Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
though i imagine if they ever put solar system destroying weapons in the game, they will actually leave some remnant and the hyperlanes to prevent the obvious gamebreaking problems you would otherwise get.
That is, a solar system, not a computer system, though that would be useful on a A.I. empire.
ISB allows you to construct a Sun Crusher which you disband over the targeted star blowing up the system. It is a ship unlike the NDB.
"Probably something unpredictable."
Serious guesses as to the effects of removing a system from the map somehow without changing anything else about the game:
1) the game crashes on loading and is unplayably corrupted
2) the game continues as if the system didn't exist and you're just hosed if the hyperlanes it anchored were necessary
3) the game continues as if the system didn't exist, and it crashes anytime it tries to path through that space or generates a random event that refers to that space
I'm not really sure you're asking an answerable question, since any implementation of "destroy a system" would necessarily have to include coding for the aftermath, and so the answer is "what happens is whatever the person who wrote the system-destroying mod decided should happen."
The game wouldn’t crash, removing a hyperlane/star from the map is quite easy.