Showing 1-20 of 147 entries
Nov 21 @ 6:34am
In topic Slaves or Robots OR Slaves and Robots ?
Robots are workers, slaves are food.
Mixing those up is bad for your digestion, but some slaves can help carry our groceries...
Some of us buy the DLC to support the developers work on improving the game. If nobody buys the DLC, the game will be more likely to be abandoned than fixed... See Vicky2 for an example
Nov 13 @ 3:38am
In topic Mineral Production Problems
Are you relying on industry for consumer goods, or trade? Using trade to generate consumer goods instead of industry will save an enormous amount of minerals.
How are you getting your rare resources? Refineries use an enormous amount of minerals for each rare, so it is much better to mine or trade for the rares directly.
Oh, and are you using robots/droids/synths? Those every one of those built costs more minerals... This is an especially big problem if you ascended as synths...

Finally, if you have lithoids and are xenophobe, you can always run them as livestock on thrall worlds...
I think the Prime Minister was elected with the promise of bringing new lichen to every Lithoid. "Food" is simply the best way for the game to represent this, as biological consumer goods does not seem to be a thing.
They may be a thing, but the hyperdrives requires a star to form a hyperlane, so you cannot jump to them... If only the warp beasts didn't devour anything trying to travel outside the lanes...
Type of planet does not matter. You can build habitats around other colonies and it works fine. However, you cannot build around very small bodies nor can you build around something that already has a station of some sort (like mining/research).
Edit: since you are referring to a "Barren world habitats", are you talking about a mod?
Nov 11 @ 1:39am
In topic Create Vassals
Create a sector (planet view, just above the button for planetary designation) - go to the sector/planet view and choose create vassal. This gives the vassal all systems belonging to the sector in question, so remember that a sector includes the planet and all non-claimed* systems within 3-4 jumps (never seems to remember if it's 3 or 4).
(* Should leave any system already part of a sector alone, but I've seen a bug on the forum were that did not happen).
Nov 11 @ 1:20am
In topic The lesbian french princess
Originally posted by MADMAN:
Can I still marry her and having heirs?
Yes. Her preferences doesn't matter much when it comes to marriage, and for kids it matters, but very little. The old expression "Lie back and think of England" comes to mind...

A lot of rulers prefer their wives to be attracted to other girls - that makes it less likely that you will find another man in your bedroom when coming back from the crusades
Nov 6 @ 1:30am
In topic Germanic Reformation GHW question!
You will not - it is an and condition, so both need to allow for GHW.
Terravore hive minds tops my list. Terrible pop growth, hostile neighbors, and hiveminds prevent you from growing by conquest (as you eat the pops instead of assimilating until late game).
For pure ethos choice - xenophobe, pacifist, spiritualist.
Nov 5 @ 7:05am
In topic Barbaric despoilers
Originally posted by Nightmyre:
Originally posted by sortulf:
The main advantages of BD are going tall. Your first wars aim for plunder - not for the measly 500 energy/minerals, but for the penalties you give your opponent. That makes them weak enough that the next war allows you to grab them as tributaries (as well as some of their pops).
Now you can start to convert into a more specialized society. Livestock for food, tributaries for energy/minerals and your own workers mostly for specialist level production.

Sure. But you don't need BD for that. There's no real benefit to wasting either the ascension perk slot, or the empire civic.

Granted, you can grab a bunch of their pops before making them tributaries, but that comes at the consequence of being forced to slow down your economic and research development by building an early fleet strong enough to get those tributaries.

It's just not efficient. It's fun to play though, and I do hope they add the privateer option at some point, since then it really could be interesting.
The Plunder CB is only available to BD. And that really does make it a lot easier making someone weak enough that they can be subjugated.
Stealing pops is only available if you're a BD or you have the raiding perk. (Otherwise you need to take the system in a war - and give it back if you don't want it later. This costs influence and energy (to transfer the pops)). Raiding takes the pops without ever bothering with an invasion.
They are effectively the same. The focus also gives you some factories (I think), and costs you less than half the cost of changing laws (70 vs 150), but takes valuable time that could be used on other focuses.
Nov 5 @ 6:20am
In topic Barbaric despoilers
I suspect that diplomacy traditions will be a lot better with the new federations - and as such BD would probably be a lot worse than today, since they get adaptability instead.
Nov 5 @ 6:18am
In topic Spending all influences on outposts
Going xenophobe helps a lot - it reduces the cost of new outposts.
In general I find that alloys are a bigger limit to my early expansion that influence - but then I play as a BD xenophobe, and usually limit myself to expanding at a fairly leisurely rate.
Nov 5 @ 6:07am
In topic Barbaric despoilers
The main advantages of BD are going tall. Your first wars aim for plunder - not for the measly 500 energy/minerals, but for the penalties you give your opponent. That makes them weak enough that the next war allows you to grab them as tributaries (as well as some of their pops).
Now you can start to convert into a more specialized society. Livestock for food, tributaries for energy/minerals and your own workers mostly for specialist level production.
Oct 28 @ 6:16am
In topic loosing conditions
Unlocking diplomacy from hostile corps is something you should hold of on until you have everything else under control. As an alternative, build, and then scrap the HQs - only keeping them up long enough to burn through the documents you have stored up. Use a little of the influence you get to counter the influence loss, level your diplomacy as high as it goes with the rest before you start thinking about promotions. Promotions do more to make your colonists needy than it improves efficiency.
Oct 28 @ 4:32am
In topic Maximum Land Grab Possible
1. You can control all the land in the world yourself (know as the North Korea strategy). It reduces your income and troops from each, but it still gives you something from each...
2. Vassals makes life interesting - after all, when you invite your vassals to a blot, you do want someone to turn up, right?
3. I usually award titles to family (to increase our dynastic prestige - which helps for marriages later, and helps prevent game over as the primary title will find someone in the family to go to).
4. Keeping your subjects under control is a major game element - give them reasons to hate each other more than you - say, by giving them vassals under each others titles, giving a claimant to one vassal land next to his claim. This way they will be too busy with each other to attack you...
5. If you have access to retinues (Legacy of Rome DLC, I think), those get their cap from the entire realm - and that serves as an excellent way to suppress the nobles.
Oct 25 @ 1:37am
In topic Boost Technologies in other counties
You can move your capital, and buy up the tech there. That is pretty much the fastest way in the game.
You can also start building the buildings that improve tech spread (like universities)
You can take one punishment for a revolt - so either killing them or revoking a title.
Stripping a major noble house of all titles was never a small thing - think back on history of the many cases were the same people would have multiple revolts against their liege.
Oct 25 @ 12:38am
In topic discovery ascension path broken
Is the mod updated to 2.5? (since this is clearly not the vanilla tree)
Showing 1-20 of 147 entries