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The best protection against criminal syndicates is to have a very low crime rate. This won't prevent the office from opening, but it is likely to shut down soon after if you keep the crime rate at zero even after the criminal branch office opens.
Another good protection is to encourage other, non-criminal megacorps to establish offices on your planets by forming commercial pacts with them. Since only one corp can have an office on any one planet, a planet with another corp's office can't be the target of a branch office from a criminal megacorp.
If nothing else works you may be able to go to war with the criminal syndicate and eject their branch offices by force. I haven't tried that myself yet, so I don't know exactly how that works.
Their branches aren't entirely harmful, but they do cause issues, mostly increasing crime rate by a surprisingly high amount on developed planets, even if you had none before.
A good way to counter them is to simply build some enforcer offices. In a pinch there is a planetary 'decision' that doubles the amount each enforcer contributes to lowering the crimerate. If the crime-rate is zero for long enough, there is a chance (I don't know how often it is rolled) that an event will trigger, shutting down the office and all connected facilities for it.
Basically, anyone, no agreement needed or anything.
Just can't do hiveminds