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I mean you always have the option to just fight the worm, which is about 12k in fleet power. IIRC you get an artifact as well
It's not a problem with black holes specifically. It's a general issue with being in close proximity to a gravity source; the stronger the gravity, the slower time goes. Right now, for you, time is flowing a tiny bit more slowly than on the ISS in Earth orbit; a clock on the ISS is running faster than your wristwatch. If you live on a heavier planet, the effect is more pronounced. If you're in close orbit around a black hole, the effect is EXTREME.
And let's face it, any strategy game where everybody else gets 47 turns to your one is not fair. (no, I'm not having any Thanos jokes, shut up)
IRL yeah, it'd be bad. This is Stellaris, the worst is that your ships fly 50% slower. If anything people wouldn't want to live near a Neutron Star as they'd be baked in a hell of a lot more radiation, with about the same time lensing effects
Such sacrificing half your scientists (at least 3 or so)
an event that could sacrifice a colony
and the main one that mutates your species to opposing ethics.
It's not balanced and it is very much a good thing.. but it's still a wildly chaotic anomaly.
I'm kind of fine with it, and they took away the main powerful buildings already.
A dimensional horror with 12k fleet power. Even an early game fleet would be able to deal with it. I held off till mid game (forgot about it, tbh) and my fleet of 60k roflstomped it when I reloaded a save before I made my decision to see what would happen. Didn't even lose a ship.
Three scientists are nothing, they're cheap to buy and if you get it early enough the rest will level up their skills in no time.
Colonies are fairly quick to replace if you keep a small stockpile of materials, so not that big of a loss either.
As for mutating your species, you don't have to mutate your entire species if you so choose, and it'll only effect your home system for both events and doesn't take long at all to modify them back to what they were, so again not much of a loss.
The fact that you get your entire home system to colonize (as stated, UNE gets 10 planets plus earth to colonize with 100% habitability) far outweighs ANY cost you may pay. Especially with the ability to simply revert your species and terraform the planets to gaia/continental as well.
I am not speaking of getting rid of it ingame, I speak of getting rid of that ♥♥♥♥♥♥ free-DLC.
I don't want some idiots cthuloid fantasy-stuff in my SciFi game but in their wisdom they gave that DLC out for free and I can't delete it. I have it deactivated but every now and then with a bigger patch it turns on again.
I don't think I've ever seen someone complain about free DLC before...
Anyway, I can't imagine it's THAT much of a pain to just decline the quest chain the first time you get the event.
Have an empire composed of eight star systems, and only one other inhabited planet besides Earth.
Be boxed in by other empires.
Trigger the Worm In Waiting intentionally and run it through to the end before year 30.
Turn my 11 home system tomb worlds into Ecumenopolis worlds.
Spam Foundry Districts.
Laugh because despite the fact that I have no mineral income, I produce tons of alloys anyway.
Mineral Deficit Penalties:
Reduced robot pop growth rate: I have no robots.
50% consumer good production: I get my consumer goods from trade.
50% alloy production: Use the 'military economy' policy to boost production to 65%, and the fact that I have dozens of foundry districts takes care of the rest.
Lithoid penalties: No lithoids.
Proceed to conquer the galaxy with 8 star system.