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Only exception when you MAY use regen (or afterburners on larger maps) instead of aux comps - when you're loaded with 100% accuracy weapon (like torp vettes + disruptors for example) and don't have enigmatic tech yet.
Winning fights faster and easier is much better then save one-two corvettes more.
Just calculate how much enigmatic decoder increase effective DPS for L-guns - and you will never even think about stupid regen.
You can have more evasion, more accuracy, more shield hp or mobile repair. I try to get admirals with the field engineer trait so I can have ships that are as dangerous in battle as possible AND mobile repair.
Titans help for that, too, although sadly their repair aura doesn't extend to allied fleets (kind of a bummer when you lead a 1.5 mil stack against a beefed up end game crisis and end up retreating after a few systems because only half of your allies ships are left and they're all blasted into barely mobile wrecks ;_;).
They're also not the best choice for defending fleets, as you'll have the advantage of near station support for quick repairs anyways.
If I don't have a titan for the aura or a repair admiral I take the regen on my ships for long slogs far from my empire borders though.
So in that sense they're now finally balanced.
I do not particularly dislike an extended war. I'll just take my time raiding their planets for slaves before they surrender to my despoilers ;P
Agreed, leader upkeep costs are minimal. Best to just hire a few repair admirals and swap them in/out as needed.
What you need is an Admiral with that engineer trait, it repairs 0.5% per day.
Also most of the time, if you are operating in enemy territory, the AI always has a starbase every 3-5 sectors.
Not sure though why people keep necroing 2 year old threads today.
Time machine? Quantum loop?