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Don't curator and manical scientists get a chance as well?
Nah, once you get the scientist you're done. Put him in green social research and choose the fastest option available so you get a new science card faster. It usually appears in 3-4 tries. The pain is if your scientist develops psi when he's so old that he dies before the tech is unlocked. But it never happened to me. The difficult part is getting the psi dude.
They get bigger chance to get psi tech cards. The problem though is that materialist have the first tech locked out and the only way to get it is to have a psi scientist on the job. Psi scientist that they cannot hire from the scientist pool until they research said tech. The only way to break this deadlock is to have a scientist develop the trait by leveling up. Which is not impossible but also not a common thing to happen.
That's just stupid.
Not sure why they make it so hard for materialists to get Psionics. :\
The same reason the make it harder for spiritualists to get robots... "lore"
Materialists do indeed believe in psionics. but they care more about physical good and worth then things that are spiritualistic and mental/knowledge.
i suck at explaining at 2 am
but i am glad they atleast give them a chance to get psionics even if it's a really low one.
It's only until after many years of you looking really hard at a marble with two fingers on your temples are you able to slightly move it with mind powers (if you're even able to do it in a single lifetime). And then and only then would materialists be on board with your research.
So no in a materialist society you wouldn't spawn psi scientists and would be locked out of the first psi research until you hired a scientist or one randomly gained the ability to coexist with his regular research.
In this mod you can pic a trait when making your species called "Amaranthine" it costs 4 points, but you start the game with psionic theory already researched. You could see if you can get anywhere with that.
Well considdering the shroud is very real as you can get actual shields and better jumpdrives out of it.
I don't see why a materialist would shy away from that.
The more knowledge the better right?
Also find it stupid you can only pick one ascention path.
No reason why you couldn't go both psionic and then also decide to improve you physical body with biological improvement or machine parts.
If you say for "game balance", note that everyone would be able to do so and you can potencially mis out on other ascention perks which might have been better to help you win the game.
Why hiveminds can get psionics, which would make more sense as a means of keeping a ONE MIND spread over many drones.
And machine empires could decide they want make biological bodies for themselves, as they feel nature did a good job, but just needs a bit of refinement. ^^
except even then you dont, as there are probably 2 perks which are super important to your playstyle anyways
as for "just dont pick them every game then" the game should be balanced so that people are free to pick whatever perks they want without being overly concerned about how powerful their empire actually is. leaving over powered choices in just because "you dont have to pick them" is not good game design
Certain anomaly events will sometimes give scientists with psi expertise or just apply the psi expertise trait to an existing scientist as well, IIRC.
But yeah, getting psi theory as a materialist empire is super difficult.