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You shouldn't ever be wiped out by your neighbors on Admiral though, unless you're allowing them to be advanced starts.
Not wiped out per se, just strongly disavantaged, especially with my custom races I include in the game purifiers, assimilators and fanatic xenophone militants, get no friendly neighbors sometimes, at the start already their militaries are overwhelming compared to yours, even if you build nothing but ships it can be a struggle if you're unlucky
Like others say after the first 50 years things get better
I have advanced neighbors off but set the advanced starts to more than half of the total
Plus I always set their agressiveness to high
And going forward I only play on Ironman
Last play I made the mistake of cranking up the endgame crisis quite high, I was in for a surprise but survived
But with Starnet it's actually a much more smoother difficulty curve that both rewards early game aggression and allows the AI to keep up to make things interesting which acts as intended I suppose.
Advanced Start custom designed Exterminator spawned as neighbour to me one time.
I always saw them get their ass kicked by a gang of empires on the other side of the galaxy so I figured I'd be fine if they ever spawned near me.
What?
My purifiers are lithoid ones that looks like a huge spider or crab
Spiritual Purifiers
I have four "evil" empires because I want lots of fights
When I was surrounded I wanted to weather it out but then they invaded my only other colony so derp
And advanced neighbors off doesn't always mean they wont be right in your backyard. Especially in larger galaxies
I think it allows them to spawn within x hyperlanes so not a big difference especially if they had advanced start