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Don't try to make "balanced" worlds; specialize each planet in producing one specific thing, which then gives you a bonus to the production of that thing. Refinery worlds (converting minerals into strategic resources) are a bit trickier, because you need a planet with enough districts to grow the population enough to unlock more building slots. Generator/Mining worlds (energy and minerals, respectively) tend to have extra unused building slots, which I tend to fill with a mishmash of whatever I need a little extra of (just not too much of the same thing, or you might end up switching the planet's specialization by mistake).
I hear luxury housing is not at all worth the building slot it takes up. If you're having problems with housing, be on the lookout for the Engineering technologies that increase housing provided by city districts, and the Tradition that reduces pop housing usage. If all else fails, you may need to replace a Generator/Mining/Agriculture district with a City district to get more housing.
Amenities are easily solved by a building that provides Entertainer jobs.
Eventually you do get to the point where a planet just can't really be developed any further, but the pops keep growing. Emigration to your other worlds does slow it down, but it won't stop it altogether. If you aren't allowed to manually resettle excess pops due to being Egalitarian, I'm afraid I don't know what to do to remedy the issue; seems like that might be a bit of an oversight on Paradox's part with 2.2's new planetary mechanics.
You'll either need to resettle pops en mass sooner or later.
In some cases even purge them.
Or you just activate population controls for your planets which would lead to your economy stagnating and becoming something like a low level fallen empire lul.
Eitherway you gotta decide.
There's infinite pops but only finite ressources.
I see, I'll specialize more my planets on the next playthrough, as I fear I'm too advanced in this game to consider redoing my planets entirely, also yes, I'm unable to force my pop to another world, but even if i could the map has very little territory left to conquer so I can't even colonize new worlds yet, maybe teraformation's researches will help with that.
Pretty much, I'm glad the overpopulation problem is a thing, I'd expect this from a game like Stellaris, problem is the game doesn't offer a proper solution :|
https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169
Well there is a simple way to fix that.
Step 1, population control.
Step 2,???
Step 3, profit.
-You can acquire Rare Resources from special deposits, either in space (via mining station) or on planets (via extraction building).
-You can buy them from the market for energy credits
However, you can also synthesize Rare Resources via specialist jobs using Synthetic Crystal Facilities/Exotic Gas Refineries/Chemical Plants. Each building gives a specialist job slot which produces 2 units of a Rare Resource at a cost of 10 minerals. Basically, each Rare Resource synthesizer(sp?) allows you to maintain one tier 3 building, not counting any production bonii that increase your efficiency (for example, the Prosperity Tree's +specialist production, a Gaia World's +10% to everything, the +5% for being a "refinery world").
Using the example of Volitile Motes/Alloy Megaforges, one Chemical Plant and one Alloy Megaforge produces 9 specialist jobs with only 2 building slots, as opposed to tier 1 Alloy Forges which would require 5 building slots to provide the same number of jobs.
I'm aware of this, however these only give jobs to 2 pops (while allowing the construction of building that give much more), so it requires a bit of coordination and planning, which is something I never did before. I did not mention it to avoid a wall of text.
I'm basically trying to specialize my planets to see if it does anything, only thing I noticed so far is an increased production, especially on the refining planet, which I won't say no to, but as far as jobs go it's not on point, I'll see when I'm done building stuff. In the worse scenario, my economy is too strong to drown now, in case I need to buy stuff to make up for a missing ressource.