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Asteroid destroyed my 2nd colony year 14
Before someone says something dumb read the first part. Normally this event is slow and you have tons of time to react, that did not happen here. I repeat I am aware of this event normally has tons of time and that is not the case here.

It notified me, I immediately sent my fleet which was only 1 system over, it crashed on the planet wiping it out before my fleet could even jump to the system. This started and hit in 1 month.

It hit 1 system from my home system. YEAR 14...

I clicked into the system to look to see if the station would have it dealt with before the fleet got there and I have never seen an asteroid move this fast before. It was literally moving faster then a fleet.

Again year 14, I'm still doing everything in detail and not tabbing out to youtube/twitch or w/e waiting on things.

Seems I'm not alone or this bug reemerged or never solved from sep 2021...
https://forum.paradoxplaza.com/forum/threads/stellaris-asteroid-event-finishes-immediately.1491413/

Is there a mod to completely remove this event? I looked but couldn't find one.

Edit:
100% VANILLA NO MODS, IRONMAN, ACHIEVEMENTS ON
Naposledy upravil Locklave; 28. čvn. 2022 v 6.07
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Zobrazeno 6174 z 74 komentářů
Bored Peon původně napsal:
I posted straight from the wiki.
You made a claim it was wrong.
I asked for proof.
You failed to provide proof.

So when I ask for evidence to the contradiction of the wiki information i presented I get:
jerrypocalypse původně napsal:
The wiki is far from up to date on all events.

jerrypocalypse původně napsal:
I've encountered several separate events just over the weekend that I was unable to find anything on the wiki for, and only breif mentions on Reddit.
I did not ask for info on other events. I asked for info on the asteroid event.

jerrypocalypse původně napsal:

For someone so concerned about getting rude responses, you seem to have no problem leaving them for others.
I will never apologize to you somehow finding that offensive or rude. So please place me on ignore since you found that offensive and rude.

That event is a COMMON event to every Observatory planet. Which means as I pointed out earlier it can occur multiple times in the same game. It is one of the most boring events ever because it is usually over in about 4-5 seconds when the nearby starbase blows it up. The only reason anyone even paid it any attention after the first few times was when the asteroids started hitting planets.

Which, if the claim that it was ANY planet in ANY system were true then that means that event would trigger dozens of times in a game as the number of planets you own grows with any galaxy conquering empire.
See, here's the thing, I'm not required to provide any proof to you, regardless of how much you puff your chest. Multiple people in here have said there is a colony version of the asteroid event, and the thread was started because of that. You are the only person here claiming the colony event doesn't exist. I'm beginning to realize you just enjoy being contrarian. You couldn't get any traction on the "it's not bugged" argument, so now you're laser-focusing on the colony event, just because you can't find it on an incomplete wiki and want something to stomp around and argue about. Good luck with that, you're not going to get any further.
jerrypocalypse původně napsal:
See, here's the thing, I'm not required to provide any proof to you, regardless of how much you puff your chest.
Then you have not proven your claim I was wrong about the event only being for Observatories. You made the claim so the burden of proof is on you. I tried being nice about it and even tried finding it for you.

I did not want to have to bring this up and have avoided doing it. However at this point it is a perfect example of why I ask for proof.

Here is a topic on managing relations posted by you:
https://steamcommunity.com/app/281990/discussions/0/3417684796195705166/
You needed someone to explain to you how to use favors in a federation.
Post #3 you took the word of someone that espionage could improve relations between two AI empires. Which you cannot do.

So yes, when someone who is questioning how game mechanics work in one topic contradicts me in another then I am going to require they present proof rather than "well I heard it from somewhere..." Presenting proof also provides information to the community on how or why something is wrong rather than "some dude on the internet said."

jerrypocalypse původně napsal:
Multiple people in here have said there is a colony version of the asteroid event, and the thread was started because of that.
Not a single other person mentioned whether or not there was an observatory present.
I was the only one to even bring up or mention it was an observatory event.
After I presented the information you made the claim the information was wrong.

The rest of your post is nothing but insults instead of proof for your claim.
No amount of insults is ever going to make you correct.
Throwing insults at me makes the topic about me instead of the actual issue.

