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Gooooooood goooooooooooooood... -clanks metal hands together-
With some restrictions. Neutron sweep will never appear as a research option for spiritualist empires, and only spiritualist empires can research the divine enforcer. Pacifists can only research global pacifier. Driven Assimilators gain access to a unique weapon, the nanobot diffuser, that assimilates all pops on the target planet.
god i love gigastructures and how absurd it is
Gigastructual Engineering is a mod that adds in tons of new mega structures, from early game research boosters, to terraforming, to black hole bombs, to flying planets (and systems) as ships. If you can think of it, its probably been made a thing.
It also adds in a couple new crisis, one that spawns at around mid game, and two that spawn very late into the game. Havent touched the end game ones yet, but the mid game one is a huge pain to deal with if you enable it.
edit: mod link
https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237
The crises it adds are much more interesting than the base game ones, too. The mid-game one has the ability to interact with resistance elements on their home planet, and after conquering their home planet you get a rather interesting archaeological site. The second one is actually strong enough to potentially put up resistance against your weaponized planets and solar systems (the normal crisis on 25x is trivialized by even one behemoth planetcraft) and has an incredibly powerful habitat that you have to do lengthy projects to fully utilize. I haven't encountered the last one yet because that was added recently when the mod was updated for 3.1.
Like, you really can use Attack Moons as cruisers, Planets as battleships, and solar systems as dreadnoughts.