Stellaris

Stellaris

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Blech Jul 7, 2020 @ 4:22am
I found out why federations are declaring wars without asking you
Right, so i noticed sometime ago that my federation was declaring wars left and right without me accepting, even though the federation is set to unanimous war declaration. Now i caught it and found out what is (likely) happening:
One of the federation members started a vote to declare war. The setting was for "Unanimous war declaration" in the federation settings.
Everyone voted to declare war, except me. I abstrained (I just used the little x to close the window)
The notification mouse-over text says that i will vote no automatically within x days.
I let the timer count down, and war was declared. I was looking at the timeout on the window tick down and war was declared when it ran out.
So i think what happens is that the vote actually votes automatic yes, instead of automatic no.


The war declaration messages usually drown out completely in all the inane stupid irrelivant notifications for all matter of treaties that you STILL cannot auto-decline.

How is this still not fixed guys? This is actually gamebreaking!
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Showing 1-9 of 9 comments
Originally posted by Blech:
This is actually gamebreaking!
How is this gamebreaking? You to choose not to vote "no" to a proposal that you oppose. The clear fix is to actually vote no. Doing that fifty times would have taken less time than writing your post did.

Turn off the notifications that you don't need that can be turned off, and then give the rest of the notifications the necessary attention to ensure that you are responding to each of them appropriately.
Blech Jul 7, 2020 @ 12:21pm 
Originally posted by tempest.of.emptiness:
Originally posted by Blech:
This is actually gamebreaking!
How is this gamebreaking? You to choose not to vote "no" to a proposal that you oppose. The clear fix is to actually vote no. Doing that fifty times would have taken less time than writing your post did.

Turn off the notifications that you don't need that can be turned off, and then give the rest of the notifications the necessary attention to ensure that you are responding to each of them appropriately.

Eeehm, unless we have very different experiences with huge galaxies, you will know that you get utterly spammed with diplomatic messages in the midgame, and those cannot be disabled, for some unknown reason.

It is gamebreaking because if you miss the notification, the AI will happily throw you into a war that you cannot win, and shouldn't be in because of the federation settings. I have been thrown into several wars without understanding how it happened, because i missed the notifications. The reason i write this is that i found out what happens and its turns out that this super-annoying bug is annoyingly simple to fix, but has been there since the federations update. Last time, my federation attacked another federation that i was friendly with, and had 3x more fleetpower than mine, with me as the front-line. I had war declaration set to unanimous, but missed the notification, and the game decided that i voted yes. I was not in a defensive war, my systems were claimed, and it was game over. Not because the AI attacked me, not because I had made a mistake of having a hostile neighbor without decent defences, but because my idiot AI federation members attacked a much stronger faction and even though i should be able to stop it within the games rules, I was KO'd because of this stupid, simple-to-fix, inane bug.
And because i play in a huge galaxy with 15-16 other empires, i get at least 7 diplomatic notifications a minute when running on high speed, with everyone constantly hammering me with requests for migration and commercial treaties. And those cannot be turned off.
That is why it is gamebreaking. It forces you to slow down and inspect a ton of irrelevant notifications that you dont need and break the flow of the game, because if you don't, it might well be game over. Even worse, the notification says that it will vote NO if you ignore it, but it doesn't.
Your "fix", to have the missed vote count as a vote against the war, would not solve the actual problem. Consider a hypothetical person who wanted the war to happen, but missed the vote and then found the war was blocked by their "vote" against the war. The change you propose only exchanges one problem for another, to your benefit but at someone else's expense.

The actual problem is that the opportunity to vote was missed. That is not the game's problem, it is the player's problem. Stop missing votes and the problem will cease, no patch required.

If you are finding the pace of notifications too much to handle, then I would suggest playing on a slower speed, turning down the speed when you need extra time, or outright pausing the game. War votes are not the only important notifications, so I am unclear how you are managing to play the game successfully in a situation where you are missing notifications. Or, perhaps a better way to phrase what I mean would be to say that I am not surprised that missing notifications is causing you to fail to play the game successfully. Even if this particular situation was resolve to your satisfaction it would still be advisable for you to not miss any notifications.

