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The admiral bonus it provides is also nice and now that humans have the clone origin, your default admirals are very strong with psionic+clone+brainslugs. Add to that the militarist no retreat option and your fleets are absolute powerhouses, and endgame the fire power is so high your not often able to retreat ships anyway; not that you need to when your fleets have 2x the firepower standard admirals have.
In that case could you just keep a few around, just to spawn leaders, but not actually use the pops. Since growth rate matters alot.
Brainslugs+psionic+clone origin = basass admirals off the bat.
I just wish there was a way to get them guaranteed every single game.
The real question is, why is the event so damn rare. I dont think ive seen it in the past 1k hours of gameplay.
That's not how it works.
These three factors only increase research points output of pops, which stacks with all other factors of the same type. For example you get 60% from technology and 30% from Relic/Ecu planet bonuses, so these extra 10% from the brain slug are not nearly as good as it sounds in the long run. In particular because only a small portion of your pops will have it.
Research speed is from other factors like Materalist ethos, a Research Cooperative, or the trait bonuses from head scientists. This is applied as a multiplicator to the actual research progress, and the brain slug host trait on a head scientist also gives 10% in this category.
Now as mentioned, you already get a 20% chance for any leader in your pool to roll this trait even if you refused the final step to give it to your population. So you can have your scientists benefit from it without taking the stability and growth penalty to your colonies.
FYI the wiki says that you don't get the brain slug host bonus if your pops are cybernetic, so for synth ascension you probably can skip the whole event. Because synths >>> everything by a pretty long shot.
https://stellaris.paradoxwikis.com/Leader#Class_dependent_traits