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The rest stays the same no matter what. Medium galaxy, 8 empires, minimum planets, no Fallen Empires (if I have them and defeat them...the rest of the game is meh), no marauders, random crisis, and I extend the game phases by 100 years.
-Max amount of FE
-Max Marauders
-half-max amount of empires
I vary this one. More empires makes for more crowded games with a lot going on, but reduces early exploration and landgrabbing opportunities.
-Tech cost 1-2-3x.
I used to use only 2x or 3x, but since 3.x dropped I have mostly been using 1x.
Higher tech costs make for slower games where economic management becomes a lot more important and fleet numbers are relatively more important then tech advantages.
At default 1x tech its too easy to skip entire tiers of ship techs and never use have to use them.
-Crisis 5x
Sort of the ''sweet spot'' for me. A good challenge but not one I have to make min/maxed builds for or have to ''try hard''. I adjust this setting together with mid/end game setting.
-Mid game: 2250-2275
-End game: 2300-2350
-Wormholes: none
Had a few experiences early on getting messed up due to wormholes connecting the entire galaxy. So I prefer to disable them to make empire's position in the galaxy matter more.
-Hyperlane density: 0.5-1
Usually 0.5 or 0.75. Especially on larger galaxies it makes it difficult to get good borders otherwise, and makes the map less ''structured'' which for me is less interesting.
I kind of want to put this setting higher tho, as ive read in the wiki that some unique systems cant spawn in chokepoints, which reduces the overall chance of them spawning at all.
-Population settings I dont really change. I probably should do that sometimes. I kind of prefered 3.0's initial settings over the current ones as those gave a larger bonus to early growth.
-Habitable planets I used to set to low and guaranteed to 0. Since 3.x I think ive only set these to 1 and 2 respectively.
Also Ironman always on, which I sometimes regret when trying to test things
I dont use mods, tho I did try a few. I probably should use them as some mods would add a lot to my experience, like even larger galaxies or being actually able to get Brainslugs or Horizon Signal etc.
how's your computer supposed to run this all max ai with largest galaxy setting? doesn't it feel lag later?
Plus its not like all the AI make it to the endgame.
-Maximum number of empires, fallen empires and marauders (with randomness turned on and no ♥♥♥♥♥♥♥ advanced empire trash)
-1.5x tech/tradition cost
-0.75 habitable worlds (and no guaranteed worlds because that's cheap)
-10x crisis strength (with A.C.E mod so it's actually a threat and with Multiple Crisis mod so all of them can spawn but not at the same time)
-Midgame at 2275, lategame at 2350, endgame at 2425 (because I don't have a lot of time to play but these settings do cause problems due to the difficulty so I will have to change something)
-Grand admiral with scaling turned on (as well as StarTech and the friendship sub-mod)
-Everything else left at default and all pop growth modifiers reduced as much as possible
- always decreased density of hyperlanes to make protecting borders easier; and no wormholes
- 2 fallen empires
- everything else is variable
highest difficulty, ironman on
Mostly standard settings except for:
No advanced empires, Non-scaling Grand Admiral, 3x end game crisis and Ironman mode.
Sometimes 50 years earlier endgame year, if I'm going for a more meta build.
But I want make a peaceful friendly trading empire that lets the AI defeat the end game crisis, but I till now, always needed to do so.
I just make sure my border citadels are able to kill end game crisis fleets without suffering losses.
Btw doesn't disable guaranteed worlds handicap the AI?
2-3 fallen Empire,
less hyperplanes,
no guaranteed world close by,
Habitable worlds at lowest value 0.25? Addition with a mod who reduced hab. Worlds to 1/4.
Currently setting it too: 10,000 stars. 30 Ai with 30 Advance starts. Aggressive Ai. Fallen Empire X5. Marauders x3. Worm Holes x1. Hyperlane Density x1. Habitat Planets x 0.25 (to help with lag) Primitive Planets x5. Guaranteed Planets x1. Pop Growth curves set to x1 each. Crisis X5.
Been changing the end game time as i use to set it by 2550 but increased it to 2650 but that is too long. Games i win are around 2570ish and the last game i just let the PC run out 80 years. Going to lower it to 2600.
crisis to the right. pop growth right. have fun.