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same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy
Well you asked...
Sometimes people try to interject their opinions about the real world into discussions about game mechanics. This response does not have any bearing on your situation, and can safely be ignored.
Like in real life. Materialists is the paragon of capitalism where the mass work to sustain the privileges of a handfull of people. Only thing that matters is how you can profit of a situation.
The effects of academic privileges explain this pretty well :
- your rulers gain happiness and will weight way more in factions (cause all work for them but they are ultimately the only ones to take decisions)
- your specialists gains happiness and will have some weight in factions
all the others are trash, given only the bare minimum to survive and without any weight on anything, no matter how discontent they are.
You should not have any difficulties to understand as nearly all occidental countries in real life are materialist to a point or another.
based on that screenshot you seem to be egalitarian (or maybe fanatic egalitarian) since you can pick utopian abundance. don't know why academic privilege is greyed out when you are actually materialist.
materialist ethos is supposed to be the condition for it
That's not quite how Stellaris uses the term, in common usage, yes "materialism" is "consumerism" but in Stellaris, it's more used along the lines of "rationalist" vs "spiritualists" i.e people that are "logical" and "rational" vs "religious" or "spiritual"
Think Star Trek Vulcan vs Babylon 5 Minbari.
The ethic has absolutely nothing to do with economic materialism, which would be obvious if you read the descriptions and looked at the boni. Honestly, I don't know why people keep on saying this :/
Yes, yes I did read the tooltip description too. Now please take a deeper look at the actual effects of materialist ethics....
So what do we have :
- cannot forbid robots, which make sense from pholisophical and economical point of view. Plus it's not even a constraint as you'll just have to not reseearch the tech.
- bonuses on robot upkeep. I'm pretty sure it'as all about economic...
- faster research : could be ok for both version
- academic education : economical only. Does not make any sense philosophicaly speaking
After that you deceide how you would play your empire, depending on your RP and the other ethics you choose. But appart from being opposed to spiritualist there's nothing about philosophy in materialist gameplay.
BTW you are able to play as materialist/egalitarist but it does not play out very well (first thing, the huge bonus from academic education is disabled...) but if you choose authoritarian instead you end up with a very powerful combination.
2. Knowing how to build better robots does not necessarily mean you do it for an economic reason. Once again, this can go either way.
3. Faster research is definately not economic. Economic research is about improving existing ideas, not pioneering new ideas. Businesses want to innovate within their realm, not develop new ones for the most part as that creates new competition for them.
4. It's called "Academic Priviledge" and is about respecting those who learn over those who do not. This is not an economic ideal, as economics would put the respect on those who own companies. It is also philosophical in nature.
Getting reduced robot upkeep is merely a result of their support for advanced technology and science, advanced robots have no special connection to capitalism.
Neither the boni nor description involve economic materialism, your position is unfounded.
Read the descriptions:
The special civic that requires materialist is technocracy, ie. rule by scientists and rationalism.
To connect the materialist ethos to capitalism makes no sense and relies on a tortued intrepretation of the ethos that isn't actually connected to how it works in-game.
But beyond that, it mostly seems to settle into familiar space opera tropes: Vulcans and Minbari, as said above.