Stellaris

Stellaris

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Jhonis Apr 21, 2018 @ 7:05am
Question, if there was something that destroyed a system...
Would it also destroy the hyperlane?
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Showing 1-15 of 15 comments
Meewec Apr 21, 2018 @ 7:17am 
That would probably depend on the type of destruction involved. There are actually a few systems that can spawn that are just a star and debris
Elitewrecker PT Apr 21, 2018 @ 7:20am 
What destruction mechanism are we talking about?
Even if every last particle in the system was annihilated one could make a case for the hyperlanes to still exist and lead to empty space. For game purposes, though, if what you want is to be able to completely erase a system then you could have it do that. Just insert some psuedo-science about stellar gravity wells anchoring hyperlanes and the loss of the gravity well causing the lanes to collapse.
Tericc Apr 21, 2018 @ 8:24am 
Of cource know one would know becasue "what is a hyperlane"
Jhonis Apr 21, 2018 @ 8:42am 
Originally posted by Elitewrecker PT:
What destruction mechanism are we talking about?
Complete destruction, with nothing left.
EleventhStar Apr 21, 2018 @ 9:18am 
there are events that spawn systems, and new hyperlanes with them. presumably deleting a system would work the same way.

though i imagine if they ever put solar system destroying weapons in the game, they will actually leave some remnant and the hyperlanes to prevent the obvious gamebreaking problems you would otherwise get.
Last edited by EleventhStar; Apr 21, 2018 @ 9:18am
Elitewrecker PT Apr 21, 2018 @ 5:09pm 
Originally posted by Jhonis:
Originally posted by Elitewrecker PT:
What destruction mechanism are we talking about?
Complete destruction, with nothing left.
I mean, how are you doing that? I don't think there's such a thing in vanilla so, mod?
Jhonis Apr 21, 2018 @ 6:15pm 
A system destoryer?
That is, a solar system, not a computer system, though that would be useful on a A.I. empire.
Gigastructural Engineering mod has a Superweapon called the Nicoll-Dyson Beam, it allows you to crack or devastate any planet in the galaxy and has a 10 year cooldown. You can also destroy entire systems, but that requires a wormhole generator to be built in the receiving system.

ISB allows you to construct a Sun Crusher which you disband over the targeted star blowing up the system. It is a ship unlike the NDB.
LuNi Apr 21, 2018 @ 7:55pm 
If something like that would exists the requirements would be astronimically absurd and anything with access to that kind of technology would be immeasurable powerful.
Jhonis Apr 26, 2018 @ 4:48am 
Would work as a crisis even rather then a thing you can make?
Arcos Apr 26, 2018 @ 9:07am 
Problem mostly is, if it destroy hyperlanes you could be stuck in your part of the galaxy. Not sure on what hyperlanes are based so if they would be destroyed i can't say.
EllyBeeShaped Apr 26, 2018 @ 9:34am 
"What would happen if we did something that the computer simulation doesn't allow?"

"Probably something unpredictable."

Serious guesses as to the effects of removing a system from the map somehow without changing anything else about the game:

1) the game crashes on loading and is unplayably corrupted
2) the game continues as if the system didn't exist and you're just hosed if the hyperlanes it anchored were necessary
3) the game continues as if the system didn't exist, and it crashes anytime it tries to path through that space or generates a random event that refers to that space

I'm not really sure you're asking an answerable question, since any implementation of "destroy a system" would necessarily have to include coding for the aftermath, and so the answer is "what happens is whatever the person who wrote the system-destroying mod decided should happen."
Jhonis Apr 26, 2018 @ 5:58pm 
So you can't actually use you sub-light engines outside of a system?
Originally posted by EBannion:
"What would happen if we did something that the computer simulation doesn't allow?"

"Probably something unpredictable."

Serious guesses as to the effects of removing a system from the map somehow without changing anything else about the game:

1) the game crashes on loading and is unplayably corrupted
2) the game continues as if the system didn't exist and you're just hosed if the hyperlanes it anchored were necessary
3) the game continues as if the system didn't exist, and it crashes anytime it tries to path through that space or generates a random event that refers to that space

I'm not really sure you're asking an answerable question, since any implementation of "destroy a system" would necessarily have to include coding for the aftermath, and so the answer is "what happens is whatever the person who wrote the system-destroying mod decided should happen."

The game wouldn’t crash, removing a hyperlane/star from the map is quite easy.
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Date Posted: Apr 21, 2018 @ 7:05am
Posts: 15