I continued the discussion further because there is more than just the speed bug of the asteroids. I distinctly remember the "They will never know" message popping up after I destroyed an asteroid targeting the system. Seeming how I was defending my own planet I would certainly hope I knew I did it.
Naposledy upravil Bored Peon; 4. čvc. 2022 v 22.15
Bored Peon původně napsal:
jerrypocalypse původně napsal:
See, here's the thing, I'm not required to provide any proof to you, regardless of how much you puff your chest.
Then you have not proven your claim I was wrong about the event only being for Observatories. You made the claim so the burden of proof is on you. I tried being nice about it and even tried finding it for you.

I did not want to have to bring this up and have avoided doing it. However at this point it is a perfect example of why I ask for proof.

Here is a topic on managing relations posted by you:
https://steamcommunity.com/app/281990/discussions/0/3417684796195705166/
You needed someone to explain to you how to use favors in a federation.
Post #3 you took the word of someone that espionage could improve relations between two AI empires. Which you cannot do.

So yes, when someone who is questioning how game mechanics work in one topic contradicts me in another then I am going to require they present proof rather than "well I heard it from somewhere..." Presenting proof also provides information to the community on how or why something is wrong rather than "some dude on the internet said."
Oh no, I asked about something, I must be completely clueless about everything in the game. Are you serious? Take a look at that thread again. The first poster just made a blanket statement about there being an operation for that (I asked about both improving and harming relations, and there is a harming relations operation - Smear Campaign), to which I responded that I would take a deeper look. I said nothing about outright believing them (also of note, post #3 is yours - it's even labeled). The irony of this is that in that very topic you gave me "advice" without reading my posts, multiple times, on top of giving incorrect information about using favors for association and membership votes. So, by your logic, why would I take your word for it about there only being an observation event?

I find it odd that you're attempting to act as if I know nothing of the game because I asked about a mechanic - Federations - that you can play for hundreds of hours without ever using (which I did, funny enough). Are you attempting to shame me because I still consider myself a newer player and I haven't played the game since launch? Sure seems like it.

Bored Peon původně napsal:
jerrypocalypse původně napsal:
Multiple people in here have said there is a colony version of the asteroid event, and the thread was started because of that.
Not a single other person mentioned whether or not there was an observatory present.
I was the only one to even bring up or mention it was an observatory event.
After I presented the information you made the claim the information was wrong.

The rest of your post is nothing but insults instead of proof for your claim.
No amount of insults is ever going to make you correct.
Throwing insults at me makes the topic about me instead of the actual issue.

I continued the discussion further because there is more than just the speed bug of the asteroids. I distinctly remember the "They will never know" message popping up after I destroyed an asteroid targeting the system. Seeming how I was defending my own planet I would certainly hope I knew I did it.
You're proving my point - both about being contrarian, and about your strange hypocrisy over rude comments. And on top of all of that, now you're apparently stalking me and attempting to hold some personal grudge because I ask questions.

P.S. The colony version of the event is listed on the colony events page of the wiki, and guess what? It doesn't have its own page with more detail because the wiki is incomplete - as I stated. A cursory Google search results in posts as far back as 2016 discussing both versions of the event (colony and primitive civs), with one even going over the code and specifics of both. All that said, your snide comments about "I heard it from somewhere" are incorrect. I never claimed that's how I knew of the colony version - I specifically stated I'd had both events myself in the past, multiple times. And to be clear, you're the one disputing the existence of the event after people stated it's what was being talked about.

I doubt I'll continue this since I expect you'll remain obstinate about it, and I'd rather not have to deal with continued stalking and grudges.
jerrypocalypse původně napsal:
P.S. The colony version of the event is listed on the colony events page of the wiki, and guess what? It doesn't have its own page with more detail because the wiki is incomplete - as I stated.
So instead of linking it you write up a huge stalking conspiracy so you can throw more insults and more false accusations at me.

jerrypocalypse původně napsal:
I doubt I'll continue this since I expect you'll remain obstinate about it, and I'd rather not have to deal with continued stalking and grudges.
Two people posting in the same topics in the same community is not stalking.
You are holding a grudge because I asked for proof of information so I could look at it.

