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What you propose is exactly what i would need to make it less frustrating.
Especially in the late game, where i have endless minerals and energy, allow me to choose a planetary decision wich unlocks all building slots, so i can pre-build new colonies (or finish off building them) even if the buildings costs more and take more time to do it, i don't care! as long as it allows me to deal with endgame crises and to avoid having the "rising unemployment" pop up while dealing with the war in heaven event and the scourge (wich, by the way, i'm having a blast playng my semi-imperium of man empire)
The best solution would be a competent sector AI, though :)
once you get a couple ecumunopolis going you can turn off population controls on all planets for 10 years to get some new pops to trasfer over, once you get the hang of using the transfer populations window its pretty easy your just matching those red symbols(unemployed) with the green ones(free jobs). it still gets tedious so plan these big breeding>>populating of planets, and make a prison planet to move those unemployed who wreck building slots(warning box will promt) if you move them for some reason i'm yet to understand, i just have a prison planet and they can wreck things there all they like and then move the good unemployed to your ecus.
This is exactly what is happening in real life. As the country grows, the dictator becomes older.
Nice Idea!
Didn't know about that law and edict! Will propose that immediately! Thanks
But a colonization template would be useful, that would start building districts and buildings just in time to be ready for when a new pop arrives. It would be like an opening in other games, before further manual management.
For example for the first 10 pops (just an idea): energy district, urban district, upgrade capital building, crime building, entertainement building.
i use this so planets im not currently focusing on just pump out pop while i just managed a small group of 2-3 planets at a time until they are all set to just leave alone then move onto the next group
I use that mod as well. It is pretty cool seeing new pops appearing and disappearing on the the outliner as they move around. However, I still have planets overloaded with pops as I enter the late game. I can't imagine what would happen if I didn't.
Yeah I use this too but there still comes a point I think where your pops are growing faster than your empire can handle, having a birch world helps.