Stellaris

Stellaris

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hipno Jul 5, 2022 @ 7:17pm
why are my planets loosing building slots?
a couple of my planets are loosing their building slots, and the buildings on those slots getting destroyed, and i have no idea why its happening

can anyone let me know why, and how to stop/reverse it?
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Showing 1-15 of 22 comments
jerrypocalypse Jul 5, 2022 @ 7:19pm 
Are you removing city districts? Or did you have a civic that you got rid of that had a building slot effect?
hipno Jul 5, 2022 @ 7:26pm 
Originally posted by jerrypocalypse:
Are you removing city districts? Or did you have a civic that you got rid of that had a building slot effect?

not that i have seen, the slots are just disappearing and ruining the buildings

eg: https://steamcommunity.com/sharedfiles/filedetails/?id=2831133315
Last edited by hipno; Jul 5, 2022 @ 7:26pm
ScreamCon Jul 5, 2022 @ 9:15pm 
Question 1; Are you running mods?
Question 2; Are you gradually losing building slots or was it like an instant loss on opening the save? (if you did)
Question 3; Did any major events happen in the galaxy before this started happening?
Ryika Jul 5, 2022 @ 9:26pm 
Originally posted by hipno:
not that i have seen, the slots are just disappearing and ruining the buildings

eg: https://steamcommunity.com/sharedfiles/filedetails/?id=2831133315
Almost certainly a case of you destroying city distircts by replacing them with mining districts.

You have 3 city districts left, granting 3 building slots, plus 2(?) from the main building. You'd have to have 6 building slots from other sources for all of the building slots to be unlocked, which is theoretically possible I think, but highly unlikely since don't seem to be focusing on that.

Having 2 extra building slots like seen in that screenshot seems a lot more likely.
steventirey Jul 5, 2022 @ 11:05pm 
If he wasn't a robot, those mining districts could add building slots if he has the Subterranean origin (+1 per 3 mining districts). But that isn't available for a machine intelligence.

Thats the icon for a Planetary Processor main building, which unlocks 3 additional slots, plus the main building (4 total). Plus 3 from the city districts, giving 7 total building slots guaranteed.

If he had the Constructobot civic, that adds 1. Technology can add up to 2 more. So potentially 10 in total. I can find nothing else that would work with a machine intelligence. So I see no way 12 building slots could be used unless city districts were there and since removed. Unless there is a source of building slots that isn't accounted for on the wiki.
Last edited by steventirey; Jul 5, 2022 @ 11:22pm
Oakshield Jul 6, 2022 @ 4:30am 
Are you moving population to another planet? Or are the living conditions at your current planet too low for your residents to stay?

Building slots only disappear the moment your population dwindles.
So find the reason for that and you got your problem (partially) solved.

Thorin :)
Tiasmoon Jul 6, 2022 @ 4:57am 
Originally posted by Oakshield:
Are you moving population to another planet? Or are the living conditions at your current planet too low for your residents to stay?

Building slots only disappear the moment your population dwindles.
So find the reason for that and you got your problem (partially) solved.

Thorin :)

That hasnt been the case since 2.x
HappySack (Banned) Jul 6, 2022 @ 7:51am 
Originally posted by Oakshield:
Are you moving population to another planet? Or are the living conditions at your current planet too low for your residents to stay?

Building slots only disappear the moment your population dwindles.
So find the reason for that and you got your problem (partially) solved.

Thorin :)
Please don't comment if you don't actually play this game, you'll just confuse newer players.
Xaphnir Jul 6, 2022 @ 8:50am 
Side note, but why do you have so many open jobs? The buildings you're missing on that planet don't matter at the moment, anyway, because there's no one to fill the jobs from them.
ScreamCon Jul 6, 2022 @ 9:23am 
Originally posted by Xaphnir:
Side note, but why do you have so many open jobs? The buildings you're missing on that planet don't matter at the moment, anyway, because there's no one to fill the jobs from them.
I think this might actually be a new player mistake rather than troll
hipno Jul 6, 2022 @ 12:37pm 
okay yeah it was the lack of nexus buildings, i thought you just needed those for housing/amenities, and as i had enough of those i moved them over. didnt realised that building slots where tied to that. so for new buildings i should build nexus first to unlock buildings?



