Stellaris

Stellaris

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Karina Jan 12, 2019 @ 4:17am
Building cost
Is it possible to have 100% planetary building cost reduction? Repeatable tech gives 5% discout. I know its not the most usefull research but i want to do it just for the lols.
Last edited by Karina; Jan 12, 2019 @ 4:17am
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Showing 1-14 of 14 comments
HugsAndSnuggles Jan 12, 2019 @ 5:01am 
A better question would be: is it possible to drive construction costs into negative, thus getting minerals from planetary construction :steamhappy:
Muggins Jan 12, 2019 @ 5:28am 
Originally posted by HugsAndSnuggles:
A better question would be: is it possible to drive construction costs into negative, thus getting minerals from planetary construction :steamhappy:
:2018bestaward:
Ah.. I see that you're something of a scientist yourself

for realz tho, why waste the reaseach points?
Karina Jan 12, 2019 @ 6:00am 
Originally posted by Muggins:
for realz tho, why waste the reaseach points?
Because i can. For example- level 17 repeatable takes only 14 months, my science output is insane. Kinda cool too- civilisation so advanced that they summon buildings out of thin air.
Last edited by Karina; Jan 12, 2019 @ 6:00am
Sabaithal Jan 12, 2019 @ 6:07am 
I kinda want to know now. That would be a 'tall' strategy. Spam nothing but research labs so you research output reaches ridiculous levels, then spam that one repeatable until all the buildings cost no minerals to make, thus making reliance on minerals not a factor anymore.
Karina Jan 12, 2019 @ 6:10am 
Originally posted by Sabaithal:
I kinda want to know now. That would be a 'tall' strategy. Spam nothing but research labs so you research output reaches ridiculous levels, then spam that one repeatable until all the buildings cost no minerals to make, thus making reliance on minerals not a factor anymore.
I did nothing but spammed researched for 200 years. Im "tall" empire with 20 planets, 1618 pops, my administrative cap is 458 out 465. Every single empire in the galaxy is "pathetic" in tech comprared to me and fallen empires recently went down to "equivalent" in tech.
Last edited by Karina; Jan 12, 2019 @ 6:10am
Sabaithal Jan 12, 2019 @ 6:11am 
Originally posted by Esteban Failsmore:
Originally posted by Sabaithal:
I kinda want to know now. That would be a 'tall' strategy. Spam nothing but research labs so you research output reaches ridiculous levels, then spam that one repeatable until all the buildings cost no minerals to make, thus making reliance on minerals not a factor anymore.
I did nothing but spammed researched for 200 years. Im "tall" empire with 20 planets, 1618 pops, my administrative cap is 458 out 465. Every single empire in the galaxy is "pathetic" in tech comprared to me and fallen empires recently went down to "equivalent" in tech.

20 planets isn't exactly tall. Also that sounds like a micromanaging nightmare...
Karina Jan 12, 2019 @ 6:17am 
Originally posted by Sabaithal:
20 planets isn't exactly tall. Also that sounds like a micromanaging nightmare...
It is Tall because its completly within admin cap. There is no reason to sit on 1-3 planets in 2.2. Playing "tall" is pointless.

Also- what else there is to do but mirco in stellaris? Its not like im fighting other empires. I did not had a singe war over course of 200 years. In fact- entire galaxy is friendly towards me, except for two degenerate spiritualist zealots. I have commerce pacts with every single empire and trust around 100-200.
Sabaithal Jan 12, 2019 @ 6:22am 
Originally posted by Esteban Failsmore:
Originally posted by Sabaithal:
20 planets isn't exactly tall. Also that sounds like a micromanaging nightmare...
It is Tall because its completly within admin cap. There is no reason to sit on 1-3 planets in 2.2. Playing "tall" is pointless.

Also- what else there is to do but mirco in stellaris? Its not like im fighting other empires. I did not had a singe war over course of 200 years. In fact- entire galaxy is friendly towards me, except for two degenerate spiritualist zealots. I have commerce pacts with every single empire and trust around 100-200.

What else is there to do? Here's some stuff. Send out a science ship, several constructors following it, and a small escort fleet into the galaxy and set up some distant starbases in key chokepoints around the galaxy that offer mobility into several other empires in a reasonable distance. Then set up gateways at them. You now have an intergalactic network and your ability to respond to any threat is greatly increased.

Go leviathan hunting. Not much more to say here, but I always end up doing this.

