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Turn off the notifications that you don't need that can be turned off, and then give the rest of the notifications the necessary attention to ensure that you are responding to each of them appropriately.
Eeehm, unless we have very different experiences with huge galaxies, you will know that you get utterly spammed with diplomatic messages in the midgame, and those cannot be disabled, for some unknown reason.
It is gamebreaking because if you miss the notification, the AI will happily throw you into a war that you cannot win, and shouldn't be in because of the federation settings. I have been thrown into several wars without understanding how it happened, because i missed the notifications. The reason i write this is that i found out what happens and its turns out that this super-annoying bug is annoyingly simple to fix, but has been there since the federations update. Last time, my federation attacked another federation that i was friendly with, and had 3x more fleetpower than mine, with me as the front-line. I had war declaration set to unanimous, but missed the notification, and the game decided that i voted yes. I was not in a defensive war, my systems were claimed, and it was game over. Not because the AI attacked me, not because I had made a mistake of having a hostile neighbor without decent defences, but because my idiot AI federation members attacked a much stronger faction and even though i should be able to stop it within the games rules, I was KO'd because of this stupid, simple-to-fix, inane bug.
And because i play in a huge galaxy with 15-16 other empires, i get at least 7 diplomatic notifications a minute when running on high speed, with everyone constantly hammering me with requests for migration and commercial treaties. And those cannot be turned off.
That is why it is gamebreaking. It forces you to slow down and inspect a ton of irrelevant notifications that you dont need and break the flow of the game, because if you don't, it might well be game over. Even worse, the notification says that it will vote NO if you ignore it, but it doesn't.
The actual problem is that the opportunity to vote was missed. That is not the game's problem, it is the player's problem. Stop missing votes and the problem will cease, no patch required.
If you are finding the pace of notifications too much to handle, then I would suggest playing on a slower speed, turning down the speed when you need extra time, or outright pausing the game. War votes are not the only important notifications, so I am unclear how you are managing to play the game successfully in a situation where you are missing notifications. Or, perhaps a better way to phrase what I mean would be to say that I am not surprised that missing notifications is causing you to fail to play the game successfully. Even if this particular situation was resolve to your satisfaction it would still be advisable for you to not miss any notifications.
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However, I will say that the notification saying that the game will behave one way when in fact it behaves another way is a serious problem that should be addressed. Either the game should be changed to match the notification, or the notification should be changed to match the game. This discrepancy is worth submitting as a bug on the Paradox's forum (where official bug reports are made).
Additionally paradox have known about this bug for months. Posting a big report will do nothing as they will lock it and point you towards the old one.
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The only messages that cant be disabled are for on-going events like an election, etc.
While I agree that the game should auto decline if your vote is said to ''no'', its not gamebreaking either.
Message spam doesnt really happen if you clear the icons. (except when upgrading defenses en-masse)