Stellaris

Stellaris

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Witch ~ Sep 26, 2022 @ 6:27am
anyone else managed to make a decent overtuned build?
Cant quite make up any ideas
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Showing 1-14 of 14 comments
ScreamCon Sep 26, 2022 @ 6:47am 
It depends what you consider decent. Do you want overpowered, or works well enough?
For works well enough;
you can use enduring trait, only costs 1 point to offset 20 years of loss of lifespan. This will help your species not cost too much unity for leaders
Research boosts, growth boosts, resource productivity, and habitability boosts can be boosted massively to effect based on what playstyle you want

Overtunned also offers a few odd ball traits. Like the reduced maintenance one.

There's 2 ways to do traits.
1. Max the number of points on each trait. Use high cost giving negative traits that don't hurt you too bad, and load the points onto the other positive traits.
2. Minimise negative traits and have lots of positive 1 point traits as you get tech that gives more mod points.

I've heard of another forumer so far doing the rapid growth builds to great effect. Myself I'd settle for the resource production for district reduction.
Last edited by ScreamCon; Sep 26, 2022 @ 6:54am
titanopteryx Sep 26, 2022 @ 7:17am 
If you just use your starting race as leaders, any other alien races that join your empire you might as well overtune to the max. Later on you might get the technology to make your robots leaders, in which case you can overtune your main race to the max too.
MP Sep 26, 2022 @ 7:28am 
Everyone's trying overpowered builds while here's me trying the worst builds out to experience some semblance of challenge.
Orion Invictus Sep 26, 2022 @ 7:29am 
I'm experimenting with increased habitability so my species can colonize everything everywhere. Lifespans are considerably reduced, but that's somewhat countered by taking the tradition that increases leader lifespan.
lubed_assassin Sep 26, 2022 @ 12:41pm 
Originally posted by titanopteryx:
If you just use your starting race as leaders, any other alien races that join your empire you might as well overtune to the max. Later on you might get the technology to make your robots leaders, in which case you can overtune your main race to the max too.


in my experience this is the best. I also used them for a fanatical purifier build that worked pretty well. Just remember you start with one extra point after the game starts and can only remove negative or overtuned traits. I ended up going habitability and pop growth speed, but you have to kinda baby it, harmony tradition as well. There's a few other things that can boost ur stuff.

The point of overtuning isn't to stay static. You can spend society research for 20 months to change from baby makers to over science nerds.

A hive population build would probably be hard to control, even the purifiers were difficult with the expansion of resources in all directions. I used the damn the consequences edict and my population growth of 20 worlds and +90% growth speed was pretty insane.
lubed_assassin Sep 26, 2022 @ 12:44pm 
on another note remember if you using the edict it doubles upkeep of all pops, even the ones not benefiting from the edict. So in the begining it may be hard to absorb a large population.
yuzhonglu Sep 26, 2022 @ 1:09pm 
Map settings: 3x more habitable worlds.
Lithoid Overtuned. Grab incubator and overtuned growth.
Private prospectors with megacorp for cheap colony ship.
Colonize 8-12 worlds in the first 15 years.
Turn on Damn the Consequences and get massive growth that beats Clone Army origin.
Every colony has 8 growth for 10 years or however long you can keep up Damn the Consequences.
yuzhonglu Sep 26, 2022 @ 1:10pm 
The key is Private Prospector and some sort of habitability bonus. The more planets you can colonize the greater the overtuned Damn the Consequences growth bonus.

In year 20 you switch out of megacorp.

