Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169
Best mod ever
You realise have that has absolutely nothing to do with migratio nright? Its supposed to mimic migration but it doesnt actually make pops move, IE its not migration
Thats not the point. When you have an empire of 40+ planets like i do in my current game and all of them are still making pops even though all jobs are filled it gets very tedious having to manually send those extra pops to a planet that still needs more people.
Also, this prevents the ruining of buildings due to falling below the pop requirement.
If you need to quickly move an entire pop from one planet then resettle them.
It has everything to do with migration, it just doesn't physically move said pop (it just is all the excess growth it moves). Although I do wonder if it was high enough your population may go down.. but I think that'd cause more issues than help.
If you really are that concerned about it.. then check the resettle option.
(which yes, is allowed by Egalitarian Empires).
Otherwise if you're egalitarian and don't want a -10% faction happiness (not pop happiness mind you).. then live with it, and just enjoy the Utopian Abundance boosted unemployment?
No. No its not. Actually thats 100% wrong. Migration is when people move from 1 place to another. Not when they reproduce slower in one place to reproduce faster in another.
Noone is saying they need to instantainously move. The old system was fine for this, it took time, but the pops moved to where they where needed/where there where room for them.
Stopping growth is counter productive and resettling is exactly the thing that people find annoying with 20+ planets.
I realise this might not be a problem if you have never actually made it to mid/late game in stellaris or you are running some kind of one planet build
No it doesnt? Migration is when pops move. They dont move, so its not migration.
Resettling them manually is what is tiresome to dom which you would know if you played the game
If you think this then you dont know the best way to play the game.
More pops = more resources you are taking in. The more people working buildings the more you get.
Thus why stop growth of citizens if you have planets that arent full yet. For every month that goes by that has open jobs and noone working them you are wasting what you could be potentially getting. Therefore letting your pops continue to grow and ressetling pops from full planets to help speed up the growth of younger planets is the optimal way to play.
As I said before it gets very tedious when you have a large amount of planets and you are constantly having to manually resettle them.
Couple things to note when you try it. You have to enable it in decisions on your capital planet. There are different settings in your edicts list that let you fine tune who you want to resettle. There is also an additional list of things you can choose after you have turned it on in your capitals decisions.
Took me a while to figure this out and its not on the mod page but it will not resettle pops unless you have 1000 energy in storage.
Caps doesnt help you articulate stuff. I understand what you are saying but i dont agree with you. While it might take a 100 million a long time to migrate it would still make them migrate, which isnt whats happening atm. Whats actually happening in the game is that iots slowing growth. Your example cant be applied to the game because what you are saying is happening, isnt actually happening in the game