Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lasers are more acurate, which is why DPS is usually higher; however, damage from Plasma is higher per hit and the accuracy can easily be fixed with sensor upgrades. So lasers tend to be weaker in the end.
Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. Shields can generally be wiped out easily with a few null void ships or kinetics. Not that big of an issue. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F.
Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. Plasma also has lower accuracy and I think a slightly longer cooldown per shot.
In essence, lasers are a more balanced weapon capable of taking on multiple roles, whereas plasma is more specialized at one role, being anti armor/hull. Combining plasma weapons with anti-shield weaponry will almost always yield more DPS than just using lasers, which is why they are considered better to have.
Reminds me of Eve Online after the huge nerf to large weapons which let corvettes tank and beat battleships just because some players were upset that they couldn't beat a battleship with a corvette before the nerf...
The single best reason for Lasers. I sometimes watch battles on Slow speed just so I get that 'Star Blazers' vibe during the battle
Turn all the other ships invisible. The you can roleplay that this is some nightmarish apocalypse where the glowsticks finally turned on us.
You're underestimate how far bonuses to accuracy & tracking can go.
In best situation (psionic + able to get wonderful enigmatic decoder) you can, for example, raise battleship Kinetic Battery EFFECTIVE chance to hit 90% corvette to ... 55%. Isn't bad, huh?
Lasers mostly early game tools.
Also you underestimate that ship HP+armor almost always notably higher then just shield. Because of that plasma shine.
important stuff: you need lasers maximised in order to get tachion lance, the X-sided weapon for cruisers.
Disruptor? It's ignore shields&armor. So you have one weapon that need to deal with shield&armor, while another - don't. Results will be ... meh.
Or you want to say "Null Void Beam"? Yean, it's a nice addition and interesting alternative for Kinetic Battery.
Point defence still have quite high damage output, so it's unwise to fight it with something like mix of penetrating and non-penetrating weapons.
You're wrong here. Twicely :)
1) You need T4 lasers (x-ray) and never need gamma lasers for anything. And you need them both for NT and tachyons ;)
2) X-sized weapons are for battleships only.
Generally you should have some shield breaking weapons thrown in the mix. Having some autocannons and PD on your picket ships is really nice for tracking corvettes, taking out missiles, and general purpose but they're bad against armor. The Plasma synergizes extremely well with them and I swap to them as soon as possible then move onto neutron launchers.
It is not. Laser have use only in early game when you lack autocannons (they combined with plasma far supreme even in role of corvette-hunting).
In late game they're totaly obsolete.
And default on cruisers is small sign "do not use" :)