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Why play spiritualist?
Outside of roleplay i cant find a single reason why you would ever spend points into spiritualist

What do spiritualist offer that would make them worth spending points into compare to the other ethics?
Originally posted by CrUsHeR:
I don't think you need any ascension perks to "win", matter of fact you could pick random filler perks like Enigmatic Engineering while having the usual "must-have" perks banned.

Spiritualism is just awful because their faction has laughable demands (no robos / no tomb worlds), the ethic contributes almost nothing measurable, and it is directly tied to psionic ascension (which, surprise, is another faction demand).
And that is currently the worst feature in the game, with the frequent curses or "chosen one" only being applicable to leaders who can't be made ruler. I even had the Chosen One being robots several times, including the AI of the corroded warship.

All i can see here is something for weird NPC neighbor empires.



Genetic ascension, no idea why people even consider this, because leaders only get any leader traits at all if their species has the Erudite trait. And this 4-point trait does nothing for pops unless they are researchers. So basically you need the majority of your pops being Erudite to fill the leader pool, while only a minority can actually work as researcher.

Inefficiency 101

Also the cloning vats only working at 3/month is absolutely nothing compared to synthetic ascension, which usually works at 5.5 to 10+ / month and produces vastly superior pops.


And zapping your own colonies with the colossus.

First, that thing is a midgame toy, which isn't even available during the decisive first century.
Second, your pop ethics are generated by the various ethic attractions in your empire. So unless you constantly fly through ALL of your planets, they will always revert to whatever ethic they are supposed to have depending on pop ethic weights.
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Showing 1-15 of 59 comments
Ninjamestari Jan 13, 2020 @ 4:57am 
Nothing, especially since Materialist is so much better than any other ethic. If you discount Materialism, then Spiritualism becomes a lot more viable; temples are pretty damn awesome as Priests generate more unity than culture workers and they also produce amenities. I'd go so far as to claim that spiritualist would be the best ethic if you didn't lose on materialism, Mechanist and Technocracy which are all OP as hell.
Cryten Jan 13, 2020 @ 5:17am 
The main reason to do it is to encourage Psychics as a ascendancy. But it remain the weakest of the 3.
Play a Megacorp with Gospel of the masses civics
Last edited by Geirfinna Lieselotte; Jan 13, 2020 @ 5:35am
HugsAndSnuggles Jan 13, 2020 @ 6:33am 
Originally posted by Supcrème Grommander:
Play a Megacorp with Gospel of the masses civics
Pointless, until Ethic Attraction gets fixed.
Largely it's a great ethic for the temple replacement. Making high amenities easy to gather (great for non-slaver authoritarians).

It generally is a lot better than materialist unless you go all in for a robot society or technocracy (with robot ascension being the best perk in the game).

Psionics is the best path for a megacorp though, more so because of the Megachurch, but also because it's ideal for a small empire that rules through subjects (gaining more influence and leader stuff rather than population gains like massive growth or synth making or engineered bonuses/ delicious livestock).

Being one step of spiritualist is needed to keep any spiritualist faction happy as well.
Last edited by Lady Crimson (RIP); Jan 13, 2020 @ 6:37am
Originally posted by HugsAndSnuggles:
Originally posted by Supcrème Grommander:
Play a Megacorp with Gospel of the masses civics
Pointless, until Ethic Attraction gets fixed.

What are you talking about?

The main allure isn't +50% spiritualist, it's the bonus trade value from spiritualist pops.. both for you and other empires.

This makes it the best support empire build with a few other civics for the megacorp.
Last edited by Lady Crimson (RIP); Jan 13, 2020 @ 6:35am
Materialist in order to be currently that playable early game requires a 2 dip investment and technocracy. Spiritualist doesn't require that, although the bonus unity from priests is a fine alternative.

This makes 3 ethic empires, or ones that need the other 2 ethic points find spiritualist a lot more benefitial.

Robot growth while amazing, is also a huge economic investment. So people that want more early war may wish to avoid it, making spiritualist a better path by having that not be a real downside to them early-early game. If a harder time bringing up early colonies with a lack of robots.
Last edited by Lady Crimson (RIP); Jan 13, 2020 @ 6:42am
Ryika Jan 13, 2020 @ 6:40am 
Aside from generating a bit more unity with their priests, the main positive thing about Spirtualists is that they have a much higher chance to get psionic-related techs to show up than anyone else, and as a result, they are the most reliable when it comes to the Psionic Ascension Path.

Of course the problem with that is that Psionic Ascension isn't that strong to begin with, and on top of that relies on the right precursor (Zroni for the -50% shroud artifact) to be semi-decent.

