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I agreed to a migration treaty with the empire which was most friendly and let that run for ~15 years to see how that would do. Well, I found myself with 61 of my pops, the other empire had 10 of my pops, and I had gotten 0 migrants back.
Turns out that my friend was Voidborne, and instead of getting some pops from them to help my spawning rate, none of them wanted to live on my planets. But the AI was happy to recruit my pops and have them settle on their planets. Who says the AI isn't improved...?
However, gaia worlds matter less for Lithoids which have the 50% habitability bonus than they matter for other species which have climate preferences. Basically, the problem I'm seeing with Lithoids is really slow pop growth unless I use robots or acquire some other pop types which grow more rapidly.
Lithoid necro's don't grow mitigating problem 1 they also have 50% mineral reduction bringing them down to 0.5 minerals which can be reduced all the way down to 0.225 thanks to traditions and prop traits this removes the problem 2.
Remember a lithoid with regard to pop growth is ALWAYS living on a 50% habitable world and you can NEVER change that.
This means while a food pop gets +80% habitability on same planet type, they get only +20% for worlds opposite in type. Lithoids +50% raises the +20% to +70%.
This means lithoids growth is slower if you have food eating aliens to fill all the planet types in your territory, but faster in comparison if that organic species colonises those worlds as those planets will receive growth slow for low habitability.
Their less efficient as minerals are made in smaller amount per district to food. They directly convert larger portions of equivalent worth into more habitability. Minerals made in batch of 8 while food in batch of 12 per district.
I have Mining Guilds and Industrious to help deal with producing the minerals needed instead of food. I'm decent at taking advantage of an event which gives High Quality mineral bonus or similar to a planet and building out a specialized mining world.
I have Synthetic Dawn, as well many of the others, but not Necroids-- see screenshot above. I have enjoyed playing as Driven Assimilators or Rogue Servitors before, so thanks for the suggestion of trying that with a Lithoid species, @titanopteryx.
So far, I haven't gotten any food-eating pops before 2050 in the 3 games I've played using Lithoids. Even then, I'll end up with a few Nivlacs or Rackets or some refugees, something like that.
However, sticking close to what you already have you could instead use the servile start, serviles get mining and strong. This gives them +%10 all resources, +15minerals +2.5% all resources and + 10 happiness. Make sure your fanatic Xenophobe as its pretty OP, that will negate your negative growth and the culture monuments are crazy as a xenophobe. +5 happiness per culture worker means +10% at level 1, level 2 is +20% and level 3 is +30%.
so you should get +35% minerals from that, plus chattel slavery, and slave guilds which will add another 20%, if you go dominance and run extended shifts you should end up with around +65% or so and can respect your main lothids into venerable for amazing leaders or science nerds.
Still, I can see how having Lithoids as your leaders/artisans/researchers. and having normal biological/food eating pops as the underclass which expands more rapidly could work well instead of going with robots. Perhaps next time around I'll give that a try.
PS: I'm doing better this time around:
https://steamcommunity.com/sharedfiles/filedetails/?id=2867269829
18 planets for me versus 13 for my big neighbor to the southwest, and 11 for the other empires to the east and south-east. I've been paying tribute to those unprintable Marauders for now, but that will end once I can say no and make it stick.
Edit: Base lithiods outside of meta builds could really do with a +1 to miners at least.