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(Of course, more of either of those things, ships or tech, will be helpful, but my advice above is intended to direct you toward the most productive path.)
Also, given their loadouts, FE ships are stupidly OP at range but less so in close quarters. One truck I've used is drawing them into a system and parking my fleet directly on top of the entrance to the system. They jump in but can't bring their super-deadly guns to bear as easily. You'll still get mauled but nowhere near as badly as if you'd attempted a straight fight.
Indeed techs to 20, so your weapon of choice shoots twice as fast AND hits twice as hard.
Wait for them to warp in. If they bring multiple fleets there will be a little difference in arrival times, allowing you to fight one at a time.
Wait for them to warp in, because then the jump drives are on cooldown, so hit and run doesn't work.
Follow up: if you happen to defeat them head over to their nearest starport. That's where the damaged fleet will limp to. As the fleet limps in you will obliterate any remaining ships while their jumpdrives are on cooldown.
The capital planets have 2k to 3k garrison. You also need to plan your invasion army in advance.
and you can always consider surrendering to them and waiting for degeneracy or w/e it's called to set in.
They have 10 levels in each. A 1m fleet is pretty large, but maybe the OP means their total strength which sounds about right for an Awakened empire.
Simply having more then 10 levels already helps a ton to level the field. Further more depending on the empire it is possible to make counter ships. In my last game the 2 Awakened Empires used 90% Kinetics and 10% Strikecraft, so I just put Armor on everything and zero Shields. As a result they did only half damage most of the time.
That is another way to get past higher fleet power: by making ships designed specifically to be better then theirs for the same/less amount of fleet power.
Aside from that:
^this + beating off the smaller fleets before the big ones. They will often spread out their fleets so that a 600k stack of 3 fleets might split up in 2 250k and 1 100k fleet that go to different areas.
Try to avoid taking them on when their fleets are all in the same place.
So there I was...I had built up my fleet cap to almost 800...fleet power added up was about 650k or so spread across four fleets, all battleships outfitted with dark matter shields and power plants. I had a fully upgraded base at a choke point (not so much for the few extra guns, but the buffs, though I had two ion cannons and maxed out platforms with large turrets). I did all the buffing edicts for my ships. It wasn't enough. I gave them one heck of an alpha strike when they came in, but they brushed it off with shear numbers and took out my fleets in short order...as in like three seconds on the <| speed setting. They are xenophobes...so I don't think surrender is much of an option. Crappy way to end the game.
Though have they always been doing these massive over 1 million fleet power attacks? I have beat them down in the past and I don't remember seeing it this bad. I came here to check out the recent release notes to see if they got a buff and saw this thread. Though maybe I've just never seen a xenophobe launch an attack.
You are supposed to either bow, or create a coalition to fight (a 3 parties war of the whole galaxy during war in heaven event is the very best the game has to offer).
An AE weakens after some times (20 years), the more powerful he is after 20 years, the faster he will weakens and you'll have your chance to take your flight again.
Edit : that being said, I did not write you couldn't. That depends on a lot of factors (difficulty, location, etc etc) and under beneficial ones, if the diffuclty is not too high, that's certainly doable even at their peak.... but you will have to play way better than the difficulty you choosed. Crisis are not meant to be beaten at their peak
Funny.
I always fight them alone and always win. Not an issue if you understand how FE build their ships and you focus on Tech rush.
Seems like some people just know how to win.
And some do know how to read. And think they are clever... beautiful!
If they massively outnumber and it looks hopeless, you you can always become their vassal until you are ready to fight them properly.
But some of the tips here like anchorages are essential. I used to play very defensive with starbases on chokepoints as the mainstay. These days I go fleet heavy, starbase lite, so I run a lot of anchorages with just a couple of bastions on the fringe chokepoints for what I've just described above. It's a bit inefficient to keep changing starbases around but I tend to pick and choose where to put them as I plan who I want to expand against first. On an FE chokepoint for example it is a given as it'll sit there all game waiting for its chance to be useful, other good examples are xenophobic isolationists and exterminating empires both I like to leave till I've knocked out some of the federating empires first, leaving someone else to waste their fleets against them, unless they get too big then i'll step in.
Or surrender and build up your technology and fleets until you are strong enough to beat them.
Next time, try focusing more on technology and pop growth.
-----------------
Since when??????
Since forever. Like all crisis in fact but that's particulary true for AE. They are meant to have a huge impact on the shape of the galaxy and took time to be resolved, reshapping power distribution across the empires and then disappear (that's why they have a huge decadence after 20 years - they serve the same purpose that the Golden Horde in CK2).
Here's the wiki : "The default type of awakening, an upstart awakening, usually happens if a standard player or AI empire becomes too strong in Fleet Power or has managed to conquer Fallen Empire worlds. In this case, the Fallen Empire decides that the young empires are becoming too powerful and thus set out to impose their primacy on them."
Hint : when a game creator takes the time to create so many mechanisms around an event that means something. And AE have a lot, ranging from galaxy protector to global threat leading to an overall alliance.
Overall that does NOT mean you cannot just fight it head on, but that you are no supposed to, rather use one of the more efficient way.
Sure you can, no one is here to judge how you play, playing on easy with late mid game crisis with low crisis difficulty is not the same thing at all than playing on grand amiral with early crisis at max multiplicator... And I'm sure some players (not me at this stage, but some) will still be victorious.
Keep in mind thought that whatever the case if you win against an AE that means you just rolled over your playthrough or it awakened at the other side of the galaxy and you had plenty of time to prepare or/and you meta played around it for a very long time (after all the awakening date is for you to choose in the parameters).
But on a "normal" playthrough without powerplaying but rather RP with a lot of suboptimal choices respecting your ethics and where you are in the middle-top of the ranking at the awakening date that's VERY hard to fight head on.... and nearly impossible if it awakens right next to you and you set the date at random (and so cannot anticipate).
Edit : typo