Then you also have the problem that you get a happiness penalty from your faction if you go for robots, but you really want to go for robots, because robots are pops, and pops is what you want the most in the game.

Overall, they suffer from problems with game balance, and from relying on an extra layers of rng to be efficient. They're not unplayable though, and if you want to go Psi Ascension for the fun of it, they're your best bet.
Last edited by Ryika; Jan 13, 2020 @ 6:42am
HugsAndSnuggles Jan 13, 2020 @ 7:00am 
Originally posted by Lady Crimson:
Originally posted by HugsAndSnuggles:
Pointless, until Ethic Attraction gets fixed.

What are you talking about?

The main allure isn't +50% spiritualist, it's the bonus trade value from spiritualist pops.. both for you and other empires.

This makes it the best support empire build with a few other civics for the megacorp.
I'm talkig about getting pops to give bonus to.
Originally posted by HugsAndSnuggles:
Originally posted by Lady Crimson:

What are you talking about?

The main allure isn't +50% spiritualist, it's the bonus trade value from spiritualist pops.. both for you and other empires.

This makes it the best support empire build with a few other civics for the megacorp.
I'm talkig about getting pops to give bonus to.

I kind of get what you mean, I meant that there's more to it than just the spiritualist ethics push. Although that is certainly a concern if it's an issue. I thought it just took a while for the ethics to grow.
HugsAndSnuggles Jan 13, 2020 @ 7:38am 
While your own pops seem to grow relatively fine, converting anyone else is virtually impossible, as seen here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1968184117
(done pretty much everything I could to boost ethic attraction, except psi ascention and faction suppression)
Last edited by HugsAndSnuggles; Jan 13, 2020 @ 7:39am
Sabaithal Jan 13, 2020 @ 12:39pm 
Psionics, and psionic tech, and psionic armies, the shroud bonuses, ect.

Maybe you just want to summon the end of the cycle to troll everyone else in the game.
DankDansk (Banned) Jan 13, 2020 @ 1:47pm 
Originally posted by Lady Crimson:
Largely it's a great ethic for the temple replacement. Making high amenities easy to gather (great for non-slaver authoritarians).

It generally is a lot better than materialist unless you go all in for a robot society or technocracy (with robot ascension being the best perk in the game).

Psionics is the best path for a megacorp though, more so because of the Megachurch, but also because it's ideal for a small empire that rules through subjects (gaining more influence and leader stuff rather than population gains like massive growth or synth making or engineered bonuses/ delicious livestock).

Being one step of spiritualist is needed to keep any spiritualist faction happy as well.

you'll have a lot more space for other buildings since you won't have to build holo-theaters. One maxed temple can produce enough amenities for an arcology. With spiritualists, you trade research for unity; allowing you to belt out unity edicts much faster than materialists.

Which is better? depends on your empire type. Psionics get a wide range of unique bonuses from the Shroud. But these are random and some can be arbitrary. Genetics are much more controllable; you can even design specific species to excel at specific tasks. You can make miner slaves, plantation slaves, warrior servants (think space marines) Servants and Courtesans, and livestock. Synthetics are also stupidly good because of having unlimited habitability and basically scrapping food altogether, giving you much more room.

I would probably rank Synthetics and Psionics equally. Genetics is a jack of all trades, and can be game breaking (could be.) when used correctly. The issue here is that the removal of manual population management neutered the unlimited potential of Genetics, because now custom races are nearly useless due to you not being able to manually move them from one job to another. The AI can't manage pops correctly, so oh well.

Do whatever you wish. One of the few good things about Stellaris is that there isn't one 'Meta' when it comes to Empire Building per say. If it works for you, go nits. There are mods in the workshop that add onto it better than the devs ever will.

Nightmyre Jan 13, 2020 @ 2:03pm 
Basically - there isn't any. Spiritualist is by far the weakest ethics combo.

Play it for RP reasons if you'd like, but you're essentially crippling yourself out of the box.
Originally posted by HugsAndSnuggles:
While your own pops seem to grow relatively fine, converting anyone else is virtually impossible, as seen here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1968184117
(done pretty much everything I could to boost ethic attraction, except psi ascention and faction suppression)
I mean it takes a lot of time, yeah. I generally don't have too many issues in my playthrough though.

They also generally favor xenophile (which is the easiest faction to hit 100%).

Although it kind of works in your favor.. because the less spiritualists there are the less harsh you'll be penalized for having robot pops. While you still get to keep your temples and such.
Last edited by Lady Crimson (RIP); Jan 13, 2020 @ 5:13pm
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Date Posted: Jan 13, 2020 @ 4:44am
Posts: 59