Stellaris

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titanopteryx Apr 23, 2021 @ 8:52pm
Driven Assimilators should use their cyborgs as leaders
Recently I started a new game as Driven Assimilator robots and within minutes one of the scientists leading a research category malfunctioned, which translates to he died suddenly. The thing with machine leaders is they can randomly die at any time. The cyborgs though, they have a lifespan and will die, but they're guaranteed to last decades. The cybernetic trait adds 20 years to the leader's lifespan and gives the leader a bonus ability. Is there really any reason to use the robots as leaders? Given that they're not really immortal and in a long enough game they'll all die or malfunction eventually?
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Showing 1-13 of 13 comments
CrUsHeR Apr 23, 2021 @ 8:57pm 
They are immortal. Malfunctions are extremely rare.

So, immortal lvl 10 leader > cyborg
titanopteryx Apr 23, 2021 @ 9:02pm 
Originally posted by CrUsHeR:
They are immortal. Malfunctions are extremely rare.

So, immortal lvl 10 leader > cyborg

Ok, maybe it was just a fluke that my scientist died minutes into the game. I'll keep playing and see how it goes.
It is very random. Once I saw four leader malfunctions in the first twenty years of the game, but some games I only have one or two happen in the entire game (three hundred years).
CrUsHeR Apr 23, 2021 @ 9:23pm 
For machines, it seems like the only problem are the negative traits.

I could swear that the Harmony tradition to reduce accident chances also multiplies the chance for bad traits on levelup. After i take that perk, i constantly get Arrested Development on my new governors (you don't need new scientists that late in the game).

To balance this i usually take the Transcendent Learning ascension perk, so new leaders can reach level 5+ quickly and the older ones become lvl 10 before endgame starts.

Though since Nemesis there are a couple of revamped/new perks, so this is a bit debatable. Previously the machines didn't have really good ascension perks, in particular not Assimilators who don't want Machine Worlds.
Last edited by CrUsHeR; Apr 24, 2021 @ 7:18am
titanopteryx Apr 23, 2021 @ 9:34pm 
Originally posted by CrUsHeR:
For machines, it seems like the only problem are the negative traits.

I could swear that the Harmony tradition to reduce accident chances also multiplies the chance for bad traits on levelup. After i take that perk, i constantly get Arrested Development on my new governors (you don't need new scientists that late in the game).

To balance this i usually take the Transcendent Learning ascension perk, so new leaders can reach level 5+ quickly and the older ones become lvl 10 before endgame starts.

Though since Nemesis there are a couple of revamped/new perks, so this is a bit debatable. Previously the machines didn't have really good traits, in particular not Assimilators who don't want Machine Worlds.

Actually assimilators can use machine worlds with lithoid cyborgs. Non-robot pops usually have 0% habitibility on machine worlds. However cyborg adds 20 and lithoid adds 50. So lithoid cyborg pops end up with 70% habitability on machine worlds. Also, when starting on a machine world with the origin as an assimilator, the machine world they start on has a feature that generates 15 food.
Buzzard Apr 24, 2021 @ 12:37am 
Every decade, on the mark, there's a chance to have one leader die, no matter the expected longevity. Even the 'bots aren't immune to sudden mortality from this. The sudden death mechanic only affects those leaders currently in office/commanding. Those in the inactive/ready roster are immune to the 'finger of death', as are the yet-to-be-hired leaders. (yeah, I know,who cares about those who aren't hired, as there's usually a reason they're still looking for a job)
CrUsHeR Apr 24, 2021 @ 7:11am 
https://stellaris.paradoxwikis.com/Leader#Death_by_accident

Best read this


Basically the statistical life expectancy of a machine leader is 500 years, but for scientists you probably switch them out occasionally. If you got the Harmony tradition then this life expectancy is doubled.
LzDK14 Apr 24, 2021 @ 7:15am 
Driven Assimilators from lore point of view, are single entity, leaders just been an extension parts of that entity. Aka there are no separete leaders, just purpose dedicated nodes(organs, if you like).
Cyborgs are not part of said entity, so lore-wise they should not be leaders.
Last edited by LzDK14; Apr 24, 2021 @ 7:16am
CrUsHeR Apr 24, 2021 @ 7:16am 
Originally posted by LzDK14:
Driven Assimilators from lore point of view, are single entity, leader just been an extension part of that entity. Aka there are now separete leaders, just purpose dedicated node.
Cyborgs are not part of said entity, so lore-wise they should not be leaders.

Wasn't Picard a Borg admiral once...

o_O
LzDK14 Apr 24, 2021 @ 7:17am 
Originally posted by CrUsHeR:
Originally posted by LzDK14:
Driven Assimilators from lore point of view, are single entity, leader just been an extension part of that entity. Aka there are now separete leaders, just purpose dedicated node.
Cyborgs are not part of said entity, so lore-wise they should not be leaders.

Wasn't Picard a Borg admiral once...

o_O
Sorry, haven't seen any Star Trek, so can't reallisticly argue about it.
Last edited by LzDK14; Apr 24, 2021 @ 7:17am
CrUsHeR Apr 24, 2021 @ 8:43am 
Originally posted by LzDK14:
Sorry, haven't seen any Star Trek, so can't reallisticly argue about it.

There wasn't much else on afternoon TV in the early/mid 1990's
LzDK14 Apr 24, 2021 @ 9:19am 
Originally posted by CrUsHeR:
Originally posted by LzDK14:
Sorry, haven't seen any Star Trek, so can't reallisticly argue about it.

There wasn't much else on afternoon TV in the early/mid 1990's
Not in RF.
Generally I find the cyborg leaders to always be better because they get bonuses, and with the lifespan they generally will persist a fairly long time.
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Date Posted: Apr 23, 2021 @ 8:52pm
Posts: 13