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However, I will say that the notification saying that the game will behave one way when in fact it behaves another way is a serious problem that should be addressed. Either the game should be changed to match the notification, or the notification should be changed to match the game. This discrepancy is worth submitting as a bug on the Paradox's forum (where official bug reports are made).
Cryten Jul 7, 2020 @ 9:17pm 
Not voting always resulted in a no before the current content patch. As such I would argue its a bug and a serious one. Why? because it also applies to all other proposals in a federation. If you miss any they can pass without your input. Given that it did not occur before I would say it is wrong.

Additionally paradox have known about this bug for months. Posting a big report will do nothing as they will lock it and point you towards the old one.
Last edited by Cryten; Jul 7, 2020 @ 9:19pm
talemore Jul 8, 2020 @ 1:31am 
It's treason, then
AuUGBHGFIHODIIGDYjriHIrwig
Blech Jul 8, 2020 @ 2:16am 
Originally posted by tempest.of.emptiness:
Your "fix", to have the missed vote count as a vote against the war, would not solve the actual problem. Consider a hypothetical person who wanted the war to happen, but missed the vote and then found the war was blocked by their "vote" against the war. The change you propose only exchanges one problem for another, to your benefit but at someone else's expense.

The actual problem is that the opportunity to vote was missed. That is not the game's problem, it is the player's problem. Stop missing votes and the problem will cease, no patch required.

If you are finding the pace of notifications too much to handle, then I would suggest playing on a slower speed, turning down the speed when you need extra time, or outright pausing the game. War votes are not the only important notifications, so I am unclear how you are managing to play the game successfully in a situation where you are missing notifications. Or, perhaps a better way to phrase what I mean would be to say that I am not surprised that missing notifications is causing you to fail to play the game successfully. Even if this particular situation was resolve to your satisfaction it would still be advisable for you to not miss any notifications.

-------------

However, I will say that the notification saying that the game will behave one way when in fact it behaves another way is a serious problem that should be addressed. Either the game should be changed to match the notification, or the notification should be changed to match the game. This discrepancy is worth submitting as a bug on the Paradox's forum (where official bug reports are made).
If you wanted the war to happen, my guess is that you would have been the one to call for it. I think it is pretty rare to want a war spring up in your face like that. Besides, the current setup contradicts the tool tips, which says it will auto-fail. It also didn't work like that pre-federations. So it is clearly a bug, and an easy-to-fix one at that...
Tiasmoon Jul 8, 2020 @ 4:52am 
Originally posted by Blech:
Eeehm, unless we have very different experiences with huge galaxies, you will know that you get utterly spammed with diplomatic messages in the midgame, and those cannot be disabled, for some unknown reason.

The only messages that cant be disabled are for on-going events like an election, etc.
While I agree that the game should auto decline if your vote is said to ''no'', its not gamebreaking either.

Message spam doesnt really happen if you clear the icons. (except when upgrading defenses en-masse)
R131 Jul 8, 2020 @ 5:16am 
such an important decision should be force apon you after a minute or so of ignoring the timer, have it come right up on screen and not go away if the mini is icon being ignored for over 3minutes. simple, fixed, how it should be.
Last edited by R131; Jul 8, 2020 @ 5:16am
Originally posted by Blech:
Besides, the current setup contradicts the tool tips, which says it will auto-fail. It also didn't work like that pre-federations. So it is clearly a bug, and an easy-to-fix one at that...
You quoted me agreeing with this. Maybe you didn't read that far in my post:

Originally posted by Blech:
Originally posted by tempest.of.emptiness:
However, I will say that the notification saying that the game will behave one way when in fact it behaves another way is a serious problem that should be addressed. Either the game should be changed to match the notification, or the notification should be changed to match the game. This discrepancy is worth submitting as a bug on the Paradox's forum (where official bug reports are made).
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Date Posted: Jul 7, 2020 @ 4:22am
Posts: 9