Stellaris

Stellaris

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Chocolayte Jun 1, 2020 @ 7:43pm
The Flesk is Weak or Mind over matter ?
I have only played humanoids for the past 300 hours, and which one should I choose, and what is the best perk for humanoids?
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Showing 1-15 of 18 comments
IPWIW Jun 1, 2020 @ 8:10pm 
Flesk is Weak,synth evolution
Originally posted by ⒶⓁⒶⓃⒶⓁⓋⒶ:
humanoids
it's all the same other than machine start
Azor Jun 1, 2020 @ 9:40pm 
Flesh is Weak so you can upgrade to Synthetic Evolution, which yields the highest pop growth and output possible.
tathen Jun 1, 2020 @ 10:36pm 
if you have good unique traits from events stay organic
TSP Jun 1, 2020 @ 11:44pm 
Originally posted by KSNO:
Flesh is Weak so you can upgrade to Synthetic Evolution, which yields the highest pop growth and output possible.
Though if you go Synthetic Evolution and you Assimilate all bio pops into Synthetics, you won't have any bio pops growing anymore, making it by far the slowest pop growth possible (outside of Spiritualists with AI outlawed and no robot production)
CrUsHeR Jun 2, 2020 @ 12:12am 
Bio pops still grow from immigration, and get assimilated afterwards.
coolman552 Jun 2, 2020 @ 12:48am 
psionics is much more fun imo especially with the shroud and having the chance to trigger the end of the cycle
Tiasmoon Jun 2, 2020 @ 3:44am 
I prefer mind over matter. Less dangerous route then synth. And the benefits are more interesting.

I would give both a try OP. See if you like them or not. For Mind over Matter its worth to note it that you can still use robots if you pick that perk. Whereas you get no psi stuff when you pick Flesh is Weak.

VoiD Jun 3, 2020 @ 5:44am 
Organic interspecies breeding xenophile empire obviously.

I hope you like lag
TSP Jun 3, 2020 @ 6:47am 
Originally posted by VoiD:
Organic interspecies breeding xenophile empire obviously.

I hope you like lag
I mean, we did all buy Paradox games, what did we expect?
Leoscar Jun 3, 2020 @ 7:19am 
Robots ascencion is way better than the psionic ascencion. Psionic path has some good stuff but it's incredibly unreliable.
Tacty Jun 3, 2020 @ 7:37am 
In the latest versions of the game, Psionics has become much stronger than before + this way is much more interesting.
PS: You can try to find the nearest empire with cybernetics and send several people to visit them.

Ramonkey Jun 3, 2020 @ 8:06am 
Originally posted by Tiasmoon:
I prefer mind over matter. Less dangerous route then synth.
I don’t know. The shroud has some dangerous things lurking inside
Here's the difference between them:

Genetic Route: Special Slave Bonuses (including livestock +2 food base):
= Ideal for Xenophobes who micro manage.

Synthetic Route: Best Energy (50% more from base), Highest Growth (but alloy used up), best for materialists, and anyone who is all about their planets and making them higher populations.
= More preferred for non-militarists.

Psionics Path: Best leader bonuses, lots of non-investing bonuses (don't have to wait months for things to take effect).
= Best if doing an empire with many subordinates, or doing a lot of warfare.
Drunk Demoman Jun 3, 2020 @ 9:53am 
Originally posted by Lady Crimson:
Here's the difference between them:

Genetic Route: Special Slave Bonuses (including livestock +2 food base):
= Ideal for Xenophobes who micro manage.

Synthetic Route: Best Energy (50% more from base), Highest Growth (but alloy used up), best for materialists, and anyone who is all about their planets and making them higher populations.
= More preferred for non-militarists.

Psionics Path: Best leader bonuses, lots of non-investing bonuses (don't have to wait months for things to take effect).
= Best if doing an empire with many subordinates, or doing a lot of warfare.

>Psionics best for warfare

Yeah, it actually is. The evasion bonus you get along with other stacking bonuses is insane for fleets. There's also the psionic version of the combat computer which gives you insane buffs as well.
coolman552 Jun 3, 2020 @ 11:10am 
Originally posted by A Black Square:
Originally posted by Lady Crimson:
Here's the difference between them:

Genetic Route: Special Slave Bonuses (including livestock +2 food base):
= Ideal for Xenophobes who micro manage.

Synthetic Route: Best Energy (50% more from base), Highest Growth (but alloy used up), best for materialists, and anyone who is all about their planets and making them higher populations.
= More preferred for non-militarists.

Psionics Path: Best leader bonuses, lots of non-investing bonuses (don't have to wait months for things to take effect).
= Best if doing an empire with many subordinates, or doing a lot of warfare.

>Psionics best for warfare

Yeah, it actually is. The evasion bonus you get along with other stacking bonuses is insane for fleets. There's also the psionic version of the combat computer which gives you insane buffs as well.
arent the psionic ship equipment the best in the game?
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Date Posted: Jun 1, 2020 @ 7:43pm
Posts: 18