Stellaris

Stellaris

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DiamondDuty Sep 16, 2018 @ 10:36pm
Stage 2 Dyson sphere not generating energy?
Finished the skeleton, then I did the first 50k upgrade which is supposed to give +250 energy/month. But it is giving me nothing? O.o
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Showing 1-8 of 8 comments
Sea Base Sep 16, 2018 @ 11:16pm 
If the sphere is in a sector, the energy will go to it instead of your income.
DiamondDuty Sep 16, 2018 @ 11:36pm 
Originally posted by Sea Bass:
If the sphere is in a sector, the energy will go to it instead of your income.
Oh derp, thank you for that. Fixed it, haha. xD
Danny Sep 17, 2018 @ 3:23am 
Originally posted by Sea Bass:
If the sphere is in a sector, the energy will go to it instead of your income.

Well depending how much the sector gives you, you could see atleast 75% of it... XD
Malecord Sep 17, 2018 @ 3:34am 
Originally posted by Danny:
Originally posted by Sea Bass:
If the sphere is in a sector, the energy will go to it instead of your income.

Well depending how much the sector gives you, you could see atleast 75% of it... XD

Until "the rework that was promised" there is really no reason to put anything but science production in sectors.
Pure Hostility Sep 17, 2018 @ 3:37am 
Well sectors can also work as a stockipile from which you can withdraw massive amount of resources for a mere 100 influence.
Xgpmcnp Sep 17, 2018 @ 4:51am 
Originally posted by Malecord:
Originally posted by Danny:

Well depending how much the sector gives you, you could see atleast 75% of it... XD

Until "the rework that was promised" there is really no reason to put anything but science production in sectors.
Dunno, if my sector has 20+ planets I wouldn't want just science from them.
Danny Sep 17, 2018 @ 4:55am 
Originally posted by Pure Hostility:
Well sectors can also work as a stockipile from which you can withdraw massive amount of resources for a mere 100 influence.

Yes, this is one of the biggest advantages to having sectors.
Especially if you're purifier, exterminator or devouring swarm.
As it's your main way to have more resources stockpiled, as no one will be trading with you. XD
Last edited by Danny; Sep 17, 2018 @ 7:13am
Belhedler Sep 17, 2018 @ 11:44am 
Originally posted by Pure Hostility:
Well sectors can also work as a stockipile from which you can withdraw massive amount of resources for a mere 100 influence.
It's a cap per sector btw. So here's a mid-late strategy that works in particular situations: add a Resource Silo on most starbases, create let's say 5 sectors of one system each, move minerals and energy credits when reaching your core system's max (which is also each sector max!). Moving resources to sector costs nothing as long as I checked. CTRL key+click to pile 1k per 1k. Renew until satisfied. Best used with minerals.

This is quite powerful in a tall play if you push your economy and abuse production boost edits. I find it a useful tool to actually go to war as a pacifist ( abeit a deceitful one :D ) Yeah you can consider this cheating at some point. But that goes only if you produce far more than you consume.

Then, here's the nastiest way I found to put it to practical use, only mid to late game (or anytime you are piling enough to call it a day):
- make me look weak by having no/low navy while having high economy (minerals on top of it),
- lure my enemies in declaring war against the 'weak' me,
- build 'instantly' (Bulwark of Harmony in mind) my navy to sky end by plundering my sectors share (if needed). It's better to reduce the cost and have a mimal influence stock to make it worthwhile - I manage to lower it to 20 influence per pick end game.
- you may build navy (far) over your cap if you keep some share to pay the cost on your resources
- and then crush your ennemies hard first on a defensive war (Bulwark of Harmony again) and then on the counter-offensive (there's basically no one left to defend anyway at this point)
- the difficult point is to not keep a costful navy too long after that meaning your navy is mostly a sacrificial pawn while you still need it to survive.

Requirements:
- Obviously an economy strong enough to pile enough resources to put the strat in action. I stop at 60k per share, 4 shares is far enough usually. But you may go higher depending of your production ouput.
- You need a decent number of dedicated shipyards (6 is a good number) and good ship builiding speed to make it effective (so Bulwark of Harmony is very helpful here).

The gain from not spending energy/minerals all the time for fleet is the real deal but obviously you tend to be attacked frequently with that. So it's a question of balancing how weak you look to others. That may be a way for pacifist to actually crush others, that's what I'm experimenting with currently at least (but since ring world FE awaken right next to me I need to put this on hold for some time)

Why starting wars through defense instead of offensive? Two reasons: first, you are building more resources while not at war. Your economy will fare really better from not spending on navy as long as you can. Second, it appears the AI will attack you as soon as it feels its navy is strong enough to defeat, you which usually resumes as "my navy forces shows superior in the dashboard so I'm coming at you", meaning it will attack with a rather low navy force which will be even easier to crush. AI are going to war with other AIs. They get weaker that way and if you lure a weaken ennemy to you, it's easy to crush it and gain the prize.

Beware of megastructure building. This can make this tactics backfire hard at you given how expensive they are. You wouldn't like to have spent most of your shares to upgrade a megastructure just to see your neighbour coming for your neck while you just wasted the resources you needed to face him, would you?
Last edited by Belhedler; Sep 17, 2018 @ 12:28pm
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Date Posted: Sep 16, 2018 @ 10:36pm
Posts: 8