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Some technically are subclasses, but I don’t care.
Bomber
Heavy Bomber
Fighter
Heavy Fighter
Interceptor
Gunship
Heavy Gunship
Sub-Capital Hull
Salvage Corvette
Minelayer Corvette
Light Corvette
Corvette
Heavy Corvette
Missile Corvette
Gunship Corvette
Flak Frigate
EWAR Frigate
Medical Frigate
Frigate
Boarding Frigate
Torpedo Frigate
Subtracer
Semi-Capital Hull
Light Destroyer
Destroyer
Missile Destroyer
Heavy Destroyer
Light Cruiser
Support Cruiser
EWAR Cruiser
Cruiser
Anti-Structure Cruiser
Heavy Cruiser
Battlecruiser
Drone Carrier
Capital Hull
Light Escort
Escort
Interdictor
Battleship
Light Carrier
Carrier
Assault Carrier
Battlecarrier
Heavy Carrier
Dreadnaught
Heavy Dreadnaught
Missile Dreadnaught
Super-Capital Hull
Supercarrier
Superdestroyer
Titan
Hyper-Capital Hull
Mothership
Leviathan
Colossus (Super-Platform)
I mentioned heavy / capital ships, but I realize that I have forgotten light crafts, such as fighters, bombers ... etc.
so if the ingame lore went like IRL, frigates simply became obsolete or impractical. or are simply mislabeled.
corvette
destroyer
cruiser
battleship
titan
and gave a ♥♥♥♥ about something stemming from made up stuff of the real world. i mean, whats next? people demanding TANKS for ground invasion forces? or airplanes?
its just the way it is.
And the first space games including Homeworld, novels and sci-fi movies (apart from Star Wars) have all adopted for the most part the hierarchy that existed in the navy (during the Second World War especially) from the 40s to the 80s of the twentieth century.
For example, HOI has applied this hierarchy in its game since it takes place during the Second World War.
hw2 gets off the hook for skipping cruisers, but stellaris is the bad boy?:P
I would have simply preferred that Paradox respects a broader hierarchy and commonly adopted and based on the hierarchy of ships of the 40s...
Whatever in Imperium Galactica had a fault too, the corvettes were above the frigates or destroyers, big mistake anyway !
Each ship has strengths and weaknesses, and a specific role. I could tell you if you want.
I am passionate about military navy and science fiction so it bothers me when this "classic" hierarchy is not respected.
We can imagine that a heavy corvette can be more powerful or more adapted to a particular situation than a frigate or a light destroyer, but in absolute, it remains reference models, archetypes...
Exactly. I just didn’t want you thinking any of the classes (or archetypes, as you put it) were redundant.
these definitions change to suit current needs and sometimes that means new ones get added or old ones dont fit anymore.
that aside from the rule of cool ofc.