Also, Noxious is amazing for slaving empires.
Last edited by yuzhonglu; Sep 26, 2022 @ 1:11pm
Move2Bastyon Sep 26, 2022 @ 2:56pm 
Apparently I did it somehow, this was at 984 pops

https://prnt.sc/hMamnRVooPRJ

https://prnt.sc/754MU5Do6EQq

ended up being the top of the Galactic Community despite being in Breach of Galactic Law, my coop buddy is also there and in 6th spot also in Breach of the Galactic Law, because we have Purge Policy and we been Using Colossus in our Wars, we formed our own Federation

I focused on Research, Unity and Alloys for my species Traits

Ethics I spread out with Authoritarian, Xenophobe, Militarist, Spiritualist, Ecocentrist

Civics went with Bureaucracy, Imperialism, increased fleet combat bonuses and Unity bonuses

Really focused on being purists with my species with a Jingoistic Regime

So only my species populate my Empire

Cracked all enemy planets and sold all slaves and purged all other species, was mostly a war with the 4th place Empire and his Allies

Really pushed hard on Unity and Research, tried to maximise pop growth + pop happiness and habitability and then push trade value, it seems to have paid off
Last edited by Move2Bastyon; Sep 26, 2022 @ 3:22pm
BigTurnip Sep 26, 2022 @ 3:13pm 
Devouring Swarm + Catalytic Hive
Slavik Sep 27, 2022 @ 12:52am 
Enduring trait gives +20 life span for one point and one of the early perks in harmony tradition gives another 20 years to offset leader lifespan penalties from overtuned. This is a rare case when Harmony is best for first tradition pick.

So far my best overtuned build was to take both +30 pop growth trait and +20 research trait and double their bonuses right after you grow economy enough to afford upkeep. (somewhere between year 5-10). Massive research and pop growth.

Recommend going for early robots so that you'll have some pops not affected by pop upkeep penalty doing labor tasks. Slaver guilds also help with consumer goods cost reduction.
jacobellinger Sep 27, 2022 @ 5:59am 
Originally posted by Witch ~:
Cant quite make up any ideas
I combos pop growth that gives you negative 30 year lifespan with 80+ year venerable and then added the science one that gives a negative 10 years for science boost but still ended up with a net positive in pop longevity.
CrUsHeR Sep 27, 2022 @ 8:34am 
So first off, while the Overtuned origin came with the Toxoids update, it only seems reasonable for Lithoids. With those you can get a pretty strong headstart in tech, like this:

Elevated Synapses (+20% research, +2 leader level cap)
Intelligent
Natural Physicist/Sociologist/Engineer
Unruly
Weak

Fanatic Materialist + X

Technocracy
Shadow Council


Another thing to note is that, unlike the Teachers of the Shroud, you do not start with a hidden ascension perk, but only the first genetic engineering tech unlocked. Which means you get +1 genetic points at game start, and you're free to choose a different ascension path as well.

So with Lithoid Cyborgs, plus the overtuned traits, you quickly have 90% minimum habitability and all those science directors in your colonies. It also fixes the problem with the leader lifespan.
TwoTonTuna Oct 1, 2022 @ 5:35am 
Here's my Overtuned build on a game I'm running right now:
*Organic species (Pre-Planned Growth, Incubators, Enduring, Solitary, Unruly)
*Fanatic Pacifist+Xenophobe (Dictatorial, Inwards Perfection, Functional Architecture)
**You can go for Fanatic Xenophobe+Pacifist for max pop growth; i just prefer fanatic pacifist's bonuses

The goal of this build is to colonize as many worlds as possible--even red worlds. Those red worlds, however, are just breeding grounds for the +30% pop growth from the Incubators trait. I only leave medical workers on these worlds, forcing the rest to emigrate to green worlds.

Once I unlock all traditions and get tier-2 biological ascension, I activate the "Damn the Consequences" edict. This doubles all the bonuses of yellow traits, which is when I modify my species to maximize their output on a per-planet basis.

Erudite gives +20% research, Elevated Synapses gives +40%, and Augmented Intelligence gives another +20%. That's a total of +80% research from traits plus another 15 percent to your tech tree of choice. Synths only get a max of 20% from Synthetic bonuses and 10% from logic engines.

Is it good enough for meta? No pacifist build ever is, but it's great for xenophobic isolationists like myself. That, and that bio ascension can now compete with psionic/synthetic ascension.
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Date Posted: Sep 26, 2022 @ 6:27am
Posts: 14