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Caste System without Slavery
Is this possible? I don’t play slavers often so idk.
Originally posted by MightyFox:
Originally posted by Fourthspartan56:
Originally posted by MightyFox:
No, I've tried. Having the Caste System selected prevents outlawing slavery.

It's a real shame, because a caste system doesn't neccesitiate slavery, (though it can certainly accomidate it) Also, there are only two classes, which is hardly how a caste system works. In fact, many caste systems treat other castes as equals, you just can't change jobs if you are born into a certain caste. It's Paradox taking shortcuts they shouldn't to avoid any real programming work. Combined with the attrocious vassal Ai, mideival space kingdoms just arn't really all that viable.
What historical society had equal castes?

The entire point is that you have people constrained to various social stratum in a hierarchical society, slavery doesn't need to mean literal ball and chains private ownership.

It's more than compatible with a poorly paid underclass who have no political power, or forced labor in vast collective farms/factories.

Just because Paradox's view does not align with yours doesn't mean they were taking shortcuts, that's just Dunning-Kruger in action.

*Sigh* In the game, slavery is literal ball and chain, hence, the ball and chain on the icon. Most castes do not OWN those that serve beneath them, though they do use social constructs to keep them down if that is how thier system is built. Also, your veiws of what a caste is is very narrow. In short, a caste is simply a social system one enters into from birth and usually can't leave. They can be treated as equals by other castes (a more modern concept consisting of labor castes through permit, but also practiced in religions or cults, at least on the surface) or, more traditionally, and more frequently, consist of many social orders of differing value and importance, some of which are equal to eachtoher in social status but have very different lifestyels, and some that arn't. The key here is "from birth" which even in the game isn't really relevenet, since I can make slaves, and free, whomever I want. Yes, I am aware emperors could do that, but the social consequences were far higher than his game makes them out to be.

So yes, the current iteration of a Caste system IS a shortcut, because it doesn't even really function as a caste system would. I would be fine with slavery being abolishable and mining and food still have inpoverished conditions, but ANOTHER problem arises when you discover you can't raise their living standards either. I raised my free pope to social welfare, but couldn't raise my slaves to decent standards, even though it would have kept the caste system functional, and my supremecists happy. I would also like to create a third teir of the caste system, one of just alien slaves that my 'peasents' could lord over, but that's not possible either.

As for Paradox's views, I don't care. I care about fuction and proper programming, something most are having a big issue with them for right now. I have experimented extensively with the caste system in game, and I stand by my accusation that it is a shortcut, because it is. The only reason I am making a bigger deal about it than I normally would is because YOU decided to jump in and attack me, without really contribuitng to the topic at hand.
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Showing 1-15 of 30 comments
MightyFox Aug 15, 2018 @ 12:52pm 
No, I've tried. Having the Caste System selected prevents outlawing slavery.

It's a real shame, because a caste system doesn't neccesitiate slavery, (though it can certainly accomidate it) Also, there are only two classes, which is hardly how a caste system works. In fact, many caste systems treat other castes as equals, you just can't change jobs if you are born into a certain caste. It's Paradox taking shortcuts they shouldn't to avoid any real programming work. Combined with the attrocious vassal Ai, mideival space kingdoms just arn't really all that viable.
Apeironic_Entelechy Aug 15, 2018 @ 12:58pm 
Originally posted by MightyFox:
No, I've tried. Having the Caste System selected prevents outlawing slavery.

It's a real shame, because a caste system doesn't neccesitiate slavery, (though it can certainly accomidate it) Also, there are only two classes, which is hardly how a caste system works. In fact, many caste systems treat other castes as equals, you just can't change jobs if you are born into a certain caste. It's Paradox taking shortcuts they shouldn't to avoid any real programming work. Combined with the attrocious vassal Ai, mideival space kingdoms just arn't really all that viable.
What historical society had equal castes?

