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But for sure, it has nothing to do with your species traits...
The planets I generally find are right next door, which are already in my influence zone.. so when I colonise them I only get a partial increase of additional territory (the forward increase of zone), as the influence zone towards my HW is wasted.
Unfortunatly this means that its possible to be Tropical preference (what I generally use) and get stuck in a section of galaxy that seems to otherwise be frozen. In those situations I end up conquering another race just so I can have colonists lol
Apparently the 1.3 patch is going to change the planet typeing though both to lower then umber of habitable planets and also make things a little more balanced.
EDIT: If your good with a text editor you can make a mod with a custom starting system to generate nearby realestate for you. Thats essentually what I did when it started bugging me lol :P
The "Bleak" modifier (-5% hability, -10% food) never appears on tropical worlds.
The "Lush" modifier (+10% hability, +20% food) may only appear on Continental, Tropical, Ocean or Gaia Worlds
(as written in the stellariswiki ( http://www.stellariswiki.com/Celestial_body#Celestial_body_modifiers )
Other planet modifiers, that are depending on the planet class seems not to exist.
These modifiers would not be present at your homeworld, but at your future colonies. So having a better chance to get not/get those modifiers on your planets would give you a small advantage over dry or cold planet-species
Correct me if I overlooked something.