Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's a FTL inhibtiator , and can be researched, and then will be equiped on Stations and Planets with a Fortress/Secruity Zone/Whatever you call it.
What it does: Enemy ships entering the system çan only leave via the hyperlane they came through.
How do you remove them: Use your fleet to crush the stations and land an army on the planet to disable and flip the Inhibiator to your side.
Simple as that!
Now if your fleets are traveling around without armies then you will likely have a bad time with them. You always want to have them nearby when at war.
As far as Ship speed goez, it's pretty terrible. Simply add a faster ship mod to fix it.
I didn't know that I was in one war against two enemies, rather than two wars, and so agreed to give away half of my empire... I blame magnets.
I'm confused as to how they made an inhibitor in a planet your "army" was in...
Also, instead of going around, maybe it could have been faster to bomb the fortress....
Read Tech descriptions and
GIT GUD
:3
By army i meant fleet. My fleet was more then twice the size of the entire planet yet that 1 ♥♥♥♥♥♥♥ building opn the planet made sure my fleet had to spend 2 real life hours getting to where i was attacked.
Ruined the game with some of the new updates.
I strongly recommend creating some vassals on the fringes of your empire to help guard against such things. Really helps.
The ships are in no way to scale.
And even on the largest galaxy at normal speed it wouldnt take 2 hours real time so enough of the hyperbole please.
maybe indulge yourself on patch notes to see the 2.0 changes.