The entire point is that you have people constrained to various social stratum in a hierarchical society, slavery doesn't need to mean literal ball and chains private ownership.

It's more than compatible with a poorly paid underclass who have no political power, or forced labor in vast collective farms/factories.

Just because Paradox's view does not align with yours doesn't mean they were taking shortcuts, that's just Dunning-Kruger in action.
The author of this thread has indicated that this post answers the original topic.
MightyFox Aug 15, 2018 @ 1:35pm 
Originally posted by Fourthspartan56:
Originally posted by MightyFox:
No, I've tried. Having the Caste System selected prevents outlawing slavery.

It's a real shame, because a caste system doesn't neccesitiate slavery, (though it can certainly accomidate it) Also, there are only two classes, which is hardly how a caste system works. In fact, many caste systems treat other castes as equals, you just can't change jobs if you are born into a certain caste. It's Paradox taking shortcuts they shouldn't to avoid any real programming work. Combined with the attrocious vassal Ai, mideival space kingdoms just arn't really all that viable.
What historical society had equal castes?

The entire point is that you have people constrained to various social stratum in a hierarchical society, slavery doesn't need to mean literal ball and chains private ownership.

It's more than compatible with a poorly paid underclass who have no political power, or forced labor in vast collective farms/factories.

Just because Paradox's view does not align with yours doesn't mean they were taking shortcuts, that's just Dunning-Kruger in action.

*Sigh* In the game, slavery is literal ball and chain, hence, the ball and chain on the icon. Most castes do not OWN those that serve beneath them, though they do use social constructs to keep them down if that is how thier system is built. Also, your veiws of what a caste is is very narrow. In short, a caste is simply a social system one enters into from birth and usually can't leave. They can be treated as equals by other castes (a more modern concept consisting of labor castes through permit, but also practiced in religions or cults, at least on the surface) or, more traditionally, and more frequently, consist of many social orders of differing value and importance, some of which are equal to eachtoher in social status but have very different lifestyels, and some that arn't. The key here is "from birth" which even in the game isn't really relevenet, since I can make slaves, and free, whomever I want. Yes, I am aware emperors could do that, but the social consequences were far higher than his game makes them out to be.

So yes, the current iteration of a Caste system IS a shortcut, because it doesn't even really function as a caste system would. I would be fine with slavery being abolishable and mining and food still have inpoverished conditions, but ANOTHER problem arises when you discover you can't raise their living standards either. I raised my free pope to social welfare, but couldn't raise my slaves to decent standards, even though it would have kept the caste system functional, and my supremecists happy. I would also like to create a third teir of the caste system, one of just alien slaves that my 'peasents' could lord over, but that's not possible either.

As for Paradox's views, I don't care. I care about fuction and proper programming, something most are having a big issue with them for right now. I have experimented extensively with the caste system in game, and I stand by my accusation that it is a shortcut, because it is. The only reason I am making a bigger deal about it than I normally would is because YOU decided to jump in and attack me, without really contribuitng to the topic at hand.
Last edited by MightyFox; Aug 15, 2018 @ 1:36pm
Ok thanks
Originally posted by MightyFox:
Originally posted by Fourthspartan56:
What historical society had equal castes?

The entire point is that you have people constrained to various social stratum in a hierarchical society, slavery doesn't need to mean literal ball and chains private ownership.

It's more than compatible with a poorly paid underclass who have no political power, or forced labor in vast collective farms/factories.

Just because Paradox's view does not align with yours doesn't mean they were taking shortcuts, that's just Dunning-Kruger in action.

*Sigh* In the game, slavery is literal ball and chain, hence, the ball and chain on the icon. Most castes do not OWN those that serve beneath them, though they do use social constructs to keep them down if that is how thier system is built. Also, your veiws of what a caste is is very narrow. In short, a caste is simply a social system one enters into from birth and usually can't leave. They can be treated as equals by other castes (a more modern concept consisting of labor castes through permit, but also practiced in religions or cults, at least on the surface) or, more traditionally, and more frequently, consist of many social orders of differing value and importance, some of which are equal to eachtoher in social status but have very different lifestyels, and some that arn't. The key here is "from birth" which even in the game isn't really relevenet, since I can make slaves, and free, whomever I want. Yes, I am aware emperors could do that, but the social consequences were far higher than his game makes them out to be.