I am going to suggest a second time you place me on ignore for your own good. Sooner of later you are going to say something rude, disrespectful, or make a false accusations that results in moderators taking action.

jerrypocalypse původně napsal:
So, by your logic, why would I take your word for it about there only being an observation event?
This is exactly why I asked for a link to the event on the wiki.
It is also why I used the wiki to link the information.

Let me do what you failed to do because you were too distracted with your insults, false accusations, and conspiracies.
https://stellaris.paradoxwikis.com/Colony_events#Generic_colony_event_triggers
That was all that you had to do from the start. Instead you chose to make multiple posts to argue and throw insults, make rude remarks, and false accusations.

jerrypocalypse původně napsal:
And to be clear, you're the one disputing the existence of the event after people stated it's what was being talked about.
I disputed it because I do not ever remember seeing it. Now that I have looked it up I may have seen it before and confused it with the other event like others commonly do.

Asteroid Sighted is the only entry on that table that remotely resembles it.
It has a restriction on it of "Less than 50 years have passed" on the search page. Which means people that expand slowly will have lower chances of seeing it.

It also says once per empire, which means after it happens you never have to worry about it again that game.

The other thing is the fact that table is a list of events that happen after you first colonize the planet.

An internet search turned up the console command code for it. If anyon want sto play console commando to look at it.
https://stellarischeats.com/events
Asteroid Sighted colony.180

https://forum.paradoxplaza.com/forum/threads/stellaris-asteroid-event-finishes-immediately.1491413/
This topic had the best information, if you also notice people in it were talking about Asteroid Sighted and then people started talking about the observatory version. So confusing the two events is common. Nobody in that topic or in this topic tried distinguishing the difference until after I tried to.

First curve gives the current result in population left when the asteroid collides with the colony. As can be seen , I estimated that in two cases, pop was not reduced (I hope I'm right :]). As a result, the curve is not monotonous (i.e. is not always rising, here).
Then there is a "lower", monotonous curve (glasshour-shaped points), and a "higher", monotonous curve (triangular points), allowing for 4 combinations of simple changes in the test, as discussed under point 2 above: (lower 2 + lower 6), (higher 2 + higher 6), (lower 2 + higher 6), (higher 2 + lower 6). Blue arrows indicate which point forces the next point's position.

"Lower 2" change: population reduced from 2 to 0 pop (colony destroyed)
Implementation:
change 'num_pops > 2' to 'num_pops >= 2'

"Higher 2" change: population reduced from 2 to 1 pop
Implementation:
change 'num_pops < 2' to 'num_pops <= 2'
This guy showed the script for Asteroid Sighted, ran the event multiple times and made a chart of the data. Which showed as long as the planet had a population of 2 then the colony will not be destroyed.

Which means losing the colony is entirely preventable simply by having 2 population.

So what does this all mean?
1. There is two different asteroid events and both have different script rules.

2. Taking the perk in expansion for colonies to start with 2 population (or migrating a colonist) makes the whole issue of losing a colony irrelevant to Asteroid Sighted. Not sure if that applies to the impact script of Observatory. Personally I would go with 3 population to be safe.

3. Since Asteroid Sighted is a "new colony event" you can send your asteroid guarding fleet away when any other event comes up.

4. If the Asteroid Sighted event triggers or 50 years have passed you can stop sending asteroid guards to non-observatory systems.

5. Keeping a corvette in a system with an observatory will prevent the collision.

Now can you see why I asked for the information? I wanted the proof of information so I could read it and update the proper way deal with the issue. After all we have no idea how long this bug will exist.
And this entire discussion would be nonexistent if the asteroid behaved like it's supposed to.
Naposledy upravil Elitewrecker PT; 5. čvc. 2022 v 8.09
Bored Peon původně napsal:
Rambling
Finding the info that the colony asteroid event exists wasn't so hard, was it? Now you have proof it exists that you found yourself, despite claiming others were mistaken. Regarding the stalking, you're linking to other topics of mine and attempting to somehow use them as "proof" that I'm making things up about the existence of an event. And event that you yourself now know exists. And yet, somehow, you still manage to twist the argument to something else.

You're getting a mite personal here. I suggest you take some time to cool off and reflect. See ya around.

