Stellaris

Stellaris

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clop1000 Dec 8, 2021 @ 3:16pm
What are your preferred game settings (galaxy settings)?
What are your preferred game settings (galaxy settings)?
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Showing 1-15 of 26 comments
Gustuv Wynd Dec 8, 2021 @ 3:35pm 
depends on what I am playing. If I am playing something that wants to kill or eat everything...I will have hyperlane density to minimum. If I have a race with trade...it set at 1.5

The rest stays the same no matter what. Medium galaxy, 8 empires, minimum planets, no Fallen Empires (if I have them and defeat them...the rest of the game is meh), no marauders, random crisis, and I extend the game phases by 100 years.
DiorJayNoel Dec 8, 2021 @ 3:44pm 
I always play on Huge Galaxy, max Fallen Empires & max Marauders, NO wormholes....I hate wormholes they are ugly. 3x Gateways, 2x Primitive Civilizations, and on Max Difficulty with 10x Crisis strength, the rest of the stats I do not remember.
Tiasmoon Dec 9, 2021 @ 4:26am 
-Largest galaxy (more exploration, more stuff going on)

-Max amount of FE

-Max Marauders

-half-max amount of empires
I vary this one. More empires makes for more crowded games with a lot going on, but reduces early exploration and landgrabbing opportunities.

-Tech cost 1-2-3x.
I used to use only 2x or 3x, but since 3.x dropped I have mostly been using 1x.
Higher tech costs make for slower games where economic management becomes a lot more important and fleet numbers are relatively more important then tech advantages.
At default 1x tech its too easy to skip entire tiers of ship techs and never use have to use them.

-Crisis 5x
Sort of the ''sweet spot'' for me. A good challenge but not one I have to make min/maxed builds for or have to ''try hard''. I adjust this setting together with mid/end game setting.
-Mid game: 2250-2275
-End game: 2300-2350

-Wormholes: none
Had a few experiences early on getting messed up due to wormholes connecting the entire galaxy. So I prefer to disable them to make empire's position in the galaxy matter more.

-Hyperlane density: 0.5-1
Usually 0.5 or 0.75. Especially on larger galaxies it makes it difficult to get good borders otherwise, and makes the map less ''structured'' which for me is less interesting.
I kind of want to put this setting higher tho, as ive read in the wiki that some unique systems cant spawn in chokepoints, which reduces the overall chance of them spawning at all.

-Population settings I dont really change. I probably should do that sometimes. I kind of prefered 3.0's initial settings over the current ones as those gave a larger bonus to early growth.

-Habitable planets I used to set to low and guaranteed to 0. Since 3.x I think ive only set these to 1 and 2 respectively.

Also Ironman always on, which I sometimes regret when trying to test things :Altina:

I dont use mods, tho I did try a few. I probably should use them as some mods would add a lot to my experience, like even larger galaxies or being actually able to get Brainslugs or Horizon Signal etc.
Indonesia Dec 9, 2021 @ 5:17am 
Originally posted by Tiasmoon:
-Largest galaxy (more exploration, more stuff going on)

-Max amount of FE

-Max Marauders

-half-max amount of empires
I vary this one. More empires makes for more crowded games with a lot going on, but reduces early exploration and landgrabbing opportunities.

-Tech cost 1-2-3x.
I used to use only 2x or 3x, but since 3.x dropped I have mostly been using 1x.
Higher tech costs make for slower games where economic management becomes a lot more important and fleet numbers are relatively more important then tech advantages.
At default 1x tech its too easy to skip entire tiers of ship techs and never use have to use them.

-Crisis 5x
Sort of the ''sweet spot'' for me. A good challenge but not one I have to make min/maxed builds for or have to ''try hard''. I adjust this setting together with mid/end game setting.
-Mid game: 2250-2275
-End game: 2300-2350

-Wormholes: none
Had a few experiences early on getting messed up due to wormholes connecting the entire galaxy. So I prefer to disable them to make empire's position in the galaxy matter more.

-Hyperlane density: 0.5-1
Usually 0.5 or 0.75. Especially on larger galaxies it makes it difficult to get good borders otherwise, and makes the map less ''structured'' which for me is less interesting.
I kind of want to put this setting higher tho, as ive read in the wiki that some unique systems cant spawn in chokepoints, which reduces the overall chance of them spawning at all.

-Population settings I dont really change. I probably should do that sometimes. I kind of prefered 3.0's initial settings over the current ones as those gave a larger bonus to early growth.

