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Most game developers are going to give players the option to trade performance for size, and play a huge galaxy at a lower tick rate. The upper limit on the game settings is often going to be something no computer except a six-thousand-dollar Alienware rig can handle. Insert reference to "But can it run Crysis?" here.
Your computer may be good, but you bumped into its upper limit, and you're going to have to turn the galaxy size down a notch.
More like you have a Ferrari, and while there is no speed limit the road you are on has holes in it and a ton of bends.
PDX sometimes fixes a few holes, but they keep adding more bends and the machinery to make bends also creates holes.
Yeah, the RC is mean, but an Indy car will force-feed it a whole lotta dust. The only way an RCF gets on an Indy track is if it's the pace car.
But Stellaris kludges along like I'm on a 25MHz-386sx. It's terrible, pathetic, the worst I've ever seen since my 486.
But the real point of all that "boasting" is to prove that it's not hardware or drivers. Paradox... I'm addressing you directly. IT'S.... YOUR.... GAME.
Paradox needs to learn how to load balance processors.
that implies there are good quality pcs that can max out their hardware on this game. which i've yet to see an example off.
Tips for improving gameplay performance:
1. Remove your mods and install the Stellaris Immortal mod from the workshop. It's a work-in-progress that overhauls the game, simplifying mechanics so that the game runs smoother.
https://steamcommunity.com/sharedfiles/filedetails/?id=1891758612&searchtext=immortal
2. If you want to play vanilla, reduce the number of habitable planets (0.5) and play on a smaller galaxy with fewer empires. Set your game so that you play against gestalt consciousness empires (Machine, Hive Mind Empires.) I ran a test before and found out that the late-game/end-game runs so much smoother on a game populated solely by gestalt consciousnesses.
I recommend several steps to help mitigate late-game lag.
First, on your own world's make sure that all empty jobs are few in number or close those jobs. Make sure that if you are going to create more jobs that you have enough idle population to take created jobs.
Unfortunately you can't stop AI from creating unnecessary lag from empty jobs short of going full genocide on the galaxy.
Play as a gestalt yourself or limit trade collection to the core sector. It is well known that trade pathfinding is calculated every single day.
Play on a smaller Galaxy or tune world density to a lower number.
That all you really can do without modifications and there are a few focused on addressing the late-game lag.
P.S. I feel your pain as late-game can end up running slow as 8 seconds on day-to-day tick. Despite having a decent PC as well (AMD 1700x(stock speed), 32 GB, Vega 64).
What I do know is, it's incredibly easy to add a menu item saying "40,000 stars" in the game setup menu, and it's almost as easy to program the galaxy generator to produce a galaxy with 40,000 stars. The fact that no computer on this planet can run that without catching fire is irrelevant. If they had programmed this game to be able to make a 40,000 star galaxy, a bunch of players would be dumb enough to try, and a lot of them would complain when it didn't work. That's what you're doing.
Yes it is. Your computer isn't broken; it's just not up to an arbitrarily large task. There is a value X (where X is the number of stars in a galaxy, that your computer simply cannot run.
They won't. Multithreading and load balancing are a pain in the ass, and I've got a whole bunch of games that don't do it.
Again, thanks for sharing. You might salvage this game yet. (though I'm really addicted to huge galaxies, know what I mean?).
Higher number of sub-species there are in the galaxy the worse lag can be. Not sure why.
Specifically, multi-core CPUs. You see, unlike every sensible company that develops modern PC games, PDX decided to use an engine that is 7+ years old. Said engine is very poorly optimized for multi-threading. That is why you experience lag.
Doesn't matter how good your PCs specs are. Unless you have a CPU with very high clock speed you will see lag unfortunately.
Again, this is a well known issue that has caused a lot of people to stop playing. PDX should have done something about this first and foremost BEFORE prioritizing the release of another DLC, but they didn't. Interpret that how you will.