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2) Start producing a lot of alloys, deplete the farms or stack -food bonuses
3) Create a Hegemony and start "inviting" the entire galaxy
This more applies to what communism became because of party leaders known as tyrants, such as Stalin and Mao. Corrupted one, If you will.
But, according to history, originally Communism meant to be quite opposite. Impossible utopia of absolute equality. Egalitarism is known as triumph of Communism. But again, this is what many people tell, whenever it's true or not is a subject of argument till this very day.
I found interesting that devs portrayed Communism in it's original idea and that's what I want to develop further, I'd like suggestions about "primal" communism
Still, your idea of Communism in it's current meaning is interesting and noted
this
species traits could be used as a roleplay explanation why that idealistic utopia works for your stellaris civ even though it failed for all human societies that tried it. ie. make them intelligent and communal for example. or maybe conformist and docile as an alternative, less idealistic explanation :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1100284147
With this loaded, you get an extra two points in Ethics and one more Civic (plus one more via Ascendency for 4 max). So, I'd recommend
- Socialistic Ideals (+1 housing and job from non-city districts for +15% upkeep, obligated public healthcare and education policies, Labour Hero job per 20 pop that makes basic resources and unity, obligated Social Equality living standards, +10% pop growth, +5% social research, instant pop demotion)
- Ascended Meritocracy (+1 leader cap, +10% specialist output)
- Harmonius Collective (+10% unity, -15% sprawl from pops, -20% crime)
which would require Fanatic Pluralism (more leaders for higher initial cost but less upkeep, -40% crime), Fanatic Cooperative (+10% worker happiness, -20% housing usage, +10% society research, -10% trade value), and Spiritualist (+10% Unity, +10% ethics attraction, -10% ameniies usage), on top of Indirect Democracy (-20% edict cost).
I've tried playing this kind of empire before, and the biggest problem I always had was I was flat broke the entire time. So little energy, so poor trade, I couldn't use the market much to move resources around without driving prices too high to make it worth it. If I needed alloys, I had to make them myself, not buy them. The entire set of resources was like that, resulting in needing overproduction in all areas just to cover day-to-day operations.
It's a nice idea, but becomes so inflexible in practice it just can't adapt very well.
Great that you understood my idea and your suggestions are absolutely welcome. Yes, multiculturalism was one of biggest strenghts of Soviet Union. All different, yet united under single cause. And this mod will be checked out asap
If you want to recreate the USSR historically go Auth, Militarist and materialist.
I guess I need a mod that increases ideology points since materialism is correct as well. "Scientific atheism" was one of the pillars of Socialism.
Also it gives me an idea to create multiple Communist factions since Communism is pretty much diverse, as well as any other ideology. Liberalism, Republicanism... Afaik even Nationalism branches not all extreme
The Shared Burden is to mimic the Marxists and their transitional "worker states". I think the idea was that it lowers consumer goods so you can produce more alloys to counter imperialism (militarist) or robots (materialism) for fully automated space communism.
For the USSR, I'd do some mix of egalitarian and miltarist but no shared burdens, just the communist advisor voice. Take police state. Set Living Standard to social welfare. Get a statescraft scientist for penal colonies. Now, pretend you're making the US but with slightly less police.