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So, for example, if you have 3 pop of your founder species and 97 other pops than can produce leaders, then each leader you are offered has a 3% change to be a member of your founder species.
Increasing the number of pops in your empire that are members of your founder species will increase the chance to find a leader of that species, but that may take time you don't want to spend. A faster, but also time consuming approach would be to apply your founder species template to some members of one or both of the other templates, to turn those pops back into your founder species and in doing so increase the representation of that species thus increasing the chance that such a leader will be offered. That requires the ability to genetically modify species and costs society research and takes some time (depending on how many pops you modify).
If you have plenty of energy, and a good supply of patience, then the fastest solution (in terms of game time) is to pause the game and fish for a leader of your founder species. A 3% chance (for example) is low, but each time you hire a leader a new one will be offered and its species will be determined randomly. This means that if you hire enough leaders, eventually a leader of your founder species will be offered, no matter how long the percentage chance for them to appear may be. As long as you are willing to keep hiring leaders and you don't run out of energy, you'll find one. Just remember to fire all the ones that you hire but don't need, so that you aren't paying their upkeep when you unpause the game.
And you'd be better off not trying to make more base humans. Both the brain slug and alien box humans are simply better than them. Get rid of the inferior ones instead of multiplying their number.
Making more of the "inferior" pops is only a temporary measure. After the event chain is complete a new, special subspecies will be created and then presumably all the pops of every variety of the founder species will be genetically engineered to match this new superior version.