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Anyway if it scripted than i suggest you get "known precursors" mod so you can "select" anything other than that.
As to why I didn't want them: as I said I actually WANTED that problem to deal with, it was more of an immersive game, so getting handed an artefact that makes it go away was exactly what I didnt want.
Under "Baol Intro", there are no conditions except not having any of the other precursor intros active. Same like all other precursors.
I got those giant people when I did a life-seeded start. That said, I did also use normal amounts of planets and I somehow ended up with 15+ planets inside a 4 jump radius (most of them Tomb worlds). Considering I had a Hivemind and +25% habitability I ultimately ended up with some 25 planets...lol.
(and huge upkeep in food, haha)
It just seems to be RNG. I think ive done 5 games now and gotten Cybrex 2 times. Twice I got useless ones that only offered a resource system, and once I got the League. (tho I didnt find their world in that game...not enough clues)
@op you don't actually need to restart for a different precursor. Just make a note of which planet gave you the discovery, go back to your previous autosave and don't survey that planet until after you've already got a precursor. I've found that precursor discovery spots are usually clumped together for the same precursors, so there will probably be a few planets you'll discover with that precursor nearby before you find a planet with a different precursor, but sooner or later you will find a different one.