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what fourth wall breaking? I can only think of like 1 comment
hey wait a minute the devs didn't give us much visual representation of international trade :o
that lUdiCrIs I need my extra big mack WITH the extra big fries... I need a refund + x2
The caravaneers sell members of their own races. The rackets have tomb world campatability and psionic. I ended up with a varient of my founder race with tomb world compatability and psionic, but you can't apply a template with psionic to members of a race without it because it can't be added or removed. But I had picked genetic ascension, so I had a variant of my main race with psionic and then genetic ascension traits. Then I used that industrial civic that gives a building that terraforms planets into tomb worlds after 20 years. Then when I had all the tomb worlds i wanted I swapped out that civic for the one that gives the sanctuary of repose. Then with the 6 culture workers from the sanctuary and the 6 from the monument, and the fact that they with my current civics lowered a planet's upkeep by 5% each, I had 60% reduction to upkeep on all my planets. Combine that with radiotropic to get really low upkeep pops on my tomb worlds.
The numistic order rarely sells a variant of their race that has a unique trait but I haven't tried to xeno compatability it onto my main race yet.
and that post is two years old