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DarkAcolyte Aug 11, 2020 @ 2:45am
Refinery world unemployment
So here's the thing about refineries. Each refinery building supports one specialist job. Which means that my refinery worlds are almost constantly plagued with unemployment. I can't exactly relocate pops, because that'll deconstruct some buildings. So how exactly do I handle it?
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Zane87 Aug 11, 2020 @ 3:04am 
There is no really good way to handle it.
- The best would be if you choose worlds where it's districts alone give a ton of jobs, so you are not relying on building slots for jobs. Ecumenopolis and Ring worlds fit that description.
The obvious issue is that you can only choose one specialisation, so you either miss out on the research focus for ring worlds, the foundry focus for ecumenopolies or the refinery focus.

- Habitats can be a good compromise, especially with voidborn and the additional building slots. You still suffer low jobs, but at least your origin increases the output, making them more efficient, you can basically build them everywhere and few small habitats focused on only refining are not a loss if they have only few pops. Pop controls and stopped growth are necessary here.

- Commerce Megaplexes can help with the job issue. They provide up to 11 jobs for 1 slot and 1 refinery job can support 2 Megaplexes, raising the per building job ratio to 7.66, which is much more than the standard ratio of 4.5 and also provides enough jobs for additional building slots. Obvious downside though is that Trade Value itself is rather useless, all things considered. It doesn't hurt though

- Not specialising to refinery worlds and just build them on all planets in the ratio of 1 : 2 upgrades (or higher, depending on modifiers). That cuts the specialisation bonus, obviously which is bad. On the bright side though is you could in theory build planets somewhat uniformly while still specialising each on 1 output (aside refinery). Can greatly reduce lategame micro since you can upgrade them in batches that last for some decades, helpful if you are really wide and don't care so much for efficiency as long as your planets still grow reasonably and in a controlled fashion
galadon3 Aug 11, 2020 @ 4:05am 
I usually just use mining, generator or farm worlds as places for refineries, they get enough building slots from the pops that work in the base-ressource districts and for their speciality they dont need many buildings anyway so it makes a good combination, ofc you dont get the refinery-spec bonus but its not THAT good anyway.
Tiasmoon Aug 11, 2020 @ 5:33am 
Refinery Worlds are a poor choice of specialisation. It is better to have your refineries spread out across planets with high population. Preferably planets that also get a boost to job resources. (from Stability, 100% habitability, or special bonuses like Gaia/Ecumenopolis, etc)
Dakota Aug 11, 2020 @ 7:19am 
I found refinery specialist planets not worth it, it's only -2 minerals upkeep per job, 8 instead of 10, even with a full planet of 15 of these jobs that's only -30 mineral upkeep, not really that great compared to the multiple hundreds of additional minerals that mineral speccing a planet could provide.

If you're trying to keep your alloy/consumergoods/research/unity planets free of any refineries to maximize their specialization then I'd probably recommend putting these on basic goods specialized planets or ecumenopoli.
Lone Star Aug 12, 2020 @ 1:34am 
Originally posted by Charlie019:
So here's the thing about refineries. Each refinery building supports one specialist job. Which means that my refinery worlds are almost constantly plagued with unemployment. I can't exactly relocate pops, because that'll deconstruct some buildings. So how exactly do I handle it?
enable pop controls, Stop planetary growth if the planet is full. With pop controls enabled there are no penalties to pop upkeep. resettle pops to colonies, habitats, or ring worlds with jobs. If needed, expel the excess population. Another option is to replace some refineries with buildings that provide more jobs. Enact greater than ourselves policy in the galactic community and your unemployed pops will move to planets with open jobs on their own. Hope this helps you some.
Last edited by Lone Star; Aug 12, 2020 @ 1:34am
Tiasmoon Aug 13, 2020 @ 5:36pm 
Does Greater than Ourselves actually work now, or does it still only transfer 1 Pop per 60 days?
Its better
Originally posted by Tiasmoon:
Does Greater than Ourselves actually work now, or does it still only transfer 1 Pop per 60 days?
Dont forget to build stuff
Tiasmoon Aug 13, 2020 @ 6:13pm 
That doesnt tell me anything.. if its better, then by how much?
Last time I played with it took 3-5 days
Last edited by randomuser1123456789; Aug 13, 2020 @ 6:16pm
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Date Posted: Aug 11, 2020 @ 2:45am
Posts: 10