Stellaris

Stellaris

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The Worm event is the most OP event I can think of
Sure, it takes a while to complete, but the benefits are GIGANTIC. Playing the UNE for example, nets you our moon Luna, Jupiter's moon's Io, Callisto, Europa, Ganymede, Saturn's moon Titan, Neptune's moon Triton, and finally Mercury as now ready to settle planets. This along with Mars and (possibly) Venus having the terraforming candidate modifier that you may have already terraformed and settled makes a completely viable one system playthrough as you have 11 freaking planets in your home system. Tag that along with the fact that they all become Tomb Worlds but you ALSO get the adaptation to prefer tomb worlds (along with the Natural physicist trait for even faster research. You also get the repugnant trait, but happiness doesn't really matter in this game, as is easily put back up with a single theatre) and you have the most OP empire in a single star system.

Having a black hole as our sun is also adds a cool point, who wouldn't want to live around one of those things (if we had the tech for us to not spiral into it at some point at least)?
Last edited by Drunk Demoman; Jan 26, 2020 @ 9:00am
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Showing 1-15 of 25 comments
galadon3 Jan 26, 2020 @ 9:33am 
Yea its totally out of sync with the rest of the game, really wish there was a way I could get rid of that damn thing for good. Sometimes after big updates it re-activates itself wich is kinda annoying.
FirePrince Jan 26, 2020 @ 9:52am 
The first thought was when I played the event to the end for the first time, it must be a bug. The second thought was that there will definitely be an evil end (like The End of the Cycle).
Last edited by FirePrince; Jan 26, 2020 @ 11:06am
Drunk Demoman Jan 26, 2020 @ 10:29am 
Originally posted by galadon3:
Yea its totally out of sync with the rest of the game, really wish there was a way I could get rid of that damn thing for good. Sometimes after big updates it re-activates itself wich is kinda annoying.

I mean you always have the option to just fight the worm, which is about 12k in fleet power. IIRC you get an artifact as well
GeneralVeers Jan 26, 2020 @ 11:00am 
Originally posted by A Black Square:
Having a black hole as our sun is also adds a cool point, who wouldn't want to live around one of those things
Pretty much anybody. See, if you live close to one, everybody else on the map gets two turns for every ONE turn you get. Or more, depending on HOW close.

It's not a problem with black holes specifically. It's a general issue with being in close proximity to a gravity source; the stronger the gravity, the slower time goes. Right now, for you, time is flowing a tiny bit more slowly than on the ISS in Earth orbit; a clock on the ISS is running faster than your wristwatch. If you live on a heavier planet, the effect is more pronounced. If you're in close orbit around a black hole, the effect is EXTREME.

And let's face it, any strategy game where everybody else gets 47 turns to your one is not fair. (no, I'm not having any Thanos jokes, shut up)
Drunk Demoman Jan 26, 2020 @ 11:30am 
Originally posted by GeneralVeers:
Originally posted by A Black Square:
Having a black hole as our sun is also adds a cool point, who wouldn't want to live around one of those things
Pretty much anybody. See, if you live close to one, everybody else on the map gets two turns for every ONE turn you get. Or more, depending on HOW close.

It's not a problem with black holes specifically. It's a general issue with being in close proximity to a gravity source; the stronger the gravity, the slower time goes. Right now, for you, time is flowing a tiny bit more slowly than on the ISS in Earth orbit; a clock on the ISS is running faster than your wristwatch. If you live on a heavier planet, the effect is more pronounced. If you're in close orbit around a black hole, the effect is EXTREME.

And let's face it, any strategy game where everybody else gets 47 turns to your one is not fair. (no, I'm not having any Thanos jokes, shut up)

IRL yeah, it'd be bad. This is Stellaris, the worst is that your ships fly 50% slower. If anything people wouldn't want to live near a Neutron Star as they'd be baked in a hell of a lot more radiation, with about the same time lensing effects
GeneralVeers Jan 26, 2020 @ 11:34am 
Originally posted by A Black Square:
IRL yeah, it'd be bad. This is Stellaris
Yeah, I wouldn't want to live near a black hole IN the game, either. Because (as far as I can tell anyway) black holes never have habitable planets..........
Lady Crimson (RIP) Jan 26, 2020 @ 11:43am 
It is powerful, although it does do major consequences too.

Such sacrificing half your scientists (at least 3 or so)

an event that could sacrifice a colony

and the main one that mutates your species to opposing ethics.

It's not balanced and it is very much a good thing.. but it's still a wildly chaotic anomaly.

I'm kind of fine with it, and they took away the main powerful buildings already.
Last edited by Lady Crimson (RIP); Jan 26, 2020 @ 11:43am
Sabaithal Jan 26, 2020 @ 12:04pm 
Originally posted by A Black Square:
Originally posted by galadon3:
Yea its totally out of sync with the rest of the game, really wish there was a way I could get rid of that damn thing for good. Sometimes after big updates it re-activates itself wich is kinda annoying.

