Stellaris

Stellaris

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Too many minerals! SO MANY MINERALS!!
Oh my god dude, I don't know if this is just me having this problem? Because when I tried to look it up, everyone was saying the opposite, that they're desperate for more minerals and can't find ways to produce enough. But frick,, every single game I play, I literally only build spacebound mining stations in my territory, NO mining districts or anything aside from the autogenerated ones on my homeworld, I don't even take the +10% mineral techs or anything, and I'm swimming in them. Even if I try to build more alloy foundries and consumer goods buildings to get production of those up (because I'm constantly short on alloys to build and upgrade ships, alloy production is so painfully slow), I still end up offloading literal hundreds of minerals onto the galactic market every month, with the sole exception of when I'm mass-spamming new buildings or something. Seriously, is anyone else having this problem? I do play with mods, but none that alter the resource output of anything, and I can't imagine why mineral production would be this broken.
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Showing 1-15 of 19 comments
Ruffio Mar 19, 2019 @ 9:40pm 
You want to turn majority of your minerals into alloys and consumer goods.
Jarges Mar 19, 2019 @ 10:58pm 
now start turning them in alloys or consumer goods, and your "problem" will dissapear.
CaptainSpacetime Mar 19, 2019 @ 11:02pm 
Not sure how you could have that many minerals with only mining stations without massively neglecting alloy/consumer good production.

Like 1 alloy arcology eats what, 60 minerals? That's at least 3-10 systems worth of mines.
Sifer2 Mar 20, 2019 @ 12:13am 
It's primarily a late game problem to run out of minerals in this version. This is because Habitat's, and Ring Worlds don't have mining districts. And your population never stops growing so you will need to keep making more, and more consumer goods.
Folio_Nov9m Mar 20, 2019 @ 2:12am 
Well I just sell minerals. Actually in some saves its my main source of income ^_^
Azunai Mar 20, 2019 @ 2:24am 
Originally posted by nalathequeen2186:
Oh my god dude, I don't know if this is just me having this problem? Because when I tried to look it up, everyone was saying the opposite, that they're desperate for more minerals and can't find ways to produce enough....

you probably looked up outdated info. game was changed massively with the 2.2 update. there were no alloys or consumer goods before that update and you built everything with minerals. back then, mineral income was the main aspect of the economy.

also, the income of minerals (or any other resource for that matter) was much lower.
spaceweed10™ Mar 20, 2019 @ 3:01am 
Originally posted by nalathequeen2186:
Oh my god dude, I don't know if this is just me having this problem? Because when I tried to look it up, everyone was saying the opposite, that they're desperate for more minerals and can't find ways to produce enough. But frick,, every single game I play, I literally only build spacebound mining stations in my territory, NO mining districts or anything aside from the autogenerated ones on my homeworld, I don't even take the +10% mineral techs or anything, and I'm swimming in them. Even if I try to build more alloy foundries and consumer goods buildings to get production of those up (because I'm constantly short on alloys to build and upgrade ships, alloy production is so painfully slow), I still end up offloading literal hundreds of minerals onto the galactic market every month, with the sole exception of when I'm mass-spamming new buildings or something. Seriously, is anyone else having this problem? I do play with mods, but none that alter the resource output of anything, and I can't imagine why mineral production would be this broken.

Not sure what game you're playing, but it's not the same one as the rest of us /shrug.
[FuFo] Mortucus Mar 20, 2019 @ 3:57am 
as a machine empire i have enough to sell them for the credits i need to run over size fleets
or alloys to build more ships same as motes gas crystil so yea only thing i tend to need more of is energy credits lol
wolkenwand Mar 20, 2019 @ 4:50am 
Depend on the luck, some game i got lots of system that contain huge mineral deposits, other game there are rarely any mineral beside the one in habitable planets.
DankDansk (Banned) Mar 20, 2019 @ 5:46am 
I make like 300 of both at around 40 years. It's not to tough if you have a new strategy.
Shinzor Mar 20, 2019 @ 8:17am 
I see them to then buy whatever is needed to increase the development speed of my empire
BLKCandy Mar 20, 2019 @ 9:59am 
I either have too much or not enough minerals, never just sufficient. Same with alloys though in a much less degree since my trash destroyers keep getting destroyed.
sortulf Mar 21, 2019 @ 1:51am 
You will have too much early game, moving into too little in the midgame (when alloy/rare production takes off). One of the big problems is that most of the minerals comes from orbital mining, rather than on-planet mining. As such it is very hard to stabilize the economy.
Exarch_Alpha Mar 21, 2019 @ 11:06am 
Originally posted by Ruffio:
You want to turn majority of your minerals into alloys and consumer goods.

This, if you can´t complete ship capacity, then you are not making enough alloys, and not using enough minerals for it.

The better alloy factories need BIG amounts of minerals.
DC-GS Mar 21, 2019 @ 12:07pm 
For some time I had like +2k Minerals. Until I finished my alloy factory and build tons of research buildings. Add 2.2.6 nerf, now I'm at -400 minerals. FML.
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Date Posted: Mar 19, 2019 @ 7:43pm
Posts: 19