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In other words, it can only instruct a fleet as if it was its own individual entity that once allocated to something specific, will just stick to that until it decide it's done with that task or the fleet is wiped in the attempt.... anything else happening around it has no influence.
Which is what gives such behaviour as a AI empire that has a collective fleet power 2 or 3 times larger than their enemies only sending individual fleets on solo suicide runs into chokepoint well defended systems to die, rather than actually coordinating all their fleets to hit the same point and just stomp over their enemy.
Edit: Fortunately Glavius is back on the case to try replace as much of the broken vanilla AI in 2.2 as possible outside of the hard coded areas that can't be changed. Hopefully with 2.2's mod exposure changes, the real core issues might finally be fixable by modders this time around... but sadly not holding my breath that Paradox exposed what needs to be exposed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1584133829