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jimbibby 29/mai./2020 às 6:30
Worm-in-waiting - Study the Messenger event and Founder species
I have at last had the Worm-in-waiting storyline appear, but when I try to research Study the Messenger, I've been told I need someone from the Founder Species. After a lot of digging around within the game I've realised that using the Green from the Alien Box has changed my whole species and given them 5% Habitability. Also, I'm using the brain slugs, and that has given me a second type of new human species. All my leaders are one of these two new human types and I have no Founder Species leaders.
Checking the species lists, I've found that I only have three of the founder species left - they are on a recently-colonised planet. I can apparently increase the numbers of Founder species human by selecting them to man colony ships. So, can anyone answer either of these questions.
1. Is there any way to undo the effects of the Green from the alien box?
2. As time passes, if I keep colonising new planets with only Founder humans, will I start to find younger new leaders coming through who are Founder Species?

Macoby
Escrito originalmente por tempest.of.emptiness:
The leaders that are offered to you for hire come from the species in your empire that can be leaders, chosen randomly but weighted based on the number of pops of that species in your empire compared to the total number of pops in your empire that can produce leaders.

So, for example, if you have 3 pop of your founder species and 97 other pops than can produce leaders, then each leader you are offered has a 3% change to be a member of your founder species.

Increasing the number of pops in your empire that are members of your founder species will increase the chance to find a leader of that species, but that may take time you don't want to spend. A faster, but also time consuming approach would be to apply your founder species template to some members of one or both of the other templates, to turn those pops back into your founder species and in doing so increase the representation of that species thus increasing the chance that such a leader will be offered. That requires the ability to genetically modify species and costs society research and takes some time (depending on how many pops you modify).

If you have plenty of energy, and a good supply of patience, then the fastest solution (in terms of game time) is to pause the game and fish for a leader of your founder species. A 3% chance (for example) is low, but each time you hire a leader a new one will be offered and its species will be determined randomly. This means that if you hire enough leaders, eventually a leader of your founder species will be offered, no matter how long the percentage chance for them to appear may be. As long as you are willing to keep hiring leaders and you don't run out of energy, you'll find one. Just remember to fire all the ones that you hire but don't need, so that you aren't paying their upkeep when you unpause the game.
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The leaders that are offered to you for hire come from the species in your empire that can be leaders, chosen randomly but weighted based on the number of pops of that species in your empire compared to the total number of pops in your empire that can produce leaders.

So, for example, if you have 3 pop of your founder species and 97 other pops than can produce leaders, then each leader you are offered has a 3% change to be a member of your founder species.

Increasing the number of pops in your empire that are members of your founder species will increase the chance to find a leader of that species, but that may take time you don't want to spend. A faster, but also time consuming approach would be to apply your founder species template to some members of one or both of the other templates, to turn those pops back into your founder species and in doing so increase the representation of that species thus increasing the chance that such a leader will be offered. That requires the ability to genetically modify species and costs society research and takes some time (depending on how many pops you modify).

If you have plenty of energy, and a good supply of patience, then the fastest solution (in terms of game time) is to pause the game and fish for a leader of your founder species. A 3% chance (for example) is low, but each time you hire a leader a new one will be offered and its species will be determined randomly. This means that if you hire enough leaders, eventually a leader of your founder species will be offered, no matter how long the percentage chance for them to appear may be. As long as you are willing to keep hiring leaders and you don't run out of energy, you'll find one. Just remember to fire all the ones that you hire but don't need, so that you aren't paying their upkeep when you unpause the game.
jimbibby 30/mai./2020 às 7:21 
Thank you, Tempest! That's good news. I've got the time to wait, so I'll start increasing the percentage of my Founder species humans.
Kapika96 30/mai./2020 às 7:45 
All of the subspecies should count as your founder species too.

And you'd be better off not trying to make more base humans. Both the brain slug and alien box humans are simply better than them. Get rid of the inferior ones instead of multiplying their number.
Escrito originalmente por Kapika96:
All of the subspecies should count as your founder species too.

And you'd be better off not trying to make more base humans. Both the brain slug and alien box humans are simply better than them. Get rid of the inferior ones instead of multiplying their number.
The goal is to recruit a leader of the original variant of the founder species, because leaders belonging to either subspecies do not count for the purposes of the event in question.

Making more of the "inferior" pops is only a temporary measure. After the event chain is complete a new, special subspecies will be created and then presumably all the pops of every variety of the founder species will be genetically engineered to match this new superior version.
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Publicado em: 29/mai./2020 às 6:30
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