Stellaris

Stellaris

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[FR] Edrïn Jun 30, 2020 @ 5:16am
Archaeology excavation sites
These are nice and all, I can work them, but I don't understand how they work. I found plenty of posts that make no sense, screenshot with "clues" found and something in the log…
What are these clues and these logs about? what about this roll? What exactly is rolled? How come I never get any "clue" or anything "logged"? In other words, what is the point of sending a high level scientist over sending a newbie?
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Showing 1-13 of 13 comments
MozarteanChaos Jun 30, 2020 @ 5:49am 
i am... not 100% sure how it works, honestly, but to my understanding the benefit of sending a higher-level scientist is that it'll be over quicker, with fewer potential complications.
i wish i could help you more than that, but alas -w-;
Last edited by MozarteanChaos; Jun 30, 2020 @ 5:49am
Danny Jun 30, 2020 @ 5:49am 
All you need to do is put a scientist on them and wait, any events are mostly just filler text.
Some have bigger importance, though rarely and not by much.
The ending gives a nice reward, depending on the site, your choices in the events and luck.
Elitewrecker PT Jun 30, 2020 @ 5:59am 
Higher level scientists will roll more often with better chances for a breakthrough (progressing the digsite).
Other than that, it's leave them there until they find something. Clues and log is flavour text.
Last edited by Elitewrecker PT; Jun 30, 2020 @ 5:59am
[FR] Edrïn Jun 30, 2020 @ 7:06am 
Originally posted by Danny:
All you need to do is put a scientist on them and wait, any events are mostly just filler text.
This, I did understand.
Originally posted by Elitewrecker PT:
Higher level scientists will roll more often with better chances for a breakthrough (progressing the digsite).
Other than that, it's leave them there until they find something. Clues and log is flavour text.
I had several occurances where I had a negative breakthrough chance (whatever that is) and still completed the dig. So, what is a breakthrough, exactly? I would have thought a better loot for this stage? But no the wiki clearly shows each stage loot possibility. Where do you see anything that could go faster? Every "dig" action last 90 days, whatever happens.

Danny Jun 30, 2020 @ 7:21am 
negative breakthroughs just delay the completion of the dig.
Breakthroughs hasten it.
Heimdall313 Jun 30, 2020 @ 7:26am 
Every 90 days is a dice roll; higher level scientist gets better rolls, basically.
Clues increase chances of breakthrough; breakthrough advances you to next stage of dig.
-10 chance means no possible chance of breakthrough, next roll will increase your chance by at least 10 as far as I can tell.
20 chance is 20% chance to move to next stage at end of 90 days, otherwise it will just keep going up every 90 day roll till you move on.

Might not be 100% accurate but generally, higher level relative to dig level difficulty reduces the time it takes to dig simply by better dice rolls. Negative events may happen but eh.
[FR] Edrïn Jun 30, 2020 @ 8:09am 
Originally posted by Danny:
negative breakthroughs just delay the completion of the dig.
Breakthroughs hasten it.


Originally posted by Heimdall313:
[…] breakthrough advances you to next stage of dig. […]
So, if I get your meaning, the scientists are shy britle things who fear I would Force break their necks when they fail and only speak about their successes. For each stage, the scientist repeatedly attempts, sometime getting clues that lower the difficulty until he succeeds to the next stage, losing all his clues, which would explain why I saw neither clues nor failure. Then the log part of the excavation screen is reset too, and you get the success notification.
The lack of information about the failures is what lost me, then. Maybe I should Force-break their necks even when they succeed, because who knows how many faillures they suffered? :)
Well, at last, this makes sense! Thank you all for your help!
Danny Jun 30, 2020 @ 8:28am 
They don't fear you hurting them, depending on your empire type and personal lore.
But you CAN get unforseeable set backs and lucky breaks.
lp0rc Jul 1, 2020 @ 4:11pm 
tooltip explains it. Every 90 days a 1d10 is rolled. Scientist level adds, clues add, difficulty subtracts. Shows rolls that result in 0, 1, or 2 clues, and what is required to end the chapter. It's something like 14 or higher to end chapter.

The breakthrough chance is just the chance to end the chapter on the next roll. 10% is if the 1d10 is a 10 roll, 20% if the 1d10 is a 9 or 10 roll, etc. -20% would mean you'd have to roll a 12 on the 1d10, which you can't do. Need more +mods, like scientist level or accumulating clues.

Bottom line, it's a random number of 90 day steps to finish the chapter. On average a better scientist will take fewer 90 day chunks because their level is an add to the 1d10 roll. However even a lowly level 1 scientist will eventually accumulate enough clues to have a breakthrough and end the chapter.

If it helps think of the scientist level as a starting number of clues a clueless scientist is going to take longer ;)



[FR] Edrïn Jul 3, 2020 @ 9:21pm 
Yes, the problem was, the interface the tooltips, and the wiki are all cryptic, while the interface don't speak of the failures from the previous stage.
Homuya Jul 3, 2020 @ 9:23pm 
Just put a scientist on them and one day you're gone, higher skill helps to get it done faster thats all I know haha
Big mean bunny Apr 7, 2021 @ 2:25am 
Some digs and results can kill or maim your scientist so if there is a really good one perhaps not use them or just use an old dude thats running out of time anyway :o
Mennan Apr 7, 2021 @ 5:55pm 
Originally posted by Big mean bunny:
Some digs and results can kill or maim your scientist so if there is a really good one perhaps not use them or just use an old dude thats running out of time anyway :o
I wish i took a screenshot because I used an old dude on the Sentinel dig and he got maimed and he broke his death chance % because he went over 100% due the -20 years age or whatever. He then survived the rest of the game and had like 500% chance to die every month when i finished the game.
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Date Posted: Jun 30, 2020 @ 5:16am
Posts: 13