Stellaris

Stellaris

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Native in 64 bit?
Every game is capped by memory. Is this game native in 64 bit or simply 'supports' 64bit. There is a huge difference there.

What is the largest map available?

What version of Direct X does it normally run at?

I ask because many games like Civ V run into the memory wall late game with icons disappearing and a huge slowdown in turn times.

Is Stellaris optimized to fully use multi-core/threaded processors?

Is the engine able to be upgraded to make use of DX12 in the future?

Thanks!
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Showing 1-6 of 6 comments
The current Clausewitz engine is just 32 bit. No idea about anything else.
Nope, unfortunately people like me with 16Gb Ram will see most of that go to waste. People with 8Gb Ram even... :(
32 bit

1000 stars is the limit on stars but that can be modded

Dunno but i guess DX 9 or 11

no idea about multi threading

No DX 12 likely is not gonna happen
32 bit
Largest map is 1000 but you can mod it
Ok thanks that answers my question. Thank you very much!
FINALLY, a game that can actually RUN on my "system."
(an aluminum deathtrap filled with year-2009 laptop parts)
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Showing 1-6 of 6 comments
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Date Posted: May 4, 2016 @ 2:08pm
Posts: 6