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I did not want to have to bring this up and have avoided doing it. However at this point it is a perfect example of why I ask for proof.
Here is a topic on managing relations posted by you:
https://steamcommunity.com/app/281990/discussions/0/3417684796195705166/
You needed someone to explain to you how to use favors in a federation.
Post #3 you took the word of someone that espionage could improve relations between two AI empires. Which you cannot do.
So yes, when someone who is questioning how game mechanics work in one topic contradicts me in another then I am going to require they present proof rather than "well I heard it from somewhere..." Presenting proof also provides information to the community on how or why something is wrong rather than "some dude on the internet said."
Not a single other person mentioned whether or not there was an observatory present.
I was the only one to even bring up or mention it was an observatory event.
After I presented the information you made the claim the information was wrong.
The rest of your post is nothing but insults instead of proof for your claim.
No amount of insults is ever going to make you correct.
Throwing insults at me makes the topic about me instead of the actual issue.
I continued the discussion further because there is more than just the speed bug of the asteroids. I distinctly remember the "They will never know" message popping up after I destroyed an asteroid targeting the system. Seeming how I was defending my own planet I would certainly hope I knew I did it.
I find it odd that you're attempting to act as if I know nothing of the game because I asked about a mechanic - Federations - that you can play for hundreds of hours without ever using (which I did, funny enough). Are you attempting to shame me because I still consider myself a newer player and I haven't played the game since launch? Sure seems like it.
You're proving my point - both about being contrarian, and about your strange hypocrisy over rude comments. And on top of all of that, now you're apparently stalking me and attempting to hold some personal grudge because I ask questions.
P.S. The colony version of the event is listed on the colony events page of the wiki, and guess what? It doesn't have its own page with more detail because the wiki is incomplete - as I stated. A cursory Google search results in posts as far back as 2016 discussing both versions of the event (colony and primitive civs), with one even going over the code and specifics of both. All that said, your snide comments about "I heard it from somewhere" are incorrect. I never claimed that's how I knew of the colony version - I specifically stated I'd had both events myself in the past, multiple times. And to be clear, you're the one disputing the existence of the event after people stated it's what was being talked about.
I doubt I'll continue this since I expect you'll remain obstinate about it, and I'd rather not have to deal with continued stalking and grudges.
Two people posting in the same topics in the same community is not stalking.
You are holding a grudge because I asked for proof of information so I could look at it.
I am going to suggest a second time you place me on ignore for your own good. Sooner of later you are going to say something rude, disrespectful, or make a false accusations that results in moderators taking action.
This is exactly why I asked for a link to the event on the wiki.
It is also why I used the wiki to link the information.
Let me do what you failed to do because you were too distracted with your insults, false accusations, and conspiracies.
https://stellaris.paradoxwikis.com/Colony_events#Generic_colony_event_triggers
That was all that you had to do from the start. Instead you chose to make multiple posts to argue and throw insults, make rude remarks, and false accusations.
I disputed it because I do not ever remember seeing it. Now that I have looked it up I may have seen it before and confused it with the other event like others commonly do.
Asteroid Sighted is the only entry on that table that remotely resembles it.
It has a restriction on it of "Less than 50 years have passed" on the search page. Which means people that expand slowly will have lower chances of seeing it.
It also says once per empire, which means after it happens you never have to worry about it again that game.
The other thing is the fact that table is a list of events that happen after you first colonize the planet.
An internet search turned up the console command code for it. If anyon want sto play console commando to look at it.
https://stellarischeats.com/events
Asteroid Sighted colony.180
https://forum.paradoxplaza.com/forum/threads/stellaris-asteroid-event-finishes-immediately.1491413/
This topic had the best information, if you also notice people in it were talking about Asteroid Sighted and then people started talking about the observatory version. So confusing the two events is common. Nobody in that topic or in this topic tried distinguishing the difference until after I tried to.
This guy showed the script for Asteroid Sighted, ran the event multiple times and made a chart of the data. Which showed as long as the planet had a population of 2 then the colony will not be destroyed.
Which means losing the colony is entirely preventable simply by having 2 population.
So what does this all mean?
1. There is two different asteroid events and both have different script rules.
2. Taking the perk in expansion for colonies to start with 2 population (or migrating a colonist) makes the whole issue of losing a colony irrelevant to Asteroid Sighted. Not sure if that applies to the impact script of Observatory. Personally I would go with 3 population to be safe.
3. Since Asteroid Sighted is a "new colony event" you can send your asteroid guarding fleet away when any other event comes up.
4. If the Asteroid Sighted event triggers or 50 years have passed you can stop sending asteroid guards to non-observatory systems.
5. Keeping a corvette in a system with an observatory will prevent the collision.
Now can you see why I asked for the information? I wanted the proof of information so I could read it and update the proper way deal with the issue. After all we have no idea how long this bug will exist.
You're getting a mite personal here. I suggest you take some time to cool off and reflect. See ya around.
P.S. Thank you for finally admitting it's a bug.
I hope Paradox rewrites the event to be lithoids instead of a regular rock.
Well there is two events, the more common one being the observatory version.
It would also make sense considering you have the lithoid calamitous birth and asteroid colony ships.
Kinda reminds me of that recent ST:SNW episode with the comet.
This was already covered. The issue is the planet in the outer rings of the system. The asteroid does not come into range of the initial star base. Since it is not engaged in combat it never slows down.
As it was described in the link earlier the asteroid is placed 75 units from the target planet. This placement can easily be out of range of the station. Hence the suggestion to station one corvette.
The range of the Outpost's weapons is actually barely a secondary consideration; dealing with this asteroid on Stellaris-level civilisation is a task for a local planetary garrison.