Stellaris

Stellaris

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Zabu Apr 16, 2019 @ 1:36pm
PoP auto migration
Why arent pop's automaticly migrating to underperpopulated worlds when there arent any jobs left on their main planet?

Managing planets in the late game when you have like 20+ planets producing pops at around 9-10/100 is absolutely horrible. It really seems like this game wasnt thoroughly tested before releasing 2.2.x.
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Showing 1-15 of 87 comments
kbmodigity Apr 16, 2019 @ 2:35pm 
I totally agree and stopped playing the game until my friend told me to use this:

https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169

Best mod ever
Elitewrecker PT Apr 16, 2019 @ 2:36pm 
They do, by giving other planets a growth boost.
Zabu Apr 16, 2019 @ 2:38pm 
Originally posted by Elitewrecker PT:
They do, by giving other planets a growth boost.

You realise have that has absolutely nothing to do with migratio nright? Its supposed to mimic migration but it doesnt actually make pops move, IE its not migration
kbmodigity Apr 16, 2019 @ 2:38pm 
Originally posted by Elitewrecker PT:
They do, by giving other planets a growth boost.

Thats not the point. When you have an empire of 40+ planets like i do in my current game and all of them are still making pops even though all jobs are filled it gets very tedious having to manually send those extra pops to a planet that still needs more people.
Zabu Apr 16, 2019 @ 2:43pm 
Originally posted by kbmodigity:
I totally agree and stopped playing the game until my friend told me to use this:

https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169

Best mod ever
this sounds cool, i'l give it a try in our multiplayer games where we cant get achievements anyway
Elitewrecker PT Apr 16, 2019 @ 2:52pm 
Originally posted by Zabu:
Originally posted by Elitewrecker PT:
They do, by giving other planets a growth boost.

You realise have that has absolutely nothing to do with migratio nright? Its supposed to mimic migration but it doesnt actually make pops move, IE its not migration
It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month.

Also, this prevents the ruining of buildings due to falling below the pop requirement.

If you need to quickly move an entire pop from one planet then resettle them.
Elitewrecker PT Apr 16, 2019 @ 2:54pm 
Originally posted by kbmodigity:
Originally posted by Elitewrecker PT:
They do, by giving other planets a growth boost.

Thats not the point. When you have an empire of 40+ planets like i do in my current game and all of them are still making pops even though all jobs are filled it gets very tedious having to manually send those extra pops to a planet that still needs more people.
Then stop growth, if you're egalitarian then you deal with the instability, because even automatic resettling will only delay the problem.
Originally posted by Zabu:
Originally posted by Elitewrecker PT:
They do, by giving other planets a growth boost.

You realise have that has absolutely nothing to do with migratio nright? Its supposed to mimic migration but it doesnt actually make pops move, IE its not migration

It has everything to do with migration, it just doesn't physically move said pop (it just is all the excess growth it moves). Although I do wonder if it was high enough your population may go down.. but I think that'd cause more issues than help.

If you really are that concerned about it.. then check the resettle option.
(which yes, is allowed by Egalitarian Empires).

Otherwise if you're egalitarian and don't want a -10% faction happiness (not pop happiness mind you).. then live with it, and just enjoy the Utopian Abundance boosted unemployment?
Last edited by Lady Crimson (RIP); Apr 16, 2019 @ 2:55pm
Zabu Apr 16, 2019 @ 2:57pm 
Originally posted by Elitewrecker PT:
Originally posted by Zabu:

You realise have that has absolutely nothing to do with migratio nright? Its supposed to mimic migration but it doesnt actually make pops move, IE its not migration
It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month.

Also, this prevents the ruining of buildings due to falling below the pop requirement.

If you need to quickly move an entire pop from one planet then resettle them.

No. No its not. Actually thats 100% wrong. Migration is when people move from 1 place to another. Not when they reproduce slower in one place to reproduce faster in another.

Noone is saying they need to instantainously move. The old system was fine for this, it took time, but the pops moved to where they where needed/where there where room for them.

Stopping growth is counter productive and resettling is exactly the thing that people find annoying with 20+ planets.

I realise this might not be a problem if you have never actually made it to mid/late game in stellaris or you are running some kind of one planet build
Zabu Apr 16, 2019 @ 2:57pm 
Originally posted by Lady Crimson:
Originally posted by Zabu:

You realise have that has absolutely nothing to do with migratio nright? Its supposed to mimic migration but it doesnt actually make pops move, IE its not migration

It has everything to do with migration, it just doesn't physically move said pop (it just is all the excess growth it moves). Although I do wonder if it was high enough your population may go down.. but I think that'd cause more issues than help.

If you really are that concerned about it.. then check the resettle option.
(which yes, is allowed by Egalitarian Empires).

Otherwise if you're egalitarian and don't want a -10% faction happiness (not pop happiness mind you).. then live with it, and just enjoy the Utopian Abundance boosted unemployment?

No it doesnt? Migration is when pops move. They dont move, so its not migration.

