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So yep it was broke in the current base version of the game but is addressed and fixed in the 2.2.2 beta
Was it? I'm on 2.2 and it's working normally for me. Maybe your rig slowing down later in the game? Makes elapsed time feel funny.
Shouldn't the "experimental subspace navigation" method of travel for science ships be available from the very beginning of the game? Or there are some conditions, whether it is really necessary to receive in option of studying and to study a certain technology?
Nope, you have to research the (rare) tech. It's not something you should even need until 40-50 years in game, which is roughly when I get it every time; maybe 75 at the latest.
But yes, it should not take ten years to jump one system over. Experimental navigation should be used to cover distances that would otherwise be unreasonable due to borked hyperlanes. Such as the bizarre instance where you can see the system you want to go to, but their is no hyperlane that goes directly there. The only routes take you ages to get around, one of them goes into a fallen empire, and the other is filled with amoebas everywhere. Also to get out of border-traps while you science ship is exploring.