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i wish i could help you more than that, but alas -w-;
Some have bigger importance, though rarely and not by much.
The ending gives a nice reward, depending on the site, your choices in the events and luck.
Other than that, it's leave them there until they find something. Clues and log is flavour text.
I had several occurances where I had a negative breakthrough chance (whatever that is) and still completed the dig. So, what is a breakthrough, exactly? I would have thought a better loot for this stage? But no the wiki clearly shows each stage loot possibility. Where do you see anything that could go faster? Every "dig" action last 90 days, whatever happens.
Breakthroughs hasten it.
Clues increase chances of breakthrough; breakthrough advances you to next stage of dig.
-10 chance means no possible chance of breakthrough, next roll will increase your chance by at least 10 as far as I can tell.
20 chance is 20% chance to move to next stage at end of 90 days, otherwise it will just keep going up every 90 day roll till you move on.
Might not be 100% accurate but generally, higher level relative to dig level difficulty reduces the time it takes to dig simply by better dice rolls. Negative events may happen but eh.
So, if I get your meaning, the scientists are shy britle things who fear I would Force break their necks when they fail and only speak about their successes. For each stage, the scientist repeatedly attempts, sometime getting clues that lower the difficulty until he succeeds to the next stage, losing all his clues, which would explain why I saw neither clues nor failure. Then the log part of the excavation screen is reset too, and you get the success notification.
The lack of information about the failures is what lost me, then. Maybe I should Force-break their necks even when they succeed, because who knows how many faillures they suffered? :)
Well, at last, this makes sense! Thank you all for your help!
But you CAN get unforseeable set backs and lucky breaks.
The breakthrough chance is just the chance to end the chapter on the next roll. 10% is if the 1d10 is a 10 roll, 20% if the 1d10 is a 9 or 10 roll, etc. -20% would mean you'd have to roll a 12 on the 1d10, which you can't do. Need more +mods, like scientist level or accumulating clues.
Bottom line, it's a random number of 90 day steps to finish the chapter. On average a better scientist will take fewer 90 day chunks because their level is an add to the 1d10 roll. However even a lowly level 1 scientist will eventually accumulate enough clues to have a breakthrough and end the chapter.
If it helps think of the scientist level as a starting number of clues a clueless scientist is going to take longer ;)