So yes, the current iteration of a Caste system IS a shortcut, because it doesn't even really function as a caste system would. I would be fine with slavery being abolishable and mining and food still have inpoverished conditions, but ANOTHER problem arises when you discover you can't raise their living standards either. I raised my free pope to social welfare, but couldn't raise my slaves to decent standards, even though it would have kept the caste system functional, and my supremecists happy. I would also like to create a third teir of the caste system, one of just alien slaves that my 'peasents' could lord over, but that's not possible either.

As for Paradox's views, I don't care. I care about fuction and proper programming, something most are having a big issue with them for right now. I have experimented extensively with the caste system in game, and I stand by my accusation that it is a shortcut, because it is. The only reason I am making a bigger deal about it than I normally would is because YOU decided to jump in and attack me, without really contribuitng to the topic at hand.
The image for slavery is a ball and chain, but doesn't mean there isn't room for internal variation.

Furthermore the bit about it having no consequences is no longer really true, that applies to the tile system yes but with the reworked economy it's not something that you drag and drop pops into.

And no acting as if their version of a caste system is a result of suboptimal programming has no connection to reality, it's just you acting as if your desires are somehow objectively superior when they most certainly are not.

Not to mention that my reply was absolutely relevant to the topic at hand, so that's wrong as-well. And if you view disagreement as an attack well that's your business, I hardly care. Not to mention that you didn't answer my question, what historical society has had equal castes? The system is inherently inequal and thus fits the authoritarian ethos.
Last edited by Apeironic_Entelechy; Aug 15, 2018 @ 1:57pm
MightyFox Aug 15, 2018 @ 2:13pm 
Originally posted by Fourthspartan56:
Originally posted by MightyFox:

*Sigh* In the game, slavery is literal ball and chain, hence, the ball and chain on the icon. Most castes do not OWN those that serve beneath them, though they do use social constructs to keep them down if that is how thier system is built. Also, your veiws of what a caste is is very narrow. In short, a caste is simply a social system one enters into from birth and usually can't leave. They can be treated as equals by other castes (a more modern concept consisting of labor castes through permit, but also practiced in religions or cults, at least on the surface) or, more traditionally, and more frequently, consist of many social orders of differing value and importance, some of which are equal to eachtoher in social status but have very different lifestyels, and some that arn't. The key here is "from birth" which even in the game isn't really relevenet, since I can make slaves, and free, whomever I want. Yes, I am aware emperors could do that, but the social consequences were far higher than his game makes them out to be.

So yes, the current iteration of a Caste system IS a shortcut, because it doesn't even really function as a caste system would. I would be fine with slavery being abolishable and mining and food still have inpoverished conditions, but ANOTHER problem arises when you discover you can't raise their living standards either. I raised my free pope to social welfare, but couldn't raise my slaves to decent standards, even though it would have kept the caste system functional, and my supremecists happy. I would also like to create a third teir of the caste system, one of just alien slaves that my 'peasents' could lord over, but that's not possible either.

As for Paradox's views, I don't care. I care about fuction and proper programming, something most are having a big issue with them for right now. I have experimented extensively with the caste system in game, and I stand by my accusation that it is a shortcut, because it is. The only reason I am making a bigger deal about it than I normally would is because YOU decided to jump in and attack me, without really contribuitng to the topic at hand.
The image for slavery is a ball and chain, but doesn't mean there isn't room for internal variation.

Furthermore the bit about it having no consequences is no longer really true, that applies to the tile system yes but with the reworked economy it's not something that you drag and drop pops into.

