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2 - Always under improvement, but probably will never be 2200 levels of speed in 2400 with 10k pops in the galaxy.
3 - 3.3 apparently improves quite a bit.
4 - If your issue is having to manage it, then 3.3 would be better for you since you don't have to manage it anymore because it's not possible to.
5 - I've never had issues with reinforcements and broken fleet compositions (but I rarely have more than 2 or 3 designs in the same fleet, and not of the same ship hull), but it is possible to fix the composition without disbanding the excess ships created if you know how to work with it.
"Also I refuse to make a PDX account to report these issues on their forums as I'm almost certain my concerns/feedback have already been reported, so it would be a waste of time. "
Then it's an equal waste here since your feedback won't reach them.
Eh don't really care if PDX see's this. Just wanted to flame the current status of the game, because it gets too much praise for how buggy it is imo
2. Late Game Lag -- Read through this guide: https://respawnfirst.com/stellaris-pc-optimization-guide/ Also, adjust 'planet habitability down to the lowest setting for best performance in the mid-late game. There are several mods that have various methods of improving performance as well.
3. Stupid AI -- The best current mod is Starnet/Startech https://steamcommunity.com/sharedfiles/filedetails/?id=1712760331
4. Empire Sprawl Mechanic -- It's pretty easy to efficiently keep up with the sprawl changes, especially for empires that only have one factor that affect things. Many players will make certain planets specialize in maintaining the sprawl mechanic, which makes it a lot easier to micro manage.
5. Fleet management reinforcement -- This has always been an issue, but it is manageable. I usually have fleets covering sectors with a chokepoint or two. Make a space station be their respective home and keep them reinforced manually. You'll have less stragglers to deal with. There have been mods that removed empty fleets, but I don't know that they are maintained or work.
Thanks for this and I appreciate your advice. I funnily enough already use Starnet AI, but its the principle of having to add mods to do what PDX should already be doing. That goes for the Border Close MIA issue. I do already have 4 planets that specialize in reducing sprawl, but its just another chore imo. I'll look into the guide about the late game lag, but would love some clarification on the habitability portion of your comment. Not sure what you mean by turning down planet habitability, but some links to performance mods would be great as I suck at setting up mods (thank god for IronyModManager). The feelt management issue isn't a huge issue for me either, but like I said its just another chore that disrupts gameplay.
Oh yeah, I knew this one already. Thought you meant something in game, but I already have it at the lowest point lol