Stellaris

Stellaris

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AI is bugged and does not move fleets
So this hostile megacorp declared war on me. Since they were superior in fleet power I decided to start by repelling their initial fleet by gathering my dudes at the choke point but after waiting a few years no one ever came.

I went into the enemy territory, took multiple systems and started abducting their pops and still not a single fleet showed up. At first I thought some war or strong neutral fleet had messed them up shortly after they declared on me but after checking I noticed that they were not at war with anyone else and were superior to me in navy the entire time.

So I finally get to their capital and see their fleets (which were about 2x stronger than mine) just sitting on their primary space port doing nothing, I expect they were doing so the entire duration of the war while I was flying around collecting new volunteer workers for my empire. ^^

While it's kinda funny to fly around other empires and take away their pops this probably should be addressed ASAP since the game will be slightly one sided otherwise. ^^
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Tikigod Dec 6, 2018 @ 4:59pm 
Sounds very much like a pre-2.2 vanilla AI behaviour to be fair. Though it's been ages since I used vanilla AI I do recall mention that a base AI has hard coded restrictions with fleet management that can pretty much mean things like if the AI decides something else where is more interesting it will just outright no react to anything else going on because the overall AI can't coordinate different fleets as a whole to a larger objective.

In other words, it can only instruct a fleet as if it was its own individual entity that once allocated to something specific, will just stick to that until it decide it's done with that task or the fleet is wiped in the attempt.... anything else happening around it has no influence.

Which is what gives such behaviour as a AI empire that has a collective fleet power 2 or 3 times larger than their enemies only sending individual fleets on solo suicide runs into chokepoint well defended systems to die, rather than actually coordinating all their fleets to hit the same point and just stomp over their enemy.


Edit: Fortunately Glavius is back on the case to try replace as much of the broken vanilla AI in 2.2 as possible outside of the hard coded areas that can't be changed. Hopefully with 2.2's mod exposure changes, the real core issues might finally be fixable by modders this time around... but sadly not holding my breath that Paradox exposed what needs to be exposed.

https://steamcommunity.com/sharedfiles/filedetails/?id=1584133829
Last edited by Tikigod; Dec 6, 2018 @ 5:05pm
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Date Posted: Dec 6, 2018 @ 4:50pm
Posts: 0