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I love Regenerative Hull Tissue.
Best tech in the game dont you agree?
Originally posted by Shinzor:
You can get better from the L-cluster if you are lucky nanite repair system or something like that but yeah its one of my favs I have it on every ship class and it stacks nicely with the titan buff and works very well with extra disengage chance, better to repair than rebuild
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Showing 1-15 of 25 comments
cooltv27 Jan 5, 2019 @ 10:24am 
its fairly meh on large ships because its a flat regen while they have tons of hit points. but its amazing on a strike force of corvettes to allow them to continuously harass enemies with minimal losses and without having to stop to repair
Storm Jan 5, 2019 @ 10:38am 
psi computers
Belhedler Jan 5, 2019 @ 10:42am 
Originally posted by cooltv27:
its fairly meh on large ships because its a flat regen while they have tons of hit points. but its amazing on a strike force of corvettes to allow them to continuously harass enemies with minimal losses and without having to stop to repair
^^^ This indeed. Suck that they removed regeneration from living metal and admiral trait (it seems)
cooltv27 Jan 5, 2019 @ 10:42am 
Originally posted by Belhedler:
Originally posted by cooltv27:
its fairly meh on large ships because its a flat regen while they have tons of hit points. but its amazing on a strike force of corvettes to allow them to continuously harass enemies with minimal losses and without having to stop to repair
^^^ This indeed. Suck that they removed regeneration from living metal and admiral trait (it seems)
wait, the admiral trait is gone? that makes devouring swarm really really powerful as it would now be the only source of % based regen
Shad Jan 5, 2019 @ 11:19am 
Originally posted by cooltv27:
Originally posted by Belhedler:
^^^ This indeed. Suck that they removed regeneration from living metal and admiral trait (it seems)
wait, the admiral trait is gone? that makes devouring swarm really really powerful as it would now be the only source of % based regen
The admiral trait is still there.
Belhedler Jan 5, 2019 @ 11:20am 
god then my luck sure sucks hard!
The author of this thread has indicated that this post answers the original topic.
Shinzor Jan 5, 2019 @ 1:41pm 
You can get better from the L-cluster if you are lucky nanite repair system or something like that but yeah its one of my favs I have it on every ship class and it stacks nicely with the titan buff and works very well with extra disengage chance, better to repair than rebuild
Last edited by Shinzor; Jan 5, 2019 @ 1:42pm
corisai Jan 5, 2019 @ 3:55pm 
Best A-slot tech is Enigmatic Decoder. Even in early game auxiliary computers are far better then regeneration.

Only exception when you MAY use regen (or afterburners on larger maps) instead of aux comps - when you're loaded with 100% accuracy weapon (like torp vettes + disruptors for example) and don't have enigmatic tech yet.

Winning fights faster and easier is much better then save one-two corvettes more.

Just calculate how much enigmatic decoder increase effective DPS for L-guns - and you will never even think about stupid regen.
NixBoxDone Jan 5, 2019 @ 4:08pm 
At the moment it's a bit of a mixed bag. It used to be balls to the walls amazing (regen during battle and percentage based regen from living metal, stacking, meant that going full hull/armor was just ridiculously good against the AI). Now it's more of a tool to keep fleets operational over longer campaigns and a real trade off.

You can have more evasion, more accuracy, more shield hp or mobile repair. I try to get admirals with the field engineer trait so I can have ships that are as dangerous in battle as possible AND mobile repair.

Titans help for that, too, although sadly their repair aura doesn't extend to allied fleets (kind of a bummer when you lead a 1.5 mil stack against a beefed up end game crisis and end up retreating after a few systems because only half of your allies ships are left and they're all blasted into barely mobile wrecks ;_;).

They're also not the best choice for defending fleets, as you'll have the advantage of near station support for quick repairs anyways.
If I don't have a titan for the aura or a repair admiral I take the regen on my ships for long slogs far from my empire borders though.

So in that sense they're now finally balanced.
Last edited by NixBoxDone; Jan 5, 2019 @ 4:10pm
SsteelEater May 1, 2021 @ 4:06pm 
I only put them on raiders who go deep into enemy territory to harass poorly defended systems, small fleets who see constant small-scale fights. My main fleet is focused on fighting once, then go back and heal up before proceeding. Unless I know I just broke their last real defence line, then I just rush to their capital / major systems to shut down their shipyards.
Last edited by SsteelEater; May 1, 2021 @ 4:08pm
Terijian May 1, 2021 @ 4:09pm 
I put them on everything cuz Im not about to waste days/weeks/months/years of a campaign flying back and forth for repairs
SsteelEater May 1, 2021 @ 4:24pm 
That presumes you still have the ability to win the campaign even while focusing on convenience.

I do not particularly dislike an extended war. I'll just take my time raiding their planets for slaves before they surrender to my despoilers ;P
Last edited by SsteelEater; May 1, 2021 @ 4:26pm
Tiasmoon May 1, 2021 @ 4:34pm 
Their healing ability on larger ships is very small. If you can get one, a leader with the regen trait is better since it repairs 0.5% of max every day.
Last edited by Tiasmoon; May 1, 2021 @ 4:34pm
Storm May 1, 2021 @ 4:37pm 
Originally posted by Tiasmoon:
Their healing ability on larger ships is very small. If you can get one, a leader with the regen trait is better since it repairs 0.5% of max every day.

Agreed, leader upkeep costs are minimal. Best to just hire a few repair admirals and swap them in/out as needed.
CrUsHeR May 1, 2021 @ 4:56pm 
Useless item, as it would take decades to regenerate a single Titan.

What you need is an Admiral with that engineer trait, it repairs 0.5% per day.
Also most of the time, if you are operating in enemy territory, the AI always has a starbase every 3-5 sectors.

Not sure though why people keep necroing 2 year old threads today.
Time machine? Quantum loop?
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Date Posted: Jan 5, 2019 @ 10:08am
Posts: 25