P.S. Thank you for finally admitting it's a bug.
Naposledy upravil jerrypocalypse; 5. čvc. 2022 v 8.24
Elitewrecker PT původně napsal:
And this entire discussion would be nonexistent if the asteroid behaved like it's supposed to.
Bingo.
jerry and Bored, please ignore each other and try to stay on topic.
PDX_Moderator_2 původně napsal:
jerry and Bored, please ignore each other and try to stay on topic.
Will do chief 👍
Bored Peon původně napsal:
Tiasmoon původně napsal:
Certainly good advice. I still get caught off guard by that since the event became bugged.
I just had it occur in a new game. It went as normal. The initial starbase shot at it and then I came in with my 3 corvettes and blew it up.

As I have tried explaining many times, it is just bad RNG with planet placement and the spawn point of the asteroid.
Acting like a patch causing the asteroid to speed up and only be interceptable because a mundane space rock developed sentience and changes direction to attack things that shoot at it is working as intended is hilarious.

I hope Paradox rewrites the event to be lithoids instead of a regular rock.
Really, the event is fundamentally flawed; in practice, it's an asteroid. The thing has no ability to evade, and in a real scenario it would get taken out by a force even an Early Space Age civilisation could put up, nevermind the capabilities of a Stellaris level civilisation where the weapons of the basic Outpost are sufficient to blow it up from across the solar system.
Aethrys původně napsal:
Acting like a patch causing the asteroid to speed up and only be interceptable because a mundane space rock developed sentience and changes direction to attack things that shoot at it is working as intended is hilarious.
Not far fetched when you consider there is an asteroid that is edible, an asteroid that erupts into a swarm of nanites, another a swarm of mining drones, an asteroid that turns into a crystal monster.

Aethrys původně napsal:
I hope Paradox rewrites the event to be lithoids instead of a regular rock.
Well there is two events, the more common one being the observatory version.
It would also make sense considering you have the lithoid calamitous birth and asteroid colony ships.

Kinda reminds me of that recent ST:SNW episode with the comet.

CBR JGWRR původně napsal:
...where the weapons of the basic Outpost are sufficient to blow it up from across the solar system.
This was already covered. The issue is the planet in the outer rings of the system. The asteroid does not come into range of the initial star base. Since it is not engaged in combat it never slows down.

As it was described in the link earlier the asteroid is placed 75 units from the target planet. This placement can easily be out of range of the station. Hence the suggestion to station one corvette.

Bored Peon původně napsal:
3. Since Asteroid Sighted is a "new colony event" you can send your asteroid guarding fleet away when any other event comes up.

4. If the Asteroid Sighted event triggers or 50 years have passed you can stop sending asteroid guards to non-observatory systems.

5. Keeping a corvette in a system with an observatory will prevent the collision.
Bored Peon původně napsal:
CBR JGWRR původně napsal:
...where the weapons of the basic Outpost are sufficient to blow it up from across the solar system.
This was already covered. The issue is the planet in the outer rings of the system. The asteroid does not come into range of the initial star base. Since it is not engaged in combat it never slows down.

As it was described in the link earlier the asteroid is placed 75 units from the target planet. This placement can easily be out of range of the station. Hence the suggestion to station one corvette.

The range of the Outpost's weapons is actually barely a secondary consideration; dealing with this asteroid on Stellaris-level civilisation is a task for a local planetary garrison.
Aethrys původně napsal:
Bored Peon původně napsal:
I just had it occur in a new game. It went as normal. The initial starbase shot at it and then I came in with my 3 corvettes and blew it up.

As I have tried explaining many times, it is just bad RNG with planet placement and the spawn point of the asteroid.
Acting like a patch causing the asteroid to speed up and only be interceptable because a mundane space rock developed sentience and changes direction to attack things that shoot at it is working as intended is hilarious.

I hope Paradox rewrites the event to be lithoids instead of a regular rock.
See, if they actually *were* Lithoid asteroid ships, and left a couple buried Lithoid blockers on the planet after impact that you could clear for a couple random Lithoid pops, regardless of your native species, that would be neat. As it stands, that's sadly not the case.
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Datum zveřejnění: 28. čvn. 2022 v 6.03
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