Stellaris

Stellaris

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Amm1992 May 11, 2021 @ 3:30pm
Gestalt Maintenance Drones Issue
For the love of god please either make the jobs auto fill to ensure no negative amenities or add a way we can set a specific quantity as priority.

Clicking to prioritize the job and all of them be filled is crazy and tanks other much needed resources as well.

Just overall makes the experience worse
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Showing 1-11 of 11 comments
Elitewrecker PT May 11, 2021 @ 3:32pm 
You can set it as priority then manually close excess jobs, and open them as you need more amenities.
Last edited by Elitewrecker PT; May 11, 2021 @ 3:32pm
Terijian May 11, 2021 @ 3:51pm 
yeah, you can literally already do what you're demanding. just set it to priority and use the + / - buttons to put to the number you want
Tiasmoon May 11, 2021 @ 4:02pm 
Auto adjust for some value (IE: 0) would be a much welcome QOL improvement for gestalt.
CrUsHeR May 11, 2021 @ 4:15pm 
Managing the jobs may have been okay on a single Ring World, but that is waaay too much stress if you have like 20-50 colonies.

The way i'm doing this is to simply only build new jobs if there are enough positive amenities.

E.g. your new building would add two complex drone jobs, each maintenance drone gives 4 amenities, then i would start that building when there are at least +9 amenities.



Just check if the numbers for amenities per drone are correct, i think in the beta they give 5 or 6. Perhaps that was with some bonuses though.
Amm1992 May 12, 2021 @ 7:24am 
Well good to know I can disable jobs, did not know that was a thing but the AI should definitely auto manage that better, especially when you enable automation on a planet
Tiasmoon May 12, 2021 @ 7:32am 
Unfortunately automation in Stellaris is pretty bad.
Ryika May 12, 2021 @ 7:44am 
Maintenance Drones are quite notorious for being a micromanagement nightmare.
Tiasmoon May 12, 2021 @ 8:04am 
High Maintenance Drones
CrUsHeR May 12, 2021 @ 10:39am 
Originally posted by Amm1992:
Well good to know I can disable jobs, did not know that was a thing but the AI should definitely auto manage that better, especially when you enable automation on a planet

I wouldn't necessarily expect that the AI does perfectly balance everything on its own. After all it cannot even know wether you want e.g. bare minimum amenities, or high amenities for the juicy bonus to stability.

Though the problem is that you cannot actually control the pop assignment. Just favorite one job per stratum, and close down individual job slots.


TBH the whole feature still looks more an improvised implementation. Other games do this much better - example in Age of Wonders: Planetfall, you can choose to (de)prioritize all possible job types in any combination you want (like food and happiness jobs up, energy and production down), or directly assign all pops manually.
Tiasmoon May 12, 2021 @ 11:39am 
I would say that having AI there at all aside from 'auto fill when new Pop is created' is a large part of the problem. Player Pops shouldnt do those calculations for job weights after they are created.

Smart or automation isnt always good. Sometimes we need literal ''dumb'' mechanics. (aka simple and straight forward, requiring manual input)

This is something that pretty much any other 4x I've played (that I can remember, anyway :p ) does a lot better then Stellaris.
Ape-tier Buffoonery May 12, 2021 @ 11:39am 
They probably should just make maintenance drone jobs increase/decreased with the need, obviously with the hard cap being based on how many Housing disctricts/other sources you have. Or at least give the option

Statistically at best, going from 0 Amenities to 3-5 Amenities (Depending on if you're Repugnant/Charismatic/niether) Gives 1-2 Stability, which is <1.5% increase in productivity planet wide. If for instance you have agri-drones producing 10 food total from all modifiers, until you've got at least a hundred agri-drones on a single planet it's always better to just have drones working actual resources if available.

If they can make it so Necrophage doesn't eat population faster than it can produce I'm sure they can whip up some code that just looks like:
If Amenities are >= 1 then do nothing
If Amenities are < 1 then open Maintenance drone jobs until they are >=1.
If people want to stack maintenance drones for more amenities and thus more stability just give us a little gear option or something so we can toggle it off and on for manual or automatic control.
Last edited by Ape-tier Buffoonery; May 12, 2021 @ 11:41am
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Date Posted: May 11, 2021 @ 3:30pm
Posts: 11