Stellaris

Stellaris

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Native in 64 bit?
Every game is capped by memory. Is this game native in 64 bit or simply 'supports' 64bit. There is a huge difference there.

What is the largest map available?

What version of Direct X does it normally run at?

I ask because many games like Civ V run into the memory wall late game with icons disappearing and a huge slowdown in turn times.

Is Stellaris optimized to fully use multi-core/threaded processors?

Is the engine able to be upgraded to make use of DX12 in the future?

Thanks!
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Showing 1-6 of 6 comments
Zubenelgenubi May 4, 2016 @ 2:16pm 
The current Clausewitz engine is just 32 bit. No idea about anything else.
ijiero May 4, 2016 @ 2:17pm 
Nope, unfortunately people like me with 16Gb Ram will see most of that go to waste. People with 8Gb Ram even... :(
Thanatos May 4, 2016 @ 2:18pm 
32 bit

1000 stars is the limit on stars but that can be modded

Dunno but i guess DX 9 or 11

no idea about multi threading

No DX 12 likely is not gonna happen
Fleshhunter May 4, 2016 @ 2:18pm 
32 bit
Largest map is 1000 but you can mod it
nurseryguy33 May 5, 2016 @ 10:11am 
Ok thanks that answers my question. Thank you very much!
Mindset May 5, 2016 @ 10:29am 
FINALLY, a game that can actually RUN on my "system."
(an aluminum deathtrap filled with year-2009 laptop parts)
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Showing 1-6 of 6 comments
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Date Posted: May 4, 2016 @ 2:08pm
Posts: 6