Purposefully p#ss off some of your neighbors and start a war with them, then laugh as their fleets get demolished by your fortress border stations.
mister_lobos Jan 12, 2019 @ 9:30am 
technically no matter how many times you reduce something 5% it won't hit zero, nevermind go to negatives...

for example:
100- 5% is 95.. 95 - 5% is 90.25
-5% =85.7375
-5% = 81.45
etc.. etc..

will never actually hit zero.. it would eventually be such a small number in game terms it would probably not cost you anything, but it won't technically be zero..
and even if it was 5% of zero is zero.. zero minus zero is.. zero.

it's possible that once the game gets you down to a build cost below 9 it will stop actually reducing it, because it's going to round up.. 9 -5% is 8.55.. which will round up to 9 again.
corisai Jan 12, 2019 @ 9:48am 
Originally posted by Sabaithal:
What else is there to do? Here's some stuff. Send out a science ship, several constructors following it, and a small escort fleet into the galaxy and set up some distant starbases in key chokepoints around the galaxy that offer mobility into several other empires in a reasonable distance. Then set up gateways at them. You now have an intergalactic network and your ability to respond to any threat is greatly increased.

Start galaxy-wide war only to became monopolist on inter-galaxy logistic later? Crazy idea... But I like it xD


Originally posted by Sabaithal:
Go leviathan hunting. Not much more to say here, but I always end up doing this.

Do you really think that with lvl 17 in repeatables any Leviathan is still alive? :steamhappy:


Originally posted by mister_lobos:
technically no matter how many times you reduce something 5% it won't hit zero, nevermind go to negatives...

Nice try. But most bonuses in Stellaris are additive and not multiplicative :)
Ryika Jan 12, 2019 @ 9:54am 
Originally posted by mister_lobos:
technically no matter how many times you reduce something 5% it won't hit zero, nevermind go to negatives...

for example:
100- 5% is 95.. 95 - 5% is 90.25
-5% =85.7375
-5% = 81.45
etc.. etc..

will never actually hit zero.. it would eventually be such a small number in game terms it would probably not cost you anything, but it won't technically be zero..
and even if it was 5% of zero is zero.. zero minus zero is.. zero.

it's possible that once the game gets you down to a build cost below 9 it will stop actually reducing it, because it's going to round up.. 9 -5% is 8.55.. which will round up to 9 again.
Most percentages in Stellaris are additive, not multiplicative.
If you have 2 -50% modifiers, that's a 100% modifier in total.

And yes that does work for buildings. There is no hardcap and you can bring them down to 0%.

Sabaithal Jan 12, 2019 @ 10:46am 
Originally posted by Ryika:
Originally posted by mister_lobos:
technically no matter how many times you reduce something 5% it won't hit zero, nevermind go to negatives...

for example:
100- 5% is 95.. 95 - 5% is 90.25
-5% =85.7375
-5% = 81.45
etc.. etc..

will never actually hit zero.. it would eventually be such a small number in game terms it would probably not cost you anything, but it won't technically be zero..
and even if it was 5% of zero is zero.. zero minus zero is.. zero.

it's possible that once the game gets you down to a build cost below 9 it will stop actually reducing it, because it's going to round up.. 9 -5% is 8.55.. which will round up to 9 again.
Most percentages in Stellaris are additive, not multiplicative.
If you have 2 -50% modifiers, that's a 100% modifier in total.

And yes that does work for buildings. There is no hardcap and you can bring them down to 0%.

You sure there's no hardcap? There used to not be a hardcap on evasion score, but thats changed too.
corisai Jan 12, 2019 @ 10:48am 
Originally posted by Ryika:
And yes that does work for buildings. There is no hardcap and you can bring them down to 0%.

No hardcap mean you can reach -5% and less building costs and actualy GAIN minerals from building. Are you sure about it?
Ryika Jan 12, 2019 @ 10:49am 
Originally posted by Sabaithal:
You sure there's no hardcap? There used to not be a hardcap on evasion score, but thats changed too.
Yes, I tested it before posting. :)

Originally posted by corisai:
Originally posted by Ryika:
And yes that does work for buildings. There is no hardcap and you can bring them down to 0%.

No hardcap mean you can reach -5% and less building costs and actualy GAIN minerals from building. Are you sure about it?
No, by no hardcap I mean there's no hardcap before 0%. It can't go negative of course.
Last edited by Ryika; Jan 12, 2019 @ 10:49am
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Date Posted: Jan 12, 2019 @ 4:17am
Posts: 14