I mean you always have the option to just fight the worm, which is about 12k in fleet power. IIRC you get an artifact as well
Isn't that thing basically just a clone of the dimensional horror? Not an easy fight.
Drunk Demoman Jan 26, 2020 @ 12:16pm 
Originally posted by Sabaithal:
Originally posted by A Black Square:

I mean you always have the option to just fight the worm, which is about 12k in fleet power. IIRC you get an artifact as well
Isn't that thing basically just a clone of the dimensional horror? Not an easy fight.

A dimensional horror with 12k fleet power. Even an early game fleet would be able to deal with it. I held off till mid game (forgot about it, tbh) and my fleet of 60k roflstomped it when I reloaded a save before I made my decision to see what would happen. Didn't even lose a ship.
Drunk Demoman Jan 26, 2020 @ 12:21pm 
Originally posted by Lady Crimson:
It is powerful, although it does do major consequences too.

Such sacrificing half your scientists (at least 3 or so)

an event that could sacrifice a colony

and the main one that mutates your species to opposing ethics.

It's not balanced and it is very much a good thing.. but it's still a wildly chaotic anomaly.

I'm kind of fine with it, and they took away the main powerful buildings already.

Three scientists are nothing, they're cheap to buy and if you get it early enough the rest will level up their skills in no time.

Colonies are fairly quick to replace if you keep a small stockpile of materials, so not that big of a loss either.

As for mutating your species, you don't have to mutate your entire species if you so choose, and it'll only effect your home system for both events and doesn't take long at all to modify them back to what they were, so again not much of a loss.

The fact that you get your entire home system to colonize (as stated, UNE gets 10 planets plus earth to colonize with 100% habitability) far outweighs ANY cost you may pay. Especially with the ability to simply revert your species and terraform the planets to gaia/continental as well.
galadon3 Jan 26, 2020 @ 1:22pm 
Originally posted by A Black Square:
Originally posted by galadon3:
Yea its totally out of sync with the rest of the game, really wish there was a way I could get rid of that damn thing for good. Sometimes after big updates it re-activates itself wich is kinda annoying.

I mean you always have the option to just fight the worm, which is about 12k in fleet power. IIRC you get an artifact as well

I am not speaking of getting rid of it ingame, I speak of getting rid of that ♥♥♥♥♥♥ free-DLC.
I don't want some idiots cthuloid fantasy-stuff in my SciFi game but in their wisdom they gave that DLC out for free and I can't delete it. I have it deactivated but every now and then with a bigger patch it turns on again.
Drunk Demoman Jan 26, 2020 @ 3:38pm 
Originally posted by galadon3:
Originally posted by A Black Square:

I mean you always have the option to just fight the worm, which is about 12k in fleet power. IIRC you get an artifact as well

I am not speaking of getting rid of it ingame, I speak of getting rid of that ♥♥♥♥♥♥ free-DLC.
I don't want some idiots cthuloid fantasy-stuff in my SciFi game but in their wisdom they gave that DLC out for free and I can't delete it. I have it deactivated but every now and then with a bigger patch it turns on again.

I don't think I've ever seen someone complain about free DLC before...

Anyway, I can't imagine it's THAT much of a pain to just decline the quest chain the first time you get the event.
Be me.

Have an empire composed of eight star systems, and only one other inhabited planet besides Earth.

Be boxed in by other empires.

Trigger the Worm In Waiting intentionally and run it through to the end before year 30.

Turn my 11 home system tomb worlds into Ecumenopolis worlds.

Spam Foundry Districts.

Laugh because despite the fact that I have no mineral income, I produce tons of alloys anyway.

Mineral Deficit Penalties:
Reduced robot pop growth rate: I have no robots.
50% consumer good production: I get my consumer goods from trade.
50% alloy production: Use the 'military economy' policy to boost production to 65%, and the fact that I have dozens of foundry districts takes care of the rest.
Lithoid penalties: No lithoids.

Proceed to conquer the galaxy with 8 star system.
Canadian Ninja Jan 27, 2020 @ 7:28am 
Originally posted by galadon3:
Originally posted by A Black Square:

I mean you always have the option to just fight the worm, which is about 12k in fleet power. IIRC you get an artifact as well

I am not speaking of getting rid of it ingame, I speak of getting rid of that ♥♥♥♥♥♥ free-DLC.
I don't want some idiots cthuloid fantasy-stuff in my SciFi game but in their wisdom they gave that DLC out for free and I can't delete it. I have it deactivated but every now and then with a bigger patch it turns on again.
The first time the event pops up you can choose to ignore it, ending the chain for good (for that file, anyways). Its not a Cthulhu-esque thing in that stage so just forget it even came up
bjamminloe Jan 27, 2020 @ 7:58am 
Funny thing - I played thousands of hours before I got The Worm event, and by that point in the game it was useless, so I killed it. I've only seen it a couple times since then, and always very late game. Hard to believe it was completed by year 30!
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Date Posted: Jan 26, 2020 @ 8:58am
Posts: 25