And no acting as if their version of a caste system is a result of suboptimal programming has no connection to reality, it's just you acting as if your desires are somehow objectively superior when they most certainly are not.

Not to mention that my reply was absolutely relevant to the topic at hand, so that's wrong as-well. And if you view disagreement as an attack well that's your business, I hardly care.

Your 'internal variation' is irrelevent as far as the hard coded rules of the game are concerned. If you want to RP, fine, but don't use your RP as a basis for your arguments.

Future updates to the game are also completely irrelevent to how the game currently works. The OP wanted an answer for the current version, not for the supposed version in the future.

Thier version of a caste system being the result of lazy programming IS reality. Quit projecting what you desire my arguments to be as opposed to what they actually are. Plenty of games, even earlier ones, do caste systems just fine, with slavery being optional.

"That's just Dunning-Kruger in action," is not a 'disagreement', so step off your intellectual high horse before you fall off.
stevasaur Aug 15, 2018 @ 2:14pm 
What exactly would be the difference between Full Citizenship and Caste System if you could disable slavery for Caste System? Literally the only thing that Caste System does is cause pops which are placed on mineral or food tiles to be enslaved. It doesn't actually give any other bonii or penalties that aren't a direct result of enslaving the relevant pops.

-Caste System can be used to decrease faction size, by placing pops of a certain Ethos on food/mineral tiles to disenfranchise them. But they are only disenfranchised because the Slavery modifier makes them ineligible for joining most factions.

-Likewise, the bonii to mineral/food production are tied to the Slavery modifier, not to Caste System in particular.

-Similarly, the lowered living standards for Caste System pops is due to their slavery status.

If you're trying to simulate a system in which the lower classes are politically active, but physically distinct, you might want to try the Syncratic Evolution Civic. It means that you start with a second species on your homeworld who have traits which increase physical capabilities while decreaseing mental attributes. IIRC, the "prole" species start off enslaved, but you could change their rights if your ethics allow it. I think you could even set the secondary race to use the same portrait set as your primary species.
Hopefully with 2.2 I can finally do this. Especially with the class thing or whatever Wiz teased about the robot nobility.
MightyFox Aug 15, 2018 @ 2:38pm 
Originally posted by stevasaur:
What exactly would be the difference between Full Citizenship and Caste System if you could disable slavery for Caste System? Literally the only thing that Caste System does is cause pops which are placed on mineral or food tiles to be enslaved. It doesn't actually give any other bonii or penalties that aren't a direct result of enslaving the relevant pops.

-Caste System can be used to decrease faction size, by placing pops of a certain Ethos on food/mineral tiles to disenfranchise them. But they are only disenfranchised because the Slavery modifier makes them ineligible for joining most factions.

-Likewise, the bonii to mineral/food production are tied to the Slavery modifier, not to Caste System in particular.

-Similarly, the lowered living standards for Caste System pops is due to their slavery status.

If you're trying to simulate a system in which the lower classes are politically active, but physically distinct, you might want to try the Syncratic Evolution Civic. It means that you start with a second species on your homeworld who have traits which increase physical capabilities while decreaseing mental attributes. IIRC, the "prole" species start off enslaved, but you could change their rights if your ethics allow it. I think you could even set the secondary race to use the same portrait set as your primary species.

This is a good suggestion. I've tried this myself with mixed results, and it largely boils down to how you have your species traits set up to whether or not it's successful. To keep the populations relatively even requires a lot of microing. At times, you don't need to keep the pops even, but if you have decadent, or have a lot of mining or food tiles, it can become very difficult to keep output optimal.

As an aside, robots perform a similar function without having to play a big numbers game.

Originally posted by xnadu27:
Hopefully with 2.2 I can finally do this. Especially with the class thing or whatever Wiz teased about the robot nobility.

