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So, immortal lvl 10 leader > cyborg
Ok, maybe it was just a fluke that my scientist died minutes into the game. I'll keep playing and see how it goes.
I could swear that the Harmony tradition to reduce accident chances also multiplies the chance for bad traits on levelup. After i take that perk, i constantly get Arrested Development on my new governors (you don't need new scientists that late in the game).
To balance this i usually take the Transcendent Learning ascension perk, so new leaders can reach level 5+ quickly and the older ones become lvl 10 before endgame starts.
Though since Nemesis there are a couple of revamped/new perks, so this is a bit debatable. Previously the machines didn't have really good ascension perks, in particular not Assimilators who don't want Machine Worlds.
Actually assimilators can use machine worlds with lithoid cyborgs. Non-robot pops usually have 0% habitibility on machine worlds. However cyborg adds 20 and lithoid adds 50. So lithoid cyborg pops end up with 70% habitability on machine worlds. Also, when starting on a machine world with the origin as an assimilator, the machine world they start on has a feature that generates 15 food.
Best read this
Basically the statistical life expectancy of a machine leader is 500 years, but for scientists you probably switch them out occasionally. If you got the Harmony tradition then this life expectancy is doubled.
Cyborgs are not part of said entity, so lore-wise they should not be leaders.
Wasn't Picard a Borg admiral once...
o_O
There wasn't much else on afternoon TV in the early/mid 1990's