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If you hate diplomacy, Inward Perfection coupled with Agrarian Idyll.
Syncretic Evolution is quite good with the right pop builds IMO.
If you want to research and tech up fast, Mechanist and Technocracy are a really good way to go.
Post-Apocalyptic gives you a lot of benefits to colonization via the Tomb World habitability.
Byzantine Bureaucracy helps you manage admin cap pretty well, but with the upcoming DLC will probably be nerfed into oblivion by the proposed admin cap changes. EDIT: Was wrong about its effects, not sure what I mistook it for.
Appreciate the suggestions. :)
Syncretic Evolution if you want both. Slave Guilds is also economically powerful, but you won't be winning many friends for treating half of your population like a monster.
Sorry what now? Where did you hear about admin cap changes and new dlc??
It helps to minimize housing needs and synergizes with adaptability and bio-ascention. Does nothing for admin cap, though.
I mean sure in a future major update its going to change but in the here and now its not really relevant to the OPs question imo
Also the entire system is being reworked not just altered a little so its really impossible to predict how that will play out. On the face of it, it looks like the groundwork for future more detailed stuff in this area (like the planet rework) but in the short term its clearly a response to MEs being insanely OP in the current game cause they can colonise anywhere and population is power as of 2.3. I personally think the changes sound excellent
You don't want to keep that, but it is great for the extra production early game.
Technocracy can give a ton of research from rulers, and also lets you go down researchers instead of any unity (since you get unity from them). This gives you a strong early lead, and will also become your new main source of unity later game.
Though admittedly unity isn't as useful later so use only later if you really need it, though it's probably still good enough to keep.