Originally posted by Xaphnir:
Side note, but why do you have so many open jobs? The buildings you're missing on that planet don't matter at the moment, anyway, because there's no one to fill the jobs from them.
could you explain this to me please? ik theres the second tab that shows where pops are working but where does it show how many jobs are open on this screen?

and arent i as well off building the buildings when i have the resources free so when i get more pops they fill the jobs, so i dont end up with unemployed pops and my deviancy rises?
Last edited by hipno; Jul 6, 2022 @ 12:38pm
jerrypocalypse Jul 6, 2022 @ 12:47pm 
Originally posted by hipno:
okay yeah it was the lack of nexus buildings, i thought you just needed those for housing/amenities, and as i had enough of those i moved them over. didnt realised that building slots where tied to that. so for new buildings i should build nexus first to unlock buildings?



Originally posted by Xaphnir:
Side note, but why do you have so many open jobs? The buildings you're missing on that planet don't matter at the moment, anyway, because there's no one to fill the jobs from them.
could you explain this to me please? ik theres the second tab that shows where pops are working but where does it show how many jobs are open on this screen?

and arent i as well off building the buildings when i have the resources free so when i get more pops they fill the jobs, so i dont end up with unemployed pops and my deviancy rises?
The blue guy with the yellow hat on the planet summary tab shows you how many free jobs you have. You currently have 18 in that screenshot.

You're right that you should have some so that they'll fill as you get pops, but 18 is way more than you need. Every building has an upkeep, so all those buildings you have that have un-worked jobs are costing you resources every month and you're not getting anything from having them. In general, it takes less time to make a building/district than for a pop to grow. You generally shouldn't have more than 4-5 free jobs at max, unless you're absolutely flush with resources.
Last edited by jerrypocalypse; Jul 6, 2022 @ 12:47pm
EleventhStar Jul 6, 2022 @ 12:52pm 
Originally posted by hipno:
could you explain this to me please? ik theres the second tab that shows where pops are working but where does it show how many jobs are open on this screen?

and arent i as well off building the buildings when i have the resources free so when i get more pops they fill the jobs, so i dont end up with unemployed pops and my deviancy rises?

building stuff that won't be used is resources that could be used immediately elsewhere.

and it also can lower planet capacity to the point it starts affecting biological pop growth, which on the size 12 planet on the screenshot might actually be the case.

it's best to just build a few more jobs than you have pops on a planet.

but i personally stop caring about that after the early game and just fill up the planets in 1 go so it's less micro.

its kinda funny: the game puts on a big warning that there is a building slot available which .... isn't helpful most of the time and just a noobtrap. meanwhile there is no warning for 0 jobs avaiable, only for actual unemployment.
Last edited by EleventhStar; Jul 6, 2022 @ 12:58pm
hipno Jul 6, 2022 @ 12:55pm 
Originally posted by jerrypocalypse:
Originally posted by hipno:
okay yeah it was the lack of nexus buildings, i thought you just needed those for housing/amenities, and as i had enough of those i moved them over. didnt realised that building slots where tied to that. so for new buildings i should build nexus first to unlock buildings?




could you explain this to me please? ik theres the second tab that shows where pops are working but where does it show how many jobs are open on this screen?

and arent i as well off building the buildings when i have the resources free so when i get more pops they fill the jobs, so i dont end up with unemployed pops and my deviancy rises?
The blue guy with the yellow hat on the planet summary tab shows you how many free jobs you have. You currently have 18 in that screenshot.

You're right that you should have some so that they'll fill as you get pops, but 18 is way more than you need. Every building has an upkeep, so all those buildings you have that have un-worked jobs are costing you resources every month and you're not getting anything from having them. In general, it takes less time to make a building/district than for a pop to grow. You generally shouldn't have more than 4-5 free jobs at max, unless you're absolutely flush with resources.

ah okay that makes sense

would it be a good idea to specialise one planet to pump out pops, and use that to fill out new planets jobs (and unlock the main buildings unlocks)?
ScreamCon Jul 6, 2022 @ 12:56pm 
Energy upkeep is what your losing by building districts with jobs not used. You lose the energy if its worked or isn't. Buildings on other hand can be disabled to save energy if weren't going to work the jobs they provide. While districts have to be destroyed to free up the upkeep. An early game energy world can make like a 100 energy. Enough for 50 districts or low level buildings. 50 districts normally can spread over 2.5 planets. An energy world every 3rd planet early game and perhaps every 6th or 7th late game.
Last edited by ScreamCon; Jul 6, 2022 @ 12:58pm
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Date Posted: Jul 5, 2022 @ 7:17pm
Posts: 22