Stellaris

Stellaris

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nurseryguy33 2016 年 5 月 4 日 下午 2:08
Native in 64 bit?
Every game is capped by memory. Is this game native in 64 bit or simply 'supports' 64bit. There is a huge difference there.

What is the largest map available?

What version of Direct X does it normally run at?

I ask because many games like Civ V run into the memory wall late game with icons disappearing and a huge slowdown in turn times.

Is Stellaris optimized to fully use multi-core/threaded processors?

Is the engine able to be upgraded to make use of DX12 in the future?

Thanks!
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Zubenelgenubi 2016 年 5 月 4 日 下午 2:16 
The current Clausewitz engine is just 32 bit. No idea about anything else.
ijiero 2016 年 5 月 4 日 下午 2:17 
Nope, unfortunately people like me with 16Gb Ram will see most of that go to waste. People with 8Gb Ram even... :(
Thanatos 2016 年 5 月 4 日 下午 2:18 
32 bit

1000 stars is the limit on stars but that can be modded

Dunno but i guess DX 9 or 11

no idea about multi threading

No DX 12 likely is not gonna happen
Fleshhunter 2016 年 5 月 4 日 下午 2:18 
32 bit
Largest map is 1000 but you can mod it
nurseryguy33 2016 年 5 月 5 日 上午 10:11 
Ok thanks that answers my question. Thank you very much!
Mindset 2016 年 5 月 5 日 上午 10:29 
FINALLY, a game that can actually RUN on my "system."
(an aluminum deathtrap filled with year-2009 laptop parts)
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張貼日期: 2016 年 5 月 4 日 下午 2:08
回覆: 6