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Nahlásit problém s překladem
What I would really like to see is a lot more options. Give us a 100 or 120 as well. Heck, give us a carrier computer that sits at absolute maximum range (250?). Though, it would also help carriers if the fighters didn't launch WAAAAAY sideways before finally swarming the enemy.
They aren't hidden, they listed (now along with the range, thankfully, so you don't have to dig through defines).
and last im aware (I havnt used anything larger than corvettes in a long time) ships dont retreat to the combat range, they only get that close then stop if they are closer. which makes the extra 40+ range you weapons have not nearly as useful at it sounds
https://steamcommunity.com/sharedfiles/filedetails/?id=790455347
It adds alot of extra range based computer options & is compatible with the major Ship Classes & Balance mods out there.
The other weapons should be for when the enemy tries to close in on your artillery ^^
Or the range of the weapons that would do the most damage to the enemy. XD
Or that XD
That mod is broken, not updated for 2.1
Ah i can see it now, swaming battleships
So in multiply fleet battles it simply don't work no matter what value you will set.
Are they fix it?