Stellaris

Stellaris

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Mr. Moistest May 25, 2020 @ 6:05pm
awakened empire with 1,000k fleet size?
How in the heck do I fight? Tops I can get to is like 300k. Did I do something to get myself to this point in the first place.
I got the game pretty much won besides this part. All the other starting races are almost wiped out and are super small compared to me.
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What you need to do to match their power depends on how many ships are in that 300k. If that is about 300 command points worth of ships, then you need to build more anchorages or otherwise increase your naval capacity, and then build more ships... about three times more, if you want an outright advantage. If instead that 300k is about a thousand command points worth of ships then you need more research, because your economy is good but your science is behind.

(Of course, more of either of those things, ships or tech, will be helpful, but my advice above is intended to direct you toward the most productive path.)
Last edited by tempest.of.emptiness; May 25, 2020 @ 7:08pm
Ragnarok May 25, 2020 @ 7:24pm 
Go for repeatable techs (Fallen and Awakened have about 20 levels in each, that's why their fleet stats are so BS) if you aren't outnumbered in ships. Build up alloy production or if you're running mods build yourself a Hyperforge.
Also, given their loadouts, FE ships are stupidly OP at range but less so in close quarters. One truck I've used is drawing them into a system and parking my fleet directly on top of the entrance to the system. They jump in but can't bring their super-deadly guns to bear as easily. You'll still get mauled but nowhere near as badly as if you'd attempted a straight fight.
Supersteveshark May 27, 2020 @ 12:17pm 
Galactic contender + LOTS of battleship deathstacks, I kinda just brute force it...
mss73055 May 27, 2020 @ 2:11pm 
Who said it is going to be easy :D

Indeed techs to 20, so your weapon of choice shoots twice as fast AND hits twice as hard.

Wait for them to warp in. If they bring multiple fleets there will be a little difference in arrival times, allowing you to fight one at a time.

Wait for them to warp in, because then the jump drives are on cooldown, so hit and run doesn't work.

Follow up: if you happen to defeat them head over to their nearest starport. That's where the damaged fleet will limp to. As the fleet limps in you will obliterate any remaining ships while their jumpdrives are on cooldown.

The capital planets have 2k to 3k garrison. You also need to plan your invasion army in advance.
EleventhStar May 27, 2020 @ 2:46pm 
try to snipe their core planets when their fleets are busy elsewhere.

and you can always consider surrendering to them and waiting for degeneracy or w/e it's called to set in.
Tiasmoon May 27, 2020 @ 3:05pm 
Originally posted by Ragnarok:
Go for repeatable techs (Fallen and Awakened have about 20 levels in each, that's why their fleet stats are so BS) if you aren't outnumbered in ships. Build up alloy production or if you're running mods build yourself a Hyperforge.
Also, given their loadouts, FE ships are stupidly OP at range but less so in close quarters. One truck I've used is drawing them into a system and parking my fleet directly on top of the entrance to the system. They jump in but can't bring their super-deadly guns to bear as easily. You'll still get mauled but nowhere near as badly as if you'd attempted a straight fight.

They have 10 levels in each. A 1m fleet is pretty large, but maybe the OP means their total strength which sounds about right for an Awakened empire.

Simply having more then 10 levels already helps a ton to level the field. Further more depending on the empire it is possible to make counter ships. In my last game the 2 Awakened Empires used 90% Kinetics and 10% Strikecraft, so I just put Armor on everything and zero Shields. As a result they did only half damage most of the time.

That is another way to get past higher fleet power: by making ships designed specifically to be better then theirs for the same/less amount of fleet power.

Aside from that:


Originally posted by EleventhStar:
try to snipe their core planets when their fleets are busy elsewhere.

^this + beating off the smaller fleets before the big ones. They will often spread out their fleets so that a 600k stack of 3 fleets might split up in 2 250k and 1 100k fleet that go to different areas.

Try to avoid taking them on when their fleets are all in the same place.
Gustuv Wynd May 27, 2020 @ 3:12pm 
Yeah, I just got steam rolled by an awakened empire too...been a while since I've even seen one. I normally wipe them out before they awaken. I had been a little slow this game since I was trying some diplomatic and vassal shenanigans and I was just about to send my fleets to one Fallen Empire and the other awoke. I quickly took over the non-awakened FE at the cost of like 10 battle ships...I'd already been doing repeat techs for quite a while.

So there I was...I had built up my fleet cap to almost 800...fleet power added up was about 650k or so spread across four fleets, all battleships outfitted with dark matter shields and power plants. I had a fully upgraded base at a choke point (not so much for the few extra guns, but the buffs, though I had two ion cannons and maxed out platforms with large turrets). I did all the buffing edicts for my ships. It wasn't enough. I gave them one heck of an alpha strike when they came in, but they brushed it off with shear numbers and took out my fleets in short order...as in like three seconds on the <| speed setting. They are xenophobes...so I don't think surrender is much of an option. Crappy way to end the game.

Though have they always been doing these massive over 1 million fleet power attacks? I have beat them down in the past and I don't remember seeing it this bad. I came here to check out the recent release notes to see if they got a buff and saw this thread. Though maybe I've just never seen a xenophobe launch an attack.
Last edited by Gustuv Wynd; May 27, 2020 @ 3:17pm
Supersteveshark May 28, 2020 @ 7:59am 
You gotta take me out before they awaken
Fuinril May 28, 2020 @ 8:06am 
You're not supposed to win against an AE.... and certainly not alone.

