Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Megacorps aren't the best trade producers these days. Stack merchant jobs as a Non-megacorp with the civic and mercantile unity tree and you'll make far more.
They didnt have to design the jobs to provide those, either. It still puzzles me why seemingly every new change added recently adds consumer goods or trade value in some way.
A mega Corp will be behind by 1/2 merchant job per planet. Or 6/12 trade value per planet (executives give 6 we’re taking that out of the merchants income). Which isn’t that much, actually. Bare in mind, megacorps can take the mercantile tree as well, and get all the merchant jobs.
Matching the lost 6/12 trade value per planet maybe a stretch, but not an insurmountable one.
You make a fair point Heimdall, there are obviously situations where the dragons outshine endgame battleships. I do however still feel like they need some form of a change to be more compelling.
Now this is a great idea! i hadn't considered stacking bonuses with megacorp in mind, i would assume this would make anglers a lot stronger.
I like your initial thoughts Tiasmoon, you make some very valid points. Thanks for sharing them!
As for everyone else thank you very much for the feedback/comments/idea's, i have quite some options to consider which i really like.