A properly programmed class system would fix a lot of the issues I have with the authoritarian side of this game. Lot's of times, I'll play more democratic societies, but sometimes you just want to be a tyrant (that isn't too tyranical) I save full tyrant playthroughs for swarms or purifiers, where politics mean nothing, and the screams of my enemies are a symphony to sleep to at night.
Last edited by MightyFox; Aug 15, 2018 @ 2:43pm
Your 'internal variation' is irrelevent as far as the hard coded rules of the game are concerned. If you want to RP, fine, but don't use your RP as a basis for your arguments.

Except the game just describes it as "Some species are more equal than others"

Which is perfectly aligned with my idea that it's a variety of slaveries beyond the limited ball and chain type.

That is perfectly compatible with a crushed underclass that is paid wages but lacks political power.


Thier version of a caste system being the result of lazy programming IS reality. Quit projecting what you desire my arguments to be as opposed to what they actually are. Plenty of games, even earlier ones, do caste systems just fine, with slavery being optional.


This is false, you dislike how the caste system is portrayed. Fine you have that right, but that's a design issue not one of programming.

Stop accusing others of projection when your argumetn is fundamnetally wrong.

Programming has nothing to do with whether or not the caste system makes sense or not.

Pops are automatically enslaved when you move them due to game design reasons, not programming.

Furthermore you still haven't answered my question, what historical society had equal castes? Because your position that it totally isn't slavery and that the in-game caste system is wrong has a complete lack of historical evidence to support it, I want to see a caste system that doesn't involve hierarchical servitude.
Last edited by Apeironic_Entelechy; Aug 15, 2018 @ 3:13pm
Sea Base Aug 15, 2018 @ 3:24pm 
Originally posted by stevasaur:
What exactly would be the difference between Full Citizenship and Caste System if you could disable slavery for Caste System? Literally the only thing that Caste System does is cause pops which are placed on mineral or food tiles to be enslaved. It doesn't actually give any other bonii or penalties that aren't a direct result of enslaving the relevant pops.
Which is kinda the problem, there is no detail. It would be better if you could define your castes at the start of the game (with each caste type having its own advantages and disadvantages) and then you control things like living standards ect ect for each caste.
You could also add in the ability to define which castes which races can belong too.

For example, you could have a caste of intelectuals. Pops of this caste would have bonus to unity and science production and disadvanteges at everything else.
Originally posted by Sea Bass:
Originally posted by stevasaur:
What exactly would be the difference between Full Citizenship and Caste System if you could disable slavery for Caste System? Literally the only thing that Caste System does is cause pops which are placed on mineral or food tiles to be enslaved. It doesn't actually give any other bonii or penalties that aren't a direct result of enslaving the relevant pops.
Which is kinda the problem, there is no detail. It would be better if you could define your castes at the start of the game (with each caste type having its own advantages and disadvantages) and then you control things like living standards ect ect for each caste.
You could also add in the ability to define which castes which races can belong too.

For example, you could have a caste of intelectuals. Pops of this caste would have bonus to unity and science production and disadvanteges at everything else.
Very interesting idea, have you been watching the teasers for the new update?

There is going to be a new planetary economic system to replace the old tile system, and part of that will be much more varied classes. Like specialists, workers, rulers, entertainers, servants, ect.

So much of this is going to be added, though how exactly it's going to interact with the caste system is not fully known yet.
Last edited by Apeironic_Entelechy; Aug 15, 2018 @ 3:29pm
Actually you can have a caste system for a small group, and then not have it for everyone else.. and the faction will be happy. However egalitarians won't be.. so.. kind of up a creek if that's your goal.
MightyFox Aug 15, 2018 @ 5:09pm 
Originally posted by Fourthspartan56:
Except the game just describes it as "Some species are more equal than others"

Which is perfectly aligned with my idea that it's a variety of slaveries beyond the limited ball and chain type.

That is perfectly compatible with a crushed underclass that is paid wages but lacks political power.