You are supposed to either bow, or create a coalition to fight (a 3 parties war of the whole galaxy during war in heaven event is the very best the game has to offer).

An AE weakens after some times (20 years), the more powerful he is after 20 years, the faster he will weakens and you'll have your chance to take your flight again.


Edit : that being said, I did not write you couldn't. That depends on a lot of factors (difficulty, location, etc etc) and under beneficial ones, if the diffuclty is not too high, that's certainly doable even at their peak.... but you will have to play way better than the difficulty you choosed. Crisis are not meant to be beaten at their peak
Last edited by Fuinril; May 28, 2020 @ 8:11am
Dakota May 28, 2020 @ 8:22am 
Battleships with arc emitters, cloud lightning, and disruptors is all you need. Build a whole lot of those and pump research into those energy weapon attack speed and damage upgrades. For extra ease bring along a juggernaut with the 40% range boost and admiral that boosts range. You'll rip most of them apart before they touch you if you have around equal ships to them and these loadouts.
Kitten Food May 28, 2020 @ 9:23am 
Originally posted by Fuinril:
You're not supposed to win against an AE.... and certainly not alone.

Funny.
I always fight them alone and always win. Not an issue if you understand how FE build their ships and you focus on Tech rush.
Seems like some people just know how to win. :engineercat:
Fuinril May 28, 2020 @ 11:50am 
Originally posted by Kitten Food:
Originally posted by Fuinril:
You're not supposed to win against an AE.... and certainly not alone.

Funny.
I always fight them alone and always win. Not an issue if you understand how FE build their ships and you focus on Tech rush.
Seems like some people just know how to win. :engineercat:


And some do know how to read. And think they are clever... beautiful!
The Hat May 28, 2020 @ 11:58am 
I usually do the same with any powerful fleet, fight them in one of my starbases with ship debuffs and ship buffs, but I run quite a few mods these days that make starbases useful. However even in vanilla I used to lure empires with a smaller fleet into one of my starbases then jump in with bigger fleets. It's the standard go to tactic for close fights to give you a 20% edge.

If they massively outnumber and it looks hopeless, you you can always become their vassal until you are ready to fight them properly.

But some of the tips here like anchorages are essential. I used to play very defensive with starbases on chokepoints as the mainstay. These days I go fleet heavy, starbase lite, so I run a lot of anchorages with just a couple of bastions on the fringe chokepoints for what I've just described above. It's a bit inefficient to keep changing starbases around but I tend to pick and choose where to put them as I plan who I want to expand against first. On an FE chokepoint for example it is a given as it'll sit there all game waiting for its chance to be useful, other good examples are xenophobic isolationists and exterminating empires both I like to leave till I've knocked out some of the federating empires first, leaving someone else to waste their fleets against them, unless they get too big then i'll step in.
Azor May 28, 2020 @ 1:10pm 
For now, as you're weaker, just be smarter than the AI in wars by
Originally posted by EleventhStar:
try to snipe their core planets when their fleets are busy elsewhere.

Or surrender and build up your technology and fleets until you are strong enough to beat them.

Next time, try focusing more on technology and pop growth.

-----------------

Originally posted by Fuinril:
You're not supposed to win against an AE.... and certainly not alone.
Since when??????
Last edited by Azor; May 28, 2020 @ 1:11pm
Fuinril May 28, 2020 @ 1:35pm 
Originally posted by putu postal:
Originally posted by Fuinril:
You're not supposed to win against an AE.... and certainly not alone.
Since when??????

Since forever. Like all crisis in fact but that's particulary true for AE. They are meant to have a huge impact on the shape of the galaxy and took time to be resolved, reshapping power distribution across the empires and then disappear (that's why they have a huge decadence after 20 years - they serve the same purpose that the Golden Horde in CK2).

Here's the wiki : "The default type of awakening, an upstart awakening, usually happens if a standard player or AI empire becomes too strong in Fleet Power or has managed to conquer Fallen Empire worlds. In this case, the Fallen Empire decides that the young empires are becoming too powerful and thus set out to impose their primacy on them."

Hint : when a game creator takes the time to create so many mechanisms around an event that means something. And AE have a lot, ranging from galaxy protector to global threat leading to an overall alliance.

Overall that does NOT mean you cannot just fight it head on, but that you are no supposed to, rather use one of the more efficient way.

Sure you can, no one is here to judge how you play, playing on easy with late mid game crisis with low crisis difficulty is not the same thing at all than playing on grand amiral with early crisis at max multiplicator... And I'm sure some players (not me at this stage, but some) will still be victorious.

Keep in mind thought that whatever the case if you win against an AE that means you just rolled over your playthrough or it awakened at the other side of the galaxy and you had plenty of time to prepare or/and you meta played around it for a very long time (after all the awakening date is for you to choose in the parameters).



But on a "normal" playthrough without powerplaying but rather RP with a lot of suboptimal choices respecting your ethics and where you are in the middle-top of the ranking at the awakening date that's VERY hard to fight head on.... and nearly impossible if it awakens right next to you and you set the date at random (and so cannot anticipate).

Edit : typo
Last edited by Fuinril; May 28, 2020 @ 2:20pm
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Date Posted: May 25, 2020 @ 6:05pm
Posts: 29