Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Ask him for military access, or you just dont declare war against someone where you need military access. Otherwise if an another empire declared war against you, they will be also forced to ask for military access.
Sounds like someone's territorial demands ignored the "terrain" of the lanes and practical considerations of the map. You were playing "let's make pretty colored splotches on the map" and not considering how you would travel or administer the actual terroritory you were acquiring.
In this game you make your own war-goals. If the the map looks stupid after the war is done it's your fault.
After establishing an neutral communication channel with an empire, the neutral empire decides to send an observation drone into your "borders" without asking for permission.
Would you ask him, after this movement, to declare war against him?
Yes/No/maybe depends on the wider context. Empires could give ultimatums.
Problem with more complex systems is that more things can go wrong as well as players not understanding the underlying mechanics.
The ultimatum is already set. Dont come in my determined border without asking me.
Maybe we can choose after establishing an connection, what rights the other empire have in our borders. But if you look at the diplomatic options, this option is there.
This sounds cool.
It isn't really though. Say the other empire was stronger and on the way to a war, I might not want to let them through but considering the situation it might just be better to let it slide. If I were a militarist/fanatic xenophobe my people might get a temporary happiness debuff from my lack of a spine.
Look at Sohei's post #21, maybe this is the solution?
It is basically we can have our 2260 U-2 incident. Actually putting it into practice would be trickier then it may first appear. We will never again let that filthy band into our borders.
In real life we have extremely strict procedures about border access with foreign nations. There are even -more- restrictions IRL than in this game, so that's not really a good argument. (Source: military aircrew).
I do agree there should be ways to get ships into their territory somehow, or at least let there be some more permissive ways in diplomacy.
The problem is mainly that diplomacy is trash right now and there's no depth.
Except of course as we all know you always detect anything inside your own space 'HOSTILE FLEET DETECTED' at which point they'd declare war on you or eject you the net result be identical to the current implementation, so really I cant see the problem. Most games like this use similar mechanics, the difference normally is they are turns based, so for example in endless legend i can quickly run through my enemies territory so long as I dont end the turn in there cause up till then hes dormant and wont recognise the incursion due to the turn based nature of the game, likewise I can run in interact with a map feature or quest location and then end turn, yeah I get auto ejected but end result was I got what I needed.
What Im getting at is usually the mechanics in those games is near identical the difference is they are turns based which allows people to cheese the system, in this its real time so they auto detect you (just like you do with them)
Lets pretend they implemented a warning relations loss system as suggested, suddenly in SP games all thsoe asshat xenophobe expansionists can just wander around in your empire and find the odd areas of black space and plonk planets down in it (you know like old versions of civ and we all know how annoying that was) whats that you say well then you'd just ask them to leave or declare war... what like the current system you mean
Also in MP it would be horrific, it would totally unbalance the FTL methods, it would make expansion a total joke of people grabbing blobs of land all over the place... No this system is much better in a real time game than the usual way its handled.
Certain conditions make it highly unlikely, if they are an alliance for a start or certain ethos.
You do not get a warning until they enter your sensor range. If they were in an outlying system that is in your borders but you have not yet put anything in and the sensors from neighboring systems did not cover that system then you would not know about it. If you happend to have a ship in the system then the ship's sensors would detect them. But an empty system with no sensor coverage is a blind spot.
It would mostly be useful just to sneak by along the edge of some territory to get somewhere else when you would otherwise be blocked.