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It generally is a lot better than materialist unless you go all in for a robot society or technocracy (with robot ascension being the best perk in the game).
Psionics is the best path for a megacorp though, more so because of the Megachurch, but also because it's ideal for a small empire that rules through subjects (gaining more influence and leader stuff rather than population gains like massive growth or synth making or engineered bonuses/ delicious livestock).
Being one step of spiritualist is needed to keep any spiritualist faction happy as well.
What are you talking about?
The main allure isn't +50% spiritualist, it's the bonus trade value from spiritualist pops.. both for you and other empires.
This makes it the best support empire build with a few other civics for the megacorp.
This makes 3 ethic empires, or ones that need the other 2 ethic points find spiritualist a lot more benefitial.
Robot growth while amazing, is also a huge economic investment. So people that want more early war may wish to avoid it, making spiritualist a better path by having that not be a real downside to them early-early game. If a harder time bringing up early colonies with a lack of robots.
Of course the problem with that is that Psionic Ascension isn't that strong to begin with, and on top of that relies on the right precursor (Zroni for the -50% shroud artifact) to be semi-decent.
Then you also have the problem that you get a happiness penalty from your faction if you go for robots, but you really want to go for robots, because robots are pops, and pops is what you want the most in the game.
Overall, they suffer from problems with game balance, and from relying on an extra layers of rng to be efficient. They're not unplayable though, and if you want to go Psi Ascension for the fun of it, they're your best bet.
I kind of get what you mean, I meant that there's more to it than just the spiritualist ethics push. Although that is certainly a concern if it's an issue. I thought it just took a while for the ethics to grow.
https://steamcommunity.com/sharedfiles/filedetails/?id=1968184117
(done pretty much everything I could to boost ethic attraction, except psi ascention and faction suppression)
Maybe you just want to summon the end of the cycle to troll everyone else in the game.
you'll have a lot more space for other buildings since you won't have to build holo-theaters. One maxed temple can produce enough amenities for an arcology. With spiritualists, you trade research for unity; allowing you to belt out unity edicts much faster than materialists.
Which is better? depends on your empire type. Psionics get a wide range of unique bonuses from the Shroud. But these are random and some can be arbitrary. Genetics are much more controllable; you can even design specific species to excel at specific tasks. You can make miner slaves, plantation slaves, warrior servants (think space marines) Servants and Courtesans, and livestock. Synthetics are also stupidly good because of having unlimited habitability and basically scrapping food altogether, giving you much more room.
I would probably rank Synthetics and Psionics equally. Genetics is a jack of all trades, and can be game breaking (could be.) when used correctly. The issue here is that the removal of manual population management neutered the unlimited potential of Genetics, because now custom races are nearly useless due to you not being able to manually move them from one job to another. The AI can't manage pops correctly, so oh well.
Do whatever you wish. One of the few good things about Stellaris is that there isn't one 'Meta' when it comes to Empire Building per say. If it works for you, go nits. There are mods in the workshop that add onto it better than the devs ever will.
Play it for RP reasons if you'd like, but you're essentially crippling yourself out of the box.
They also generally favor xenophile (which is the easiest faction to hit 100%).
Although it kind of works in your favor.. because the less spiritualists there are the less harsh you'll be penalized for having robot pops. While you still get to keep your temples and such.