Except it isn't, because again, you are adding things yourself, that the game does not inhereintly include. The game's rules are simple, those on mines and farms are slaves, let me write that again, SLAVES. Usually Chattel, but you have the option of making them domestic if you want. A Caste system does not neccessitate slavery, though it could accomidate it if so chosen. Nor does it neccessitate the exclusion of political power for all but the elite, though that is certainly a popular option. As the game uses slavery alone to determine castes, it is a shortcut piggy backing off another system to imitate a very basic version of something that's considerably more complex. A shortcut is a shortcut, and a spade is a spade. Personal veiws have nothing to do with it, so stop trying to act as if that is what this is about.

Originally posted by Fourthspartan56:
quote]

This is false, you dislike how the caste system is portrayed. Fine you have that right, but that's a design issue not one of programming.

Stop accusing others of projection when your argumetn is fundamnetally wrong.

Programming has nothing to do with whether or not the caste system makes sense or not.

Pops are automatically enslaved when you move them due to game design reasons, not programming.

Furthermore you still haven't answered my question, what historical society had equal castes? Because your position that it totally isn't slavery and that the in-game caste system is wrong has a complete lack of historical evidence to support it, I want to see a caste system that doesn't involve hierarchical servitude.

Oh boy, you really are bringing out the mental gymnastics here. Design and programming go hand in hand. A lazy design decision often winds up a lazy programming decision and vice versa. They are not mutually exclusive. If you think they are, 3 version FTL fanatics would like a word with you. Furthermore, though I DO dislike how the caste system is portrayed, that doesn't mean I am demanding they fix it to suit my idea of what it should be. Sure more options would be nice, but there are more important things for them to focus on, and again, it has nothing to do with simply answering the OP's question, which is what I did.

As for your constant demand of evidence, I have ignored it until now because it is just plain stupid, and worded in a way that is deliberately impossible to answer. My statement of CASTES being considered equal to eachother, does not mean I think ALL castes within a system were consdiered equal to eachother. Also, the answer I could give you would depend on YOUR definition of a caste system, because there are many. Some believe that only India's caste system is a true caste system, even though it was founded on religous as opposed to pollitical grounds, and is largely defunct in the modern day. The midieval serf system is also largely considered a caste system, though movement through the social classes was more fluid than India's. Castes considered to be in relatively equal standing were often military vs. preisthood, with both Greece and Egypt having examples, and both changing places depending on the ruler and era. Then you have modern professional castes controlled via hereditary licensing. The list goes on. But what I find truly absurd about the question, is you are demanding historical precedence for a video game that has no historical basis, featuring galactic tentacle monsters, hyperlane only space travel, and rediculous simplified political systems, of which the authoritarian caste system is not the only one grossly misrepresented. The caste system of the 40K Tau, or the Faufreluches of Dune, would be equally vaid arguments, given the nature of the topic.
Except it isn't, because again, you are adding things yourself, that the game does not inhereintly include. The game's rules are simple, those on mines and farms are slaves, let me write that again, SLAVES. Usually Chattel, but you have the option of making them domestic if you want. A Caste system does not neccessitate slavery, though it could accomidate it if so chosen. Nor does it neccessitate the exclusion of political power for all but the elite, though that is certainly a popular option. As the game uses slavery alone to determine castes, it is a shortcut piggy backing off another system to imitate a very basic version of something that's considerably more complex. A shortcut is a shortcut, and a spade is a spade. Personal veiws have nothing to do with it, so stop trying to act as if that is what this is about.

Yes slaves, are you not aware of a little thing called wage slavery[en.wikipedia.org]?

Fundamentally coercive labor can take a number of forms and it's your problem that you seem unable or unwilling to understand that.

Thus the slavery in caste system can easily represent the lower classes who are coerced into labor and lack political power, i.e slaves just happen to receive a paycheck.
Last edited by Apeironic_Entelechy; Aug 15, 2018 @ 5:16pm
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Date Posted: Aug 15, 2018 @ 12:43pm
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