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Edit: You can also lower the mid game start year so the event happens earlier and will be stronger compared to the current state of the galaxy. But of course that could be just killing the AIs which where able to challange you.
You define when the crises start at the start of the game. One thing for sure : you are not supposed to have access to titans at the mid game crises. So either you set the game too easy, or the crises too late or the tech rate too high.
There is several mid game to end game crisis which can - or not - trigger. Awaken empires, war in heaven, grey tempest, AI uprising, etc.... You can encouter multiple ones (if you specifically want to, you can sort of "force" them by meeting all the trigger criterias, cf wiki). But these crisis are not meant to defeat you, just slow you down.
Mid game should be the point where the player start to really expand hard. If you still are in micro management then either you play as some pacifist federation builder (which you should not cause in this case the game is bland and boring), either you have a very strange galaxy with no threat (2400 in my current playthrough, there's a devouring swarm who own like 30% of the galaxy and has the power of a fallen empire).
Interestingly enough, in my current playthrough (grand admiral, beta branch), the khan was easily defeated by some standard AI empire (and not even one of the two strong ones) after just a couple of years. Could not even see its fleet even though it spawns not far from me. It just had the time to carve a small to medium empire.
In this game the biggest threat is not events but a standard AI empire (devouring swarm, started as advanced) who expanded like hell and steamrolled the grey tempest and several leviathans. It still is (a bit) stronger than me in 2400+, which is something I did not encountered before.
As for zero opposition from anyone, what difficulty level are you playing on?
If you set the time to be around 2350 you can be sitting there with a 40k battleship fleet ready to fight them, which sounds busted, until you end up getting the grey tempest who have about 12 fleets of 25k and they will evaporate the vast majority of the galaxy...
Sometimes the midgame events can wreck you, especially if you have their power above above 1.5 in the game settings.
Also in your scenario the guy was on the other side of the galaxy so basically wasn't your problem.
I was playing at admiral difficulty, mid crisis at year 2350. I didnt touch tech research rate for sure, it stayed at default speed. It's just that I have upgraded labs everywhere so I research everything real fast. Plus I made lots of research points from anomalities cuz I have been spawning science ships at the beginning like madman. And later they all helped my study in the orbit of my planets.
For now I started a new game: grand admiral, nation being slowbreeding and unadaptable + no good planets nearby; all AI civs (30) are advanced and aggressive and crisis strength x3.0 rate (kek
And another question: this time its democracy and my beginning leader lost the 1st election and disappeared, lol. Is it going to happen with other leaders too? Are they executed if not re-elected, hahaha. Democracy seems not to stack with venerable.
Here's your explanation. 2350 is late considering you usually begin to take a clear advantage on AI at the end of 2200's.
So 50 years to develop while not beeing bother by anything, if you did not terrible with your economy that's it.
This has bugged me for years. I keep losing the first leader. It's got a 65% approval from all pops. Why isn't it being reelected? And it just retired? Disappeared?
The first leader sometimes just ceases to exist when they lose the election. Its a bug that has been fixed and reintroduced a few times at this point.