Resettling them manually is what is tiresome to dom which you would know if you played the game
Last edited by Zabu; Apr 16, 2019 @ 2:58pm
kbmodigity Apr 16, 2019 @ 3:00pm 
Originally posted by Elitewrecker PT:
Originally posted by kbmodigity:

Thats not the point. When you have an empire of 40+ planets like i do in my current game and all of them are still making pops even though all jobs are filled it gets very tedious having to manually send those extra pops to a planet that still needs more people.
Then stop growth, if you're egalitarian then you deal with the instability, because even automatic resettling will only delay the problem.

If you think this then you dont know the best way to play the game.

More pops = more resources you are taking in. The more people working buildings the more you get.

Thus why stop growth of citizens if you have planets that arent full yet. For every month that goes by that has open jobs and noone working them you are wasting what you could be potentially getting. Therefore letting your pops continue to grow and ressetling pops from full planets to help speed up the growth of younger planets is the optimal way to play.

As I said before it gets very tedious when you have a large amount of planets and you are constantly having to manually resettle them.
Elitewrecker PT Apr 16, 2019 @ 3:01pm 
Originally posted by Zabu:
Originally posted by Elitewrecker PT:
It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month.

Also, this prevents the ruining of buildings due to falling below the pop requirement.

If you need to quickly move an entire pop from one planet then resettle them.

No. No its not. Actually thats 100% wrong. Migration is when people move from 1 place to another. Not when they reproduce slower in one place to reproduce faster in another.

Noone is saying they need to instantainously move. The old system was fine for this, it took time, but the pops moved to where they where needed/where there where room for them.

Stopping growth is counter productive and resettling is exactly the thing that people find annoying with 20+ planets.

I realise this might not be a problem if you have never actually made it to mid/late game in stellaris or you are running some kind of one planet build
You realize one "POP" isn't one BEING, the people aren't reproducing slower, it's that the MIGRATION of individuals delays the point at which the game decides you've reached the population numbers for a new POP unit. So YES, your citizens are, in fact, migrating, but they're not migrating 1 billion people in just one month to the exact same place.
kbmodigity Apr 16, 2019 @ 3:03pm 
Originally posted by Zabu:
Originally posted by kbmodigity:
I totally agree and stopped playing the game until my friend told me to use this:

https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169

Best mod ever
this sounds cool, i'l give it a try in our multiplayer games where we cant get achievements anyway

Couple things to note when you try it. You have to enable it in decisions on your capital planet. There are different settings in your edicts list that let you fine tune who you want to resettle. There is also an additional list of things you can choose after you have turned it on in your capitals decisions.

Took me a while to figure this out and its not on the mod page but it will not resettle pops unless you have 1000 energy in storage.
Zabu Apr 16, 2019 @ 3:06pm 
Originally posted by Elitewrecker PT:
Originally posted by Zabu:

No. No its not. Actually thats 100% wrong. Migration is when people move from 1 place to another. Not when they reproduce slower in one place to reproduce faster in another.

Noone is saying they need to instantainously move. The old system was fine for this, it took time, but the pops moved to where they where needed/where there where room for them.

Stopping growth is counter productive and resettling is exactly the thing that people find annoying with 20+ planets.

I realise this might not be a problem if you have never actually made it to mid/late game in stellaris or you are running some kind of one planet build
You realize one "POP" isn't one BEING, the people aren't reproducing slower, it's that the MIGRATION of individuals delays the point at which the game decides you've reached the population numbers for a new POP unit. So YES, your citizens are, in fact, migrating, but they're not migrating 1 billion people in just one month to the exact same place.

Caps doesnt help you articulate stuff. I understand what you are saying but i dont agree with you. While it might take a 100 million a long time to migrate it would still make them migrate, which isnt whats happening atm. Whats actually happening in the game is that iots slowing growth. Your example cant be applied to the game because what you are saying is happening, isnt actually happening in the game
Elitewrecker PT Apr 16, 2019 @ 3:08pm 
Originally posted by kbmodigity:
Originally posted by Elitewrecker PT:
Then stop growth, if you're egalitarian then you deal with the instability, because even automatic resettling will only delay the problem.

If you think this then you dont know the best way to play the game.

More pops = more resources you are taking in. The more people working buildings the more you get.

Thus why stop growth of citizens if you have planets that arent full yet. For every month that goes by that has open jobs and noone working them you are wasting what you could be potentially getting. Therefore letting your pops continue to grow and ressetling pops from full planets to help speed up the growth of younger planets is the optimal way to play.

As I said before it gets very tedious when you have a large amount of planets and you are constantly having to manually resettle them.
I know full well the "best way" (not that you need 0 unemployment and no jobs unfilled to win). I don't deny it's tedious having to manually resettle pops, but you have to realize resettling isn't "migrating". Migration as is now is more logical, even if less "practical" for the player.
Last edited by Elitewrecker PT; Apr 16, 2019 @ 3:09pm
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Date Posted: Apr 16, 2019 @ 1:36pm
Posts: 87