-Habitable planets I used to set to low and guaranteed to 0. Since 3.x I think ive only set these to 1 and 2 respectively.

Also Ironman always on, which I sometimes regret when trying to test things :Altina:

I dont use mods, tho I did try a few. I probably should use them as some mods would add a lot to my experience, like even larger galaxies or being actually able to get Brainslugs or Horizon Signal etc.

how's your computer supposed to run this all max ai with largest galaxy setting? doesn't it feel lag later?
Tiasmoon Dec 9, 2021 @ 5:46am 
Shrug. Game slow downs eventually regardless. Atleast it doesnt become unplayable so thats good enough.

Plus its not like all the AI make it to the endgame.
HappySack (Banned) Dec 9, 2021 @ 7:26am 
-Large galaxy (elliptical)
-Maximum number of empires, fallen empires and marauders (with randomness turned on and no ♥♥♥♥♥♥♥ advanced empire trash)
-1.5x tech/tradition cost
-0.75 habitable worlds (and no guaranteed worlds because that's cheap)

-10x crisis strength (with A.C.E mod so it's actually a threat and with Multiple Crisis mod so all of them can spawn but not at the same time)
-Midgame at 2275, lategame at 2350, endgame at 2425 (because I don't have a lot of time to play but these settings do cause problems due to the difficulty so I will have to change something)
-Grand admiral with scaling turned on (as well as StarTech and the friendship sub-mod)
-Everything else left at default and all pop growth modifiers reduced as much as possible
Last edited by HappySack; Dec 9, 2021 @ 8:19am
Sgt. Hopeless Dec 9, 2021 @ 7:34am 
- iirc, 800 stars (i forgot which scale this is) galaxy
- always decreased density of hyperlanes to make protecting borders easier; and no wormholes
- 2 fallen empires
- everything else is variable

highest difficulty, ironman on
Last edited by Sgt. Hopeless; Dec 9, 2021 @ 7:36am
Danny Dec 9, 2021 @ 8:13am 
Large 4 armed spiral galaxy. (one size of the max, for lategame performance)
Mostly standard settings except for:
No advanced empires, Non-scaling Grand Admiral, 3x end game crisis and Ironman mode.

Sometimes 50 years earlier endgame year, if I'm going for a more meta build.
But I want make a peaceful friendly trading empire that lets the AI defeat the end game crisis, but I till now, always needed to do so.
I just make sure my border citadels are able to kill end game crisis fleets without suffering losses.
clop1000 Dec 9, 2021 @ 2:10pm 
Don't you think that AI plays worse on 2 or 4 armed spiral galaxies than on the usual elliptical?
Btw doesn't disable guaranteed worlds handicap the AI?
ZumZoom Dec 28, 2021 @ 10:51am 
Read somewhere that pops were growing too slow in 3.x and set the pop settings to 0.05/1.7 and regretting it now - pretty laggy on 400 star galaxy with 3500 pops (would've been twice that if I cared to continue and conquer everything).
Tiasmoon Dec 29, 2021 @ 12:43am 
How long did you play if you got that many Pops without conquering much? 500 years?
ZumZoom Dec 29, 2021 @ 1:04am 
Originally posted by Tiasmoon:
How long did you play if you got that many Pops without conquering much? 500 years?
About 250.
Blutvogt Dec 29, 2021 @ 1:12am 
800 star systems,
2-3 fallen Empire,
less hyperplanes,
no guaranteed world close by,
Habitable worlds at lowest value 0.25? Addition with a mod who reduced hab. Worlds to 1/4.
Banard Dec 29, 2021 @ 4:17pm 
Originally posted by clop1000:
What are your preferred game settings (galaxy settings)?

Currently setting it too: 10,000 stars. 30 Ai with 30 Advance starts. Aggressive Ai. Fallen Empire X5. Marauders x3. Worm Holes x1. Hyperlane Density x1. Habitat Planets x 0.25 (to help with lag) Primitive Planets x5. Guaranteed Planets x1. Pop Growth curves set to x1 each. Crisis X5.

Been changing the end game time as i use to set it by 2550 but increased it to 2650 but that is too long. Games i win are around 2570ish and the last game i just let the PC run out 80 years. Going to lower it to 2600.
slide everythign to the left.

crisis to the right. pop growth right. have fun.
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Date Posted: Dec 8, 2021 